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Returning 35 results for 'searing shining adventurers'.
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Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
. Whatever the spellâs level, the caster takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shining Counterspell", "rollDamageType":"radiant"} radiant damage if the spell
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
(Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
âOld Snarl,&rdquo
of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
find the heir, but no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Arthurâs Death A week ago, when adventurers sent by the River Shining Tavern arrived at Holrow Homestead, they rashly attacked Ignis and her children. Arthur tried to defend his guests but lost his
life in the attempt. Ignis, outraged by Arthurâs death and the threat against her children, killed the adventurers and threw their corpses into the river. Ignis then buried Arthur in the plot next to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â Divine Smite Evocation â Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation â Shield of Faith Abjuration C Thunderous Smite
â Locate Object Divination C Magic Weapon Transmutation â Prayer of Healing Abjuration â Protection from Poison Abjuration â Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Chapter 2: Creating a Multiverse When adventurers reach higher levels, their path extends to other dimensions of reality: the planes of existence that form the multiverse. The characters might be
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â Divine Smite Evocation â Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation â Shield of Faith Abjuration C Thunderous Smite
â Locate Object Divination C Magic Weapon Transmutation â Prayer of Healing Abjuration â Protection from Poison Abjuration â Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination â true paragons in the world, set well apart from the masses. At this tier, adventurers
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat â disintegrate, blade barrier, and heal, for example â but behind-the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: Youâre traveling through a
of air shimmers with intense heat, and the canyonâs colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. âHello, can you help me?âNo other
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavernâs menu is legendary, but shipments from Holrow Homestead, the
tavernâs main supplier of ingredients, have suddenly stopped. Kaga, the tavernâs head chef, is growing anxious. A week ago, he sent adventurers to Holrow Homestead to investigate, but yesterday their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proximity to the secret continent. Its collections of artifacts and scholarly works about ancient Xenâdrik and the Dhakaan Empire are unparalleled. In many ways, it lives up to the shining vision of
its founder, Lord Lareth irâMorgrave, to be âa beacon of knowledge shining from the tallest towers of the city.â On the other hand, the universityâs reputation is tainted by allegations of smuggling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D adventures. Just as these dungeons have made an
Portal dims to a deep crimson, adventurers from across the Sword Coastâand even some visiting from other D&D worldsâspin tales and rumors of lost treasures. A wanderer from the distant Shou Empire
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Chef in a Pickle Robin Olausson As the characters walk through the streets of Daggerford, they find themselves drawn to the delicious aroma emanating from the River Shining Tavern. When they enter
, Jacqueâa tall, thin man wearing a crisp white jacketâgreets them. Jacque is the head waiter. Seeing the characters are adventurers, he hustles them into the kitchen. There he introduces them to Kaga
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
thunderstorm but occasionally more like fierce tornadoes or mighty hurricanes. The air is mild, except near the Plane of Water (where it is biting cold) and the Plane of Fire (where it is searing hot
among the Labyrinth Winds are hidden realms reachable only by following a particular sequence of flowing winds, and thus largely protected against attackers. One such realm is fabled Aaqa, a shining
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
elves donât come across members of other races. Adventurers, diplomats, couriers, and those who pursue similar professions are the exceptions, traveling far outside their sylvan domains and meeting a wide
variety of folk. Wood elves in FaerĂ»n have the racial traits of wood elves in the Playerâs Handbook. They have tan or coppery skin, with hair of wood brown, golden blond, black, or a shining metallic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
high mage. She has befriended famous adventurers such as Drizzt DoâUrden, worked with prominent organizations like the Harpers, and helped prevent or undo many kinds of evil. Alustriel Silverhand Medium
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower, it fails and has no effect. If the spell is 6th
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
to a halt at a spectacularly beautiful waterfall where the river flows through a mountain pass. The ancient elf kingdom of Eaerlann once had an outpost at the Shining Falls, but no trace of it remains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nobles, Amphail is a member of the Lordsâ Alliance and enjoys the protection of Waterdeepâs city guard. The lord warder also hires adventurers from time to time to take care of pesky bandits and monsters
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted âAdventurers Wanted!â signs that promise a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
above). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though they will
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
of cargo at once. The coin is worth 50 gp in Waterdeep and 30 gp elsewhere. The northern city of Silverymoon mints a crescent-shaped, shining blue coin called an electrum moon, worth 1 gp in that city
doesnât need to obey a universal standard in your world. Each country and era can have its own coins with its own values. Your adventurers might travel through many different lands and find long-lost
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Catacus (Medium Archpriest), who has survived two previous rampages. In the first one, four hundred years ago, Catacus volunteered to join the adventurers who tried to put the dragon back to sleep. He saw
the dragonââan enormous, ancient wyrmââand sustained severe injuries before the other adventurers managed to deliver the sleeping concoction. He uses an exquisitely carved wooden wheelchair whenever
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Elturgard Ah Elturgard! If any place in the world exemplifies humanityâs potential for greatness, it is this nascent nation. Who could forget the shining sight of a host of its Companions, paladins
means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (âZiraâ for short), is on the Black
performed together in a traveling carnival troupe many years ago. If the characters make the effort to get to know Arleosa and reveal that theyâre adventurers, Arleosa playfully recalls that she
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Polite but frank, Ecklash does most of the talking for her group. She has an inkling the adventurers are the promised bearers of the fabled star. As stone-seekers, the kagu-svirfneblin wish for
failed check, the character takes 10 (3d6) fire damage from a blast of scalding steam. F9: Shimmering Dome Multicolored light dances through this faceted room, shining from a scintillating dome set
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
citizens of Daggerford arenât easily cowed by armed folk demanding goods, coin, or passage, and are slightly more likely to take up work as mercenaries, caravan guards, or adventurers. Although she is
stationed at each gate make note of new faces, but donât take action against those they donât recognize unless they are given reason to do so. The largest of the townâs inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale. Adventurers from Neverwinter recently slew the last great chief of the Gray Wolves, Syken Nightblaze. Envir
welcoming trading post it once was. The tribeâs spirit mound, Shining White, is northeast of the settlement, near an artery of the Surbrin River. Some of the more jaded tribesfolk believe that the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Countless adventurers have perished in the Mere, drawn by true tales of ruined castles half-sunk in the mire. These once noble estates are now home to lizardfolk, undead, and worse. The greatest threats to
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if theyâre patient. They can either dig deeper at an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough






