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                        Returning 11 results for 'secrets for umemiyahajime leap from with 20th'.
                    
                
                        
                            
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                                        secrets for umemiyahajime lean from with 20th
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Magical Secrets
 4
 22
 4
 3
 3
 3
 3
 1
 1
 1
 1
 19th
 +6
 Ability Score Improvement
 4
 22
 4
 3
 3
 3
 3
 2
 1
 1
 1
 20th
 +6
 Superior Inspiration
 4
 22
 4
 3
 3
 3
 3
 2
 2
 1
 1
                                                
                                            
                                                
                                                    
 3
 2
 —
 —
 —
 —
 —
 9th
 +4
 Song of Rest (d8)
 3
 12
 4
 3
 3
 3
 1
 —
 —
 —
 —
 10th
 +4
 Bardic Inspiration (d10), Expertise, Magical Secrets
 4
 14
 4
 3
 3
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Optional Rule: Firearm Proficiency The secrets of creating and operating gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on
                                                
                                            
                                                
                                                     
   19th  +6  Ability Score Improvement  12  6  4  4  3  3  3  2 
   20th  +6  Soul of Artifice  12  6  4  4  3  3  3  2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (d12)
 4
 20
 4
 3
 3
 3
 2
 1
 1
 1
 1
 18th
 +6
 Magical Secrets
 4
 22
 4
 3
 3
 3
 3
 1
 1
 1
 1
 19th
 +6
 Ability Score Improvement
 4
 22
 4
 3
 3
 3
 3
 2
 1
 1
 1
 20th
 +6
 Superior Inspiration
 4
 22
 4
 3
 3
 3
 3
 2
 2
 1
 1
                                                
                                            
                                                
                                                     Inspiration (d10), Expertise, Magical Secrets
 4
 14
 4
 3
 3
 3
 2
 —
 —
 —
 —
 11th
 +4
 —
 4
 15
 4
 3
 3
 3
 2
 1
 —
 —
 —
 12th
 +4
 Ability Score Improvement
 4
 15
 4
 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     equipment. Optional Rule: Firearm Proficiency The secrets of creating and operating gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on
                                                
                                            
                                                
                                                     Improvement
 10
 5
 4
 4
 3
 3
 2
 —
 17th
 +6
 —
 10
 5
 4
 4
 3
 3
 3
 1
 18th
 +6
 Magic Item Master
 12
 6
 4
 4
 3
 3
 3
 1
 19th
 +6
 Ability Score Improvement
 12
 6
 4
 4
 3
 3
 3
 2
 20th
 +6
 Soul of Artifice
 12
 6
 4
 4
 3
 3
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pillars of iron. The pillars generate arcs of magic lightning, as well as bolts that leap from one pillar to another. Creatures standing outside the hall are safe, as are creatures within the 20-foot
                                                
                                            
                                                
                                                     item that is unwilling to disclose its secrets, trying to goad the characters into casting identify on it. If that tactic doesn’t work, the pit fiend tries to talk the shield’s wielder into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     device known as the Machine of Lum the Mad. The best details on the device’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the
                                                
                                            
                                                
                                                     is reduced to 0 hit points, this trait doesn’t function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage.
 Standing Leap. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     intellect, and speculates about the secrets of the multiverse. It brings to its scientific pursuits a flaming passion that turns its search for knowledge into an insatiable hunger, makes its cold
                                                
                                            
                                                
                                                     analysis to intuitive leap seemingly for no reason, always thinking outside the proverbial box. As the Izzet see it, unpredictable action, far from being antithetical to methodical research, has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     here goes. I got—oh! A 20! For a total of... 20.
  Jared: Two things leap out at Gareth about the painting. First, the woman’s clothes look old-fashioned. Second, the paint is flaking in places, and
                                                
                                            
                                                
                                                    !” Can I see anything in the room beyond?
 
   4 Finding Hidden Objects. Adventure environments are full of secrets: traps, concealed doors, loose floorboards, and hidden treasures. Characters often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Bewitching Whispers Prerequisite: 7th level You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest. Book of Ancient Secrets Prerequisite: Pact of
                                                
                                            
                                                
                                                     When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. Otherworldly Leap Prerequisite: 9th level You can cast jump
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     secrets of lichdom, then later tried to become a demilich and failed. Neither his skull nor his bones pose any threat, but the gems embedded in the skull are valuable. Treasure. The skull’s black opal eye
                                                
                                            
                                                
                                                     its door. Three giant wolf spiders infest this otherwise empty crypt. The spiders make no noise and leap out to attack anyone who moves in front of the crypt’s gaping doorway. Crypt 28 Bascal Ofenheiss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the servants’ quarters (area P15), and that he’s slow to trust others. If the characters haven’t already earned Thinnings’s trust, Demitasse advises them to share one or more secrets with the timid
                                                
                                            
                                                
                                                     speak a rhyme taught to him by the Hourglass Coven (“Knights of glass, protect my ass!”). The rhyme causes the four stained-glass knights in the turrets marked X on the map to leap from their window
                                                
                                            
                                        





