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                        Returning 35 results for 'search for umemiyahajime leather from with 20th'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
                                                
                                            
                                                
                                                     originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     rampage through the fortress by following a series of smashed doors up the stairwell to the east, and to areas H19 and H20. Treasure. Characters who search through the filth find a leather sack containing 450 cp and 182 sp, and a cracked spyglass worth 100 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , scrubbing flagstones, and other mundane activities. Dark Tidings. With a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made to quietly search or inspect the area, a character
                                                
                                            
                                                
                                                    ). Creatures. If the check result is 14 or higher, a character catches sight or warning of magically animated leather faces (from area M7, the leather works) lurking around the most shadowy corners of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     elderly female human who was out for a walk (no one recognizes her) Two cloaked male humans (Zhentarim sellswords) clad in leather armor with sheathed longswords Two female humans and one male half-elf
                                                
                                            
                                                
                                                     playing a flute and a fiddle, and two male halflings who were dancing The characters have only a few minutes to search the crime scene before members of the City Guard arrive. After that, they arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    -bearded dwarf in a custodial uniform carrying a heavy, square tome bound in black leather. The weight of the book causes the old dwarf to wheeze, squint, and clench his teeth. Before he can utter a word
                                                
                                            
                                                
                                                     Rooster Muffin (see âStonkyâs Cultâ later in the adventure). A search of Buronâs body yields nothing of value except the book he was carrying.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Metal Shop. A space dedicated to metalworking is housed in the southwest corner.
 A search of the work areas yields one set of jewelerâs tools and one set of tinkerâs tools. The lanterns above the
                                                
                                            
                                                
                                                     work areas need oil but are otherwise functional. The metalworking space contains an adjustable wooden worktable, a conical iron furnace, and a cracked water barrel that now sits empty and dry. Tools, chain mail aprons, and leather gloves hang from hooks along the walls.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     leather armor or scale mail thievesâ tools and a dungeoneerâs pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 Ă 10 gp to buy your
                                                
                                            
                                                
                                                     Improvement
 10
 5
 4
 4
 3
 3
 2
 â
 17th
 +6
 â
 10
 5
 4
 4
 3
 3
 3
 1
 18th
 +6
 Magic Item Master
 12
 6
 4
 4
 3
 3
 3
 1
 19th
 +6
 Ability Score Improvement
 12
 6
 4
 4
 3
 3
 3
 2
 20th
 +6
 Soul of Artifice
 12
 6
 4
 4
 3
 3
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     thievesâ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
                                                
                                            
                                                
                                                     Mind
 16th
 +5
 8d6
 Ability Score Improvement
 17th
 +6
 9d6
 Roguish Archetype Feature
 18th
 +6
 9d6
 Elusive
 19th
 +6
 10d6
 Ability Score Improvement
 20th
 +6
 10d6
 Stroke of Luck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Vinx Down-on-Her-Luck Dwarf Spelunker This itinerant explorer knows the caves around the Keep on the Borderlands better than anyone else. Vinx frequently delves these caves in search of treasure
                                                
                                            
                                                
                                                      +1 
  Cha  11  +0  +0 
   
 Skills Perception +5, Stealth +6, Survival +5
 Gear Leather Armor, Shortsword, Sling
 Senses Passive Perception 15
 Languages Common, Dwarvish
 CR 1/4 (XP 50; PB +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     northeast corner is a dead halfling in leather armor, his face twisted into a mask of horror.
 The halfling adventurer, Haddon Fleetfoot, refused to serve the will-oâ-wisp in area 2d and barricaded himself
                                                
                                            
                                                
                                                     on level 2, in the closest unoccupied space next to the identical gate located there. Treasure. Haddonâs corpse wears a salvageable suit of halfling-sized leather armor. It clutches a silvered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Characters who search Elvilacâs remains find a zurkhwood wand (used as an arcane focus), a spellbook with black leather covers, and a spider silk pouch containing three soft purple mushrooms that give off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
                                                
                                            
                                                
