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                        Returning 19 results for 'section all confidence'.
                    
                
                        
                            
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                                        section all confident
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
                                                
                                            
                                                
                                                    : Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    â appearance and back up their claims with evidence, such as the matching symbols from the cave and Prince Kirinaâs or Kedjouâs notes, Uzoma believes them and is outraged. Prince Kirinaâs confidence rapidly
                                                
                                            
                                                
                                                     for Prince Simbonâ section, Simbon speaks out against Kirina, cutting through his excuses. If they didnât, a character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to undermine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , decode an encrypted message Wisdom Perceptiveness and willpower Spot a hidden creature, sense that someone is lying Charisma Social influence and confidence Persuade a creature to do something, cow a
                                                
                                            
                                                
                                                     interpreting what things mean. The character might spot that one section of a wall is clean and dusty compared to the others, but he or she wouldnât necessarily make the deduction that a secret door is there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     project, I hold the necklace to give me confidence.â Flaw. âThe world disappears when Iâm focused. I often donât notice people talking to me at such times.â Ameyaliâs Request Ameyali can use her magic
                                                
                                            
                                                
                                                     them. In return, she offers to pay the characters 400 gp each, and they will have earned the gratitude of her people. If the characters have questions about monsters in the area or how to prepare for the journey, Ameyali suggests they talk to other locals (see the following section).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     he or she looks like and how he or she behaves in general terms.
 Using the information in the Personality and Background section, you can flesh out your characterâs physical appearance and
                                                
                                            
                                                
                                                     personality traits. Choose your characterâs alignment (the moral compass that guides his or her decisions) and ideals. The Personality and Background section also helps you identify the things your character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     infiltrating the temples. Each cultâs monstrous allies rarely challenge a group of cultists that proceeds with confidence. Human members of the cult have a good chance to spot impostors at close range, but
                                                
                                            
                                                
                                                     simple matter to order one such group to attack the characters at one of the Haunted Keeps. (See the âRandom Encountersâ section in chapter 2.) To rest in safety, the characters must either hide their camp or return to a nearby settlement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, âThey say
                                                
                                            
                                                
                                                     first. A Fatherâs Request Valder gets straight to the point: he wants the characters to help his son escape Curst. He can share any of the information in the âInnocent Prisonerâ section, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     caverns. The following area descriptions assume that the smugglers have responded (see âSmugglers on Alertâ in the âBackgroundâ section), so that Sanbalet and a few of the smugglers await the characters in
                                                
                                            
                                                
                                                     sacrifice every one of his companions to achive these ends.
 Confidence Aplenty. Sanbaletâs success stems from confidence in his abilities. He delights in criminal behavior and considers himself a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     score, which is a number you record on your character sheet.
 The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
                                                
                                            
                                                
                                                     
     Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma 
     Measures
Confidence, eloquence, leadership
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Villains By their actions, villains provide job security for heroes. Chapter 3 helps you determine suitable villains for your adventures, while this section helps you flesh out their evil schemes
                                                
                                            
                                                
                                                     5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Luiren, adherents of the Hin Fist turn their peopleâs natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
                                                
                                            
                                                
                                                     supernatural feats of prowess and endurance. Members of this order follow the Way of the Sun Soul, which is described in the âMonastic Traditionsâ section below. To get in touch with their internal light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON  College of Dance Subclass Move in
                                                
                                            
                                                
                                                     You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Itâs a daunting task, but the party has their alliesâ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
                                                
                                            
                                                
                                                     possible that the party could be overwhelmed by foes. Consult the âHandling Mobsâ section in chapter 8 of the Dungeon Masterâs Guide to help deal with large numbers of enemies. Concluding the Assault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ; see the âBargewright Innâ section for more information on this creature. Xantharlâs Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
                                                
                                            
                                                
                                                     Huckersâ section in chapter 2). The hobgoblins form a phalanx in the front of the group, with the frost giant behind them and the unruly mob of ogres and goblins bringing up the rear. Even without the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
                                                
                                            
                                                
                                                     style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
                                                
                                            
                                                
                                                     trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the âTroll Cave
                                                
                                            
                                                
                                                     (250 gp total) and reveal the information in the following section. What the Gnomes Know. Saleen has heard local bats whisper about magical caves that come alive and swallow up intruders. She knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     area. 5. Spider Nest The northâsouth section of this hallway is filled with sheets of webbing (see the sidebar). An ettercap lurks in here, latching onto the ceiling over the door to area 6. Two
                                                
                                            
                                                
                                                     afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druidâs confidence. An orc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters attack Serissa, she uses the powers of the Wyrmskull Throne against them. If they make allegations against her sisters, Serissa reacts as described in the âDevelopmentâ section in area 14
                                                
                                            
                                                
                                                     they will never find King Hekaton. At the same time, Serissaâs confidence in the charactersâ abilities sows doubt in Iymrithâs mind (see âDevelopmentâ). Treasure Serissa wears the Korolnor Scepter, which
                                                
                                            
                                        





