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Returning 35 results for 'secret all confined'.
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sacred all contained
sacred all convinced
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sacred all confined
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into secret rooms on either side of the door, where six ghasts are confined (three per room). The stone door opens when a pint or more of fresh blood is poured into the mouth of each bronze serpent
door open. The door weighs 1,000 pounds and can be lifted by characters with a combined Strength of 33 or more. If the characters do so, secret doors on either side of the hallway behind the door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into secret rooms on either side of the door, where six ghasts are confined (three per room). The stone door opens when a pint or more of fresh blood is poured into the mouth of each bronze serpent
door open. The door weighs 1,000 pounds and can be lifted by characters with a combined Strength of 33 or more. If the characters do so, secret doors on either side of the hallway behind the door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lie low while authorities elsewhere hunt for them. Owing to the highly sensitive and wicked work that takes place here, Web’s Edge is a carefully guarded secret. Only the highest-ranking covert
facilities and serve as support staff to the operatives. These cultists are confined to the facility for life—a sacrifice they make willingly to show their devotion to the Spider Queen.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lie low while authorities elsewhere hunt for them. Owing to the highly sensitive and wicked work that takes place here, Web’s Edge is a carefully guarded secret. Only the highest-ranking covert
facilities and serve as support staff to the operatives. These cultists are confined to the facility for life—a sacrifice they make willingly to show their devotion to the Spider Queen.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by destroying the original contract. Zariel can use an action to summon the contract, which appears in her one hand. The contract is otherwise hidden in a secret place known only to her. Getting
Baldur’s Gate, he crawled out of the River Styx as a lemure. In accordance with the terms of their contract, Zariel promoted him to an amnizu, then confined him in her fortress (see “Poor Devil: Thavius
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by destroying the original contract. Zariel can use an action to summon the contract, which appears in her one hand. The contract is otherwise hidden in a secret place known only to her. Getting
Baldur’s Gate, he crawled out of the River Styx as a lemure. In accordance with the terms of their contract, Zariel promoted him to an amnizu, then confined him in her fortress (see “Poor Devil: Thavius
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. If the secret of the Mourning can be uncovered — if it can be proven that the Mourning couldn’t happen again, or if its power could be harnessed as a weapon — the Last War could begin again. As such
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. If the secret of the Mourning can be uncovered — if it can be proven that the Mourning couldn’t happen again, or if its power could be harnessed as a weapon — the Last War could begin again. As such
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
TALISMANS
Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if charmed, and ancient
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
TALISMANS
Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if charmed, and ancient
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
ritual, though Elmo does not know this.) Elmo’s Secret. If the word “secret” is used in conversation, it triggers a memory and Elmo relates that he helped build a secret door (leading to area 18). He
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
ritual, though Elmo does not know this.) Elmo’s Secret. If the word “secret” is used in conversation, it triggers a memory and Elmo relates that he helped build a secret door (leading to area 18). He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exchange for their help. Characters who offend King Groak are thrown in the prison pit (area 7). There, they are approached in secret by Krr’ook, who tries to explain her dilemma. If the party agrees to
mindlessly skewer themselves on in their attempts to swarm over it. The maze has one visible entrance to the north and numerous secret entrances elsewhere around the perimeter. A secret entrance is simply a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exchange for their help. Characters who offend King Groak are thrown in the prison pit (area 7). There, they are approached in secret by Krr’ook, who tries to explain her dilemma. If the party agrees to
mindlessly skewer themselves on in their attempts to swarm over it. The maze has one visible entrance to the north and numerous secret entrances elsewhere around the perimeter. A secret entrance is simply a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hostile if the characters attempt to force their way to or from area B4. Secret Door. A pressure plate in the corner of the floor behind the brazier opens a secret door leading to area B12. B12: Secret
Passage This hidden corridor has a secret door at each end of it. The floor of this darkened corridor is coated with a fine layer of black dust, and the air is stale and hot.
The duergar created this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hostile if the characters attempt to force their way to or from area B4. Secret Door. A pressure plate in the corner of the floor behind the brazier opens a secret door leading to area B12. B12: Secret
Passage This hidden corridor has a secret door at each end of it. The floor of this darkened corridor is coated with a fine layer of black dust, and the air is stale and hot.
The duergar created this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confined space.
A sea lion (see appendix C) was captured by the sahuagin along with its triton master (see cell 50d) and is now being caged until a suitable opponent can be found to pit against it in
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confined space.
A sea lion (see appendix C) was captured by the sahuagin along with its triton master (see cell 50d) and is now being caged until a suitable opponent can be found to pit against it in
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Dexterity check. The trunk appears to contain folded clothes and shoes. A secret compartment in the bottom can be detected by someone who examines the outside of the trunk and makes a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Dexterity check. The trunk appears to contain folded clothes and shoes. A secret compartment in the bottom can be detected by someone who examines the outside of the trunk and makes a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC