Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'secret for spirits from with 20th'.
Other Suggestions:
sacred for spirits from with 20th
secrets for spirits from with 20th
seared for spirits from with 20th
Monsters
Eberron: Rising from the Last War
distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of
the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits
that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide
and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream
Monsters
Storm King's Thunder
affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar).
By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
Monsters
Eberron: Rising from the Last War
. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and
heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
remaining damage. This tether lasts until initiative count 20 on the next round or until Exethanter or the target is no longer in the Exethanter’s lair.
Exethanter calls forth the spirits of
Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of
Monsters
Eberron: Rising from the Last War
is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Backgrounds
Baldur’s Gate: Descent into Avernus
, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
monsters
Spirits Susceptibility. The elemental takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Spirits Susceptibility", "rollDamageType":"Force"} Force damage for every bottle of
success.Bayou beasts are elemental spirits bound into great mounds of swamp plant matter through jinxcraft magic. These hulks obey their creators unfailingly, often lingering long after their death and
monsters
immediately implants the tooth into one of its mouths. A creature that has already lost a tooth to this attack automatically succeeds on the saving throw.Boogleswarms are mischievous Fey spirits that
take the form of weasels gathered into a slinking mob. These spirits covet and collect teeth of all kinds, but they favor the teeth of Humanoids most of all. Tales of tooth faeries might have their
Equipment
Combat
Utility
Whimsy
0
4
2
Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree
substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it.
monsters
", "rollDamageType":"Necrotic"} Necrotic damage.When animals perish in flames, their escaping spirits can cling to the fire that took their lives and arise as wildpyres. These Undead resemble the kind of animal
they were in life, though made of ghostly flames. They lash out at anything in their vicinity, fanning the flames that consumed them.
Secret. Water can extinguish the undying flames of wildpyres
monsters
", "rollDamageType":"Necrotic"} Necrotic damage.When animals perish in flames, their escaping spirits can cling to the fire that took their lives and arise as wildpyres. These Undead resemble the kind of animal
they were in life, though made of ghostly flames. They lash out at anything in their vicinity, fanning the flames that consumed them.
Secret. Water can extinguish the undying flames of wildpyres
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
monsters
condition until the end of its next turn. Success: Half damage only.Necrolisks are subterranean dragons that feed on the essence of spirits. Tunneling through the ground in search of corpses, especially
those buried in graveyards and crypts, they defile the graves and feed on the bodies in an effort to stir up restless spirits, which are then snared in the necrolisks' ephemeral saliva and devoured
monsters
.
Secret. The Fey spirits that make up a vermin infestation loathe one another and can be tricked into fighting among themselves by a clever suggestion.Bludgeoning, Piercing, Slashing
monsters
components and using Charisma as the spellcasting ability.Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even
in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion.
Secret. Ketgrinn can’t resist a puzzle
monsters
spirits of fire who inhabit furnaces, engines, and boilers that burn bodies or souls. The resulting creature is composed of ghostly flames and steam, with swirling plates of phantom iron that resemble
the engine or machine that gave it form. A crackling blend of fire and negative energy, soulfire stokers burn away souls as much as flesh.
Secret. Soulfire stokers are compelled to burn corpses they
monsters
Restoration spell or similar magic.Wayward haints are restless spirits stuck between the realms of the living and the dead. Be it a curse or an unresolved conflict from their previous life, a haint can
and lash out with a crushing wave of the grief and indecision that binds their spirit.
Secret. Wayward haints can be trapped in empty bottles if they’re tricked or forced to pass over one.PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
monsters
and terrify their victims. Kackles always carry lanterns lit with ghostly flames, the color of which changes to reflect a kackle’s current cruelty of choice.
Secret. Kackles are bound to their
lanterns, and smashing their lights can snuff out the spirits’ existence.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
monsters
Charisma saving throw or have the Incapacitated condition until the end of the hag’s next turn.
Harrying Wings. When the hag rolls Initiative, it is surrounded by fey spirits in the form of angry
hags often insinuate themselves into a mortal settlement and walk among the people, usually in a position to hear and spread gossip that they can twist and manipulate to their own ends.
Secret. The
monsters
Incapacitated condition.
Undeniable Guilt. At the start of her turn, if the mother can see a possession once owned by her living children, or if she can see or hear the spirits of her children, she
has the Incapacitated condition until the start of her next turn, and she must move as far from the object or spirits as possible.Multiattack. The mother makes three Shears attacks.
Shears. Melee
monsters
fury on any who enter, tormenting and terrifying trespassers. The souls of those who die inside are trapped, waiting to be unleashed upon future victims.
Secret. While not haunted houses in the
traditional sense, houses of horror can have their consciousness quelled by the same exorcism or purification rituals that put unquiet spirits to rest or drive out possessing spirits.PoisonAlter Structure
monsters
":"Psychic"} Psychic damage, and the target has the Frightened condition until the start of the shrouded’s next turn. Success: Half damage only.Shrouded are the spirits of the dead—devoid of
a victim’s incompetencies, weakness, foibles, and failings as they engulf their prey to drain the life from them, corrupting their soul.
Secret. Shrouded are bound by barriers and lines of
monsters
the spellcasting ability.Capricious Fey spirits incarnated into bodies reminiscent of normal pests, vermin familiars serve spellcasters and especially vermin hags. While they are most often drawn to
serve wicked masters, they also delight in playing the part of dutiful servants to corrupt spellcasters who aren’t evil.
Secret. Vermin familiars are gripped by deep-seated fears shared by the vermin forms they inhabit, and as such, are terrified of dogs and other canines.
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill
any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Brutal Critical (3 dice)
6
+4
18th
+6
Indomitable Might
6
+4
19th
+6
Ability Score Improvement
6
+4
20th
+6
Primal
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
SACRED PLANTS AND WOOD
A druid holds certain plants to be sacred, particularly alder, ash
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Teleportation Statues Each of these areas is hidden behind a secret door. Characters who have a passive Wisdom (Perception) score of 15 or higher and approach within 20 feet of either secret door
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Teleportation Statues Each of these areas is hidden behind a secret door. Characters who have a passive Wisdom (Perception) score of 15 or higher and approach within 20 feet of either secret door
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of