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                        Returning 15 results for 'section all continent'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Peoples of Krynn The Dragon Armies threaten all the peoples of Krynn. This section presents information about the inhabitants of the continent of Ansalon and contextualizes the races from the
                                                
                                            
                                                
                                                     Playerâs Handbook within the world of Krynn. The locations referenced in this section appear on the poster map included with this book.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
                                                
                                            
                                                
                                                     the last few centuries of FaerĂ»nâs history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Citadel arrive near the city of Anisa. Use the âSensa Empire Gazetteerâ section to further detail the region. Eberron. At a distant edge of the Menechtarun Desert on Xenâdrik, Sensa could be a secluded
                                                
                                            
                                                
                                                     oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the introduction. Regardless, when a character holds the second piece of the rod, they intuitively know that the next piece is located somewhere on the continent of Khorvaire on the world of Eberron
                                                
                                            
                                                
                                                    , Alustriel shares the information in the âExploring Mount Ironrotâ section later in this chapter. This chapter first describes Mount Ironrot, including locations and encounters awaiting the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
                                                
                                            
                                                
                                                     recommend that you read the entire adventure before attempting to run it. This introduction begins with an âAdventure Backgroundâ section that summarizes the events that set the adventure in motion. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the landâs recent history
                                                
                                            
                                                
                                                    . Each of the races described in the Playerâs Handbook has a place in Eberron. As you make a character from one of these races, this section can help you understand your characterâs place in the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but theyâre attacked
                                                
                                            
                                                
                                                     multiverse by a magical barrier. This section is an introduction to those themes, designed to help you tell stories that fit well in Eberron. It explores techniques for making compelling recurring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
                                                
                                            
                                                
                                                    . The lightning rail and vessels powered by bound elementals and operated by the dragonmarked houses, can carry passengers as far in an hour as a horse can walk in a day. This section discusses issues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters can learn the following about their next destination: Ruins of War. The Mournland is a ruined wasteland. Before the Last Warâa global conflict waged across the continent of Khorvaire for over a
                                                
                                            
                                                
                                                    . In the Mournland, magic doesnât always function as intended, particularly teleportation and divination magic. See the âRegional Effectsâ section later in this chapter for more.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     proximity to the secret continent. Its collections of artifacts and scholarly works about ancient Xenâdrik and the Dhakaan Empire are unparalleled. In many ways, it lives up to the shining vision of
                                                
                                            
                                                
                                                     assistance from academies and institutions, such as the following organizations: Flamewind. The sphinx Flamewind (described in the âImmortal Beingâ section) isnât officially affiliated with the university
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragonâs goals are shaped by many additional
                                                
                                            
                                                
                                                     century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragonâs influence can extend across a whole region or continent. Most adult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Adventure Models Giants serve as adversaries in many D&D adventures, but thatâs not the only possible role for them in your game. This section outlines five broad categories of adventures, including
                                                
                                            
                                                
                                                     Eberron, the continent of Xenâdrik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
                                                
                                            
                                                
                                                    World-Shaking Events You can use this section for ideas and inspiration to expand on world-shaking events already occurring (or soon to occur) within your world. Alternatively, you can roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Adventures table at the end of this section. Business Owner A dragon might invest wealth into a business to multiply the investment. The dragonâs followers are employees, who might be exploited because of
                                                
                                            
                                                
                                                     who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his âGreat Uncleâ is a
                                                
                                            
                                        