                                                    ), Book (occult lore), Scholarâs Pack, and 15 GP; or (B) 100 GP  Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the holes in the roof as their principal way of entering and exiting the chalet. Characters who search the wardrobes find five dusty black robes, five pairs of leather sandals, and five scarlet sashes
                                                
                                            
                                                
                                                     of studded leather armor sized for a portly adult human, a leather helm, a heavy crossbow, a wooden case with the monogram B.B., and two hunting traps. The wooden case contains fifteen crossbow bolts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
                                                
                                            
                                                
                                                    
 +6
 Mystic Arcanum (9th level)
 4
 14
 4
 5th
 7
 18th
 +6
 â
 4
 14
 4
 5th
 8
 19th
 +6
 Ability Score Improvement
 4
 15
 4
 5th
 8
 20th
 +6
 Eldritch Master
 4
 15
 4
 5th
 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholarâs Pack, and 15 GP; or (B) 100 GP  Warlocks quest for knowledge that lies hidden in the fabric of the
                                                
                                            
                                                
                                                     multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     stat block. C12. Faculty Office This office is comfortably furnished with a wide oak desk, a high-backed leather armchair, a towering bookcase, and homey wall hangings.
 Characters who search any of
                                                
                                            
                                                
                                                     leading to area C20. Because the students and faculty here donât bother to fully close it, the secret door can be found with any search of the area. C15. Faculty Storage Boxes and filing cabinets have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pallet of rags and sacks covers the center of the room.
 The old wine cellar serves as Ogmundâs private quarters. All the kegs and bottles are empty. A careful search of Ogmundâs foul-smelling pallet
                                                
                                            
                                                
                                                     reveals a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, worth 50 gp. Ogmund has also stashed a backup high-quality suit of studded leather armor and a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the impâs heart. If the vest is removed by anyone other than the intended recipient, that
                                                
                                            
                                                
                                                     search of any lost lore that could help to turn a soul to Dispaterâs service. Such a secret could be a lost spell sought by a mighty archmage, who pledges fealty to Dispater in return for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     forth). Characters who search this area thoroughly might make an unusual discovery with a successful DC 14 Intelligence (Investigation) check, allowing one check per character. Use the Storage Area
                                                
                                            
                                                
                                                     leads to a dangerous monster with no treasure. 
   91â96  A sack holds a common magic item and 1d4 potions, all of your choice. 
   97â99  A leather case holds an uncommon magic item and 1d4 scrolls, all of your choice. 
   00  A box holds a rare magic item of your choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Alley: Winter The charactersâ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
                                                
                                            
                                                
                                                     Thrakkusâs meat to make her famous meat pies. Sora is suspicious of her two neighbors in area L1. They come and go at strange hours, sometimes returning from a nightâs sojourn with blood on their leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . 8a. Hall of the Bone Throne Dead Wyvern. In the middle of the room lie the bones, skull, rotted leather wing flaps, and stinger of a wyvern, intermingled with shards of clear crystal.
 Throne. At the
                                                
                                            
                                                
                                                     doppelganger try to extort money from passing adventurers. If that doesnât work, they attack until it becomes clear theyâre outmatched, whereupon they flee to area 6 in search of reinforcements. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with soot. A burned heap that used to be a padded leather chair lies near the fireplace. O3. Upper Level This room, formerly a wizardâs laboratory, contains the following features: A soot-stained
                                                
                                            
                                                
                                                     thorough search of the room yields a random treasure, determined by rolling a d4 and consulting the Old Tower Treasure table. Old Tower Treasure  d4 Treasure   1 A charred wand of magic missiles (each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (Xanatharâs symbol).
 Hammocks. Fifteen leather hammocks are hooked to stone brackets that protrude from the walls at regular intervals.
 Secret Door. A secret door in the west wall leads to area
                                                
                                            
                                                
