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                        Returning 10 results for 'see all convicted'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     damage.Uncanny Dodge. The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.The Black Viper was a notorious burglar, pickpocket, mugger, and assassin
                                                
                                            
                                                
                                                    , Esvele gossips about the Black Viper's exploits to lend credence to the villain's mystique.
The Rosznar family was convicted of slave trading â highly illegal in Waterdeep â and banished over a hundred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cells as you see fit. Numbers are assigned in the order in which the prisoners arrive and are never reused. The longest-serving prisoner currently incarcerated at Revelâs End is Prisoner 6, and the
                                                
                                            
                                                
                                                     newest one is Prisoner 299. Characters who want to speak with Vaelish Gant must arrange a meeting with Prisoner 237 (see âPrisoner 237: Vaelish Gantâ). To add detail to some of the inmates, roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     by convicted criminals who are housed in barracks and guarded by soldiers. The interior of the Rock, which stretches half a mile from the surface of the topside to the surface of the underside
                                                
                                            
                                                
                                                    , contains a network of caverns and tunnels. Built by pirates and smugglers, this dungeon is home to one of the cityâs underbarons (see Underbarons above) and is frequently used for clandestine meetings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     guilty of the crimes for which they were convicted. The sword cannot distinguish the guilty from the innocent. With each beheading, it hungers for more justice and blood. Nepenthe came to the
                                                
                                            
                                                
                                                    , awakening the desire to avenge her long-dead companions by slaying the fiend she knows as the Caller (see âMist Wanderersâ later in this chapter for details). Isolde always chooses the Carnivalâs stops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
                                                
                                            
                                                
                                                    . A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
                                                
                                            
                                                
                                                    . A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     entertainment for the locals. Velociraptors (see appendix D), panthers, or other hungry beasts (a juvenile allosaurus is a guaranteed crowd pleaser) are set loose in the pit, then convicted criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     was convicted of slave trading â highly illegal in Waterdeep â and banished over a hundred years ago, but has since returned. The Rosznarsâ inability to regain the respect they feel they deserve
                                                
                                            
                                                
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 Reactions
 Uncanny Dodge. The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and killing whatever they canâall to placate a green dragon living in their territory. 
   3  A cult is capturing travelers to feed a newly hatched pair of green dragons. 
   4  A convicted murderer
                                                
                                            
                                                
                                                     on what they know about a dead gold dragonâs lost hoard. 
   Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
                                                
                                            
                                                
                                                     mystery, but Undermountainâs allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.
                                                
                                            
                                        






