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Returning 35 results for 'section all clothing'.
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
every shape, size, and color drawn from a spectrum of nations and cultures. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker
life and death in a dungeon or the untamed wilds. This section details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those
life (hunting, worship, warfare, and so forth, with humanoid figures dressed in archaic styles of clothing). Graven lines (representing silver wires) are seen throughout the image. Any character who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventure, the first time a character dies, invite all the players to create two variant versions of their character using the guidance in this section, then continue the adventure. Prepared Incarnations
review their answers to the questions from the previous section and consider how different choices might have led their character down different paths. CoupleOfKooks “Sometimes infinity gets it wrong
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
piled carelessly against the far wall.
Two Redbrand ruffians in scarlet cloaks stand guard here, though they spend most of their time taunting the hapless prisoners (see the “Captives” section). If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The stern is the lowest piece, hanging precariously by its rigging about 50 feet above ground. The middle section appears to be 15 feet higher, and the bow section is firmly wedged into a nest of
the ship. A successful DC 10 Strength (Athletics) check is enough to reach the ship from the ground. The same check must be repeated to move from one section of the ship to another; alternatively, a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(Perception) check or automatically by a character probing the cistern with a pole or jumping in. The satchel contains some valuable items (see the “Treasure” section). Secret Door. A secret door is
located in the southwest corner of the room. See the “General Features” section for more information on secret doors. Developments No monsters or villains are found in this area, but the ruffians in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.
59
You have resistance to fire damage.
You gain no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to visitors and tugging at their clothing to get their attention. The vendors explain that while a piece of fruit might look ordinary, it has wondrous and (mostly) beneficial properties. When a
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
addition to nonmagical gear and clothing, the store also contains the magic items from the “Magic Items” section of chapter 2. B6. Biblioplex Café One wall of this area is covered with a mural made from a
versus Behirs. Rosie Wuzfeddlims (chaotic good gnome first-year student; see the “Fellow Students” section) is directing students as they cobble together beholder and behir costumes, as well as visual
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
section of the stacks that has been ransacked. Countless literary treasures are strewn across the floor. The covered bodies of two Avowed acolytes still rest on the floor.
For the return of the
, fitted black clothing under white, flowing robes. A character who examines the bodies and succeeds on a DC 13 Intelligence (Investigation) check discovers a torn piece of white cloth clutched in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stays loyal to Ilvaash, and demands frequent treats. The severed head constantly leaks a greasy purple ichor that stains Chishinix’s clothing. Hashutu. Hashutu was paranoid that enemies waited around
gateway again by exploring three Far Realm rifts around Illithinoch. (The rifts are in areas X4, area X5, and area X10, and they are further described in the “Far Realm Rifts” section later in this chapter.) The characters catch up to the fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
“Desert Encounters” section). Once Amun Sa arrives at the pyramid, he stops and gestures toward it. He then turns and walks away in search of more travelers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the “Life in Dayawlongon” section later in this adventure. Nimuel Nimuel (neutral good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ballista (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). Tying a rope to a harpoon, if desired, takes an action. In addition to dealing 16 (3d10) piercing damage on a hit
dozen bolts. For ballista rules, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide. 4. Propeller Hatch A wooden door behind the furnace (area 1) on the upper deck pushes open
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
floor of the corridor. Water of Athis. The water in this room is the water of Athis (see the “Pyramid Features” section). P66: Treasury of the Pharaohs A reed boat spans the length of the western wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
” section earlier in this chapter for more information. Eggs. The “snowballs” in the shallow crater are six unhatched remorhaz eggs, each one frozen to or partially embedded in the icy floor. Each egg is
statue rest on a five-foot-high, curved stone platform enclosed by a low wall.
Frost-covered stone steps descend from the stone platform to the icy floor in the cavern’s northernmost section, as shown
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. (See the next section for more information.) Their clothing and armor is filthy, and they carry only their weapons and one extra bottle of fermented river water. The glowing green liquid has no benefit
deterioration. None of the houses hold valuables, but a few reveal makeshift shelters within, along with piles of old clothing and bedding. One of the shelters is built from large wooden signs upon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
information, see “Brewing Potions of Healing” later in this section and the “Scribing a Spell Scroll” section, below. To start with, a character needs a formula for a magic item in order to create it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
information about them that’s more or less common knowledge in Sharn. This section explores the roles that each one could play in a Sharn-based campaign. Although the powerful organizations in Sharn have a
Brokenbridge Brawlers Brelish veterans who antagonize Cyrans and former soldiers from other nations The Eyes Collection of odd individuals who paint symbolic eyes on their clothing and armor and claim to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spill. A character who takes the Dash action or tries to fight while in the room must first succeed on a DC 10 Dexterity saving throw or fall prone. Moat. The 10-foot-wide section of floor that runs
clothing begin to rot away. Creature. The phosphorescent glow on the eastern wall is actually a giant slug named Tecuziztecatl (see appendix B), the Lord of Snails. Tecuziztecatl (Tay-COO-zeez-tay-COT-el
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters to share how “the system” has wronged them and offer a potion of healing if a character has need. 3 A silent green slaad insistently tries to take a character’s flashiest article of clothing
chambers at the edge of the Inverse (depicted on map 5.1). It takes 30 minutes to find the lair if the characters know the way. Refer to the “Finding Beltha” section if the characters don’t know where to go
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) collapses if more than 150 pounds of weight are placed on any 5-foot section of it. Any creature on the section of walkway when it collapses must make a DC 10 Dexterity saving throw. On a successful save
incinerated skeleton on the floor, and the round object lying nearby (the Summer Star, described below). There’s also a hidden hazard in this area: a weakened section of floor. Charred Book. Nothing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
werebear assumes hybrid form and greets them in a friendly manner. It has no clothing or manufactured weapons nearby, so it prefers its hybrid form over its true goliath form. The werebear is happy to
subsequent encounter with a group of these humans (see “Humans” in the next section). Sea of Moving Ice Herds d6 Herd
1 3d6 killer whales
2–4 6d6 seals (see appendix C)
5–6 4d6 walruses
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. A tower’s interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the “Prison Features” section for more details). This hatch leads to
the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold-weather clothing are stationed on the roof of each tower. R10: Armory This room contains
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A tower’s interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the “Prison Features” section for more details). This hatch leads to
the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold-weather clothing are stationed on the roof of each tower. R10: Armory This room contains
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be carved at the same time, the stonemason was unable to complete all the work before she was taken by the meenlocks. Characters who look for Lorna Grosvenor’s grave can find it in the section at the
opportunity to attack characters in the house.
The meenlock shed its clothing and other trappings of its former life once the transformation was complete, but it still wears the mayor’s ring of office: an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Characters The Dungeon Master’s Guide includes a series of tables and guidelines designed to help you craft NPCs. This section presents alternatives to those tables, helping you transform a
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
footlockers (where the cultists keep their cold weather clothing). A copper brazier full of hot coals is situated in the middle of the room. Protruding from the brazier’s base is a bellows that can be
). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silverware. The other table is covered with wicker baskets containing turnips and beets. The beets and turnips are for the Festival of the Blazing Sun (see the “Special Events” section at the end of this
). The trunks contain the staff’s clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with fragments of ragged clothing.
The Dragon Army’s prisoners rested here before slaadi destroyed the room. A character who spends five minutes searching the debris finds bits of clothing, two sets
them in a whisper, urging them to keep quiet. Survivors. The Dimernesti sea elf Yearkal (neutral good, sea elf acolyte; see the “C: Blue Phoenix Shrine” section for details on sea elves) hides inside the