                                                    : Bugbears. Three bugbears have broken away from the main group in area 20b to search this room for treasure. They have worked their way to the east end of the room and arenât expecting trouble.
 Racks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     search of the beach yields 600 gp, a copper goblet (1 gp), a tarnished and dented silver pitcher (5 gp), a rotted leather bracer inset with three peridots (500 gp each), and a corked bottle containing a spell scroll of magic weapon.
                                                
                                            
                                                
                                                     rusty gauntlet, a leather boot, and an amulet made of composite wood and iron. The boot and the amulet are both magical: The boot is one of two boots of elvenkind. A single boot is useless without its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     stalactites onto leather tarps covering clusters of merchant stalls west and east of the trench. Beyond these marketplaces are well-tended gardens of mold and fungi, crystal walkways, and stone bridges. The
                                                
                                            
                                                
                                                     pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the village of Greenfast southeast of Waterdeep, and is expected in the city in two days. The characters are free to head for the village in search of more clues, in which you can case skip to the
                                                
                                            
                                                
                                                     leaving, a search of the coach turns up a locked iron strongbox. Faerl carries the key. As an action, a character can try to pick the lock using thievesâ tools, doing so with a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     line in search of food. The baboons can be placated by tossing each of them a dayâs supply of food. Otherwise, they attack, fleeing once their numbers are reduced by half. Blood Hawks These bright red
                                                
                                            
                                                
                                                     attack until half of them are slain. If this encounter is rolled at night, treat it as no encounter. Cannibals Human cannibals from the mainland use canoes to reach the island. They come in search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , only to be killed and decapitated by a yeti. The half-buried tent is his. Characters who tug on his blue leather boots can pull Barthoomâs headless body from the snowbank. Characters who search the
                                                
                                            
                                                
                                                     dwarfâs body find an empty wineskin, a half-eaten block of goatâs cheese, and a minerâs pick. Treasure. Characters who search Astrixâs body find a potion of invisibility and a leather-bound spellbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (Rogue)
 Forever in search of âtwinkles,â Two Dry Cloaks has a deep enthusiasm for treasure and a broad definition of what âtreasureâ might mean. As an old saying has it, âthe hoard is the heart of a
                                                
                                            
                                                
                                                     thick, battle-scarred iron lockbox 
   Paladin  A metal case with fine engraving and scrollwork 
   Ranger  A fur-lined bindle 
   Rogue  A nondescript coin pouch 
   Sorcerer  A battered leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the charactersâ foray into each colossus. It takes 1d4 hours for the characters to search a colossusâs
                                                
                                            
                                                
                                                     crosses a river of indigo water. Beneath one side of the bridge, soiled leather tents and bedrolls are arranged around a firepit.
 Zuzanna Wuzyk  This campsite belongs to the ex-soldier Kalyth and her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . C11. Guest Room This room is similar to area C10, except that its door is closed. C12. Study Against the west wall stands a handsome rolltop desk, north of which two leather-padded armchairs face a
                                                
                                            
                                                
                                                     with a successful DC 13 Dexterity check. A character can also smash the deskâs lock with a blunt weapon. The desk holds a set of calligrapherâs supplies and a leather-covered journal with a stylized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -defense (see âTale of Gnoll Betrayalâ). Treasure. Characters who search the cave for treasure find a leather pouch beneath a pile of broken bones. The pouch belonged to a human furrier whom the gnolls
                                                
                                            
                                                
                                                    , ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
 The gnolls gather here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     characters can exit by reversing the procedure. Mike Schley  Map 7.6: Labyrinth of Eyes (Alternate Configuration) View Player Version L4: Dead Thief This dead end contains a withered corpse dressed in leather
                                                
                                            
                                                
                                                     succeeds on a DC 13 Intelligence (Investigation) check recognizes the dangerous buildup of necrotic energy that can be released by carefully manipulating the strips of leather armor covering the corpseâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     checks if the characters wander the streets or go off in search of other survivors. If an encounter is indicated, roll on the Encounters in Elturel table or choose an encounter you like. Each encounter
                                                
                                            
                                                
                                                    . Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see âTreasureâ below). These former citizens of the city died when Elturel was drawn into
                                                
                                            
                                        






