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                        Returning 35 results for 'see all correctly'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
                                                
                                            
                                                
                                                     what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     Signature Item table to see what you have, or choose an item from the table.
Signature Item
d8
Item
 
d8
Item
1
10-foot pole
 
5
Medallion
2
Crowbar
 
6
                                                
                                            
                                                
                                                    
Shovel
3
Hat
 
7
Sledgehammer
4
Hooded lantern
 
8
Whip
 
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Flail Snail Characters spot the slimy trail of a flail snail (see appendix D). If they wish to follow it, a successful DC 10 Wisdom (Survival) check correctly deduces which direction the snail was traveling.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target's location correctly. When a creature can't see you, you have advantage on attack
                                                
                                            
                                                
                                                    Unseen Attackers and Targets Combatants often try to escape their foes' notice by hiding, casting the invisibility spell, or lurking in darkness. When you attack a target that you can't see, you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
                                                
                                            
                                                
                                                     away, revealing the treasure (see âTreasureâ below). On a failed check, the performer must make a DC 15 Constitution saving throw. If the saving throw fails, the performer takes 22 (4d10) necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another studentâs identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
                                                
                                            
                                                
                                                     masquerade, but they donât immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The roomâs features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
                                                
                                            
                                                
                                                     Common.
 Arch Gate to Level 9 The arch is one of Halasterâs magic gates (see âGatesâ). Inscribed on its wall is the following riddle in Common: âWhat appears once in an hour, twice in a blue moon, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     see the outcome of the Seadeeps conflict but stand ready to assist should the githyanki need help. The leader of this githzerai band, Yrlakka, is a member of the Shaâsal Khou, a faction of renegade
                                                
                                            
                                                
                                                     githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Gate to Level 7 The arch hidden behind the secret door is one of Halasterâs magic gates (see âGatesâ). Inscribed on the wall inside the arch is the following riddle in Common: âWhat appears once in an
                                                
                                            
                                                
                                                     hour, twice in a blue moon, and never in sunshine?â The answer is âThe letter O.â The rules of this gate are as follows: If the riddle is answered aloud and correctly by someone within 30 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , and splintered wood from smashed barrels. Renaer Neverember (see appendix B) is hiding here, having slipped free of his rope bonds. The characters can hear his ragged breathing coming from under a
                                                
                                            
                                                
                                                     offered to escort him. The two were jumped by five thugs as they left Fillet Lane and headed north on Zastrow Street. Renaer feels guilty that Floon was taken, since he believes (correctly) that they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
                                                
                                            
                                                
                                                     players canât see it. Give the players a copy of Unseen Order Handout 1 or a sheet of grid paper. Ask them to write their guess in the first row of empty boxes, writing the card names or drawing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the characters open their door, they see Malaina in a panic. She shouts for the characters to come downstairs. Read or paraphrase the following: The sanctum looks like it was hit by a tornado: there
                                                
                                            
                                                
                                                     the phrase to the characters. Further, Alustriel has examined the sanctumâs portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L6. Rocking Horse The door to area L11 is locked, and Granny Nightshade has the only key (see âSkabathaâs Ring of Keysâ earlier in the chapter). If Skabatha has been forced to flee Loomlurch on her
                                                
                                            
                                                
                                                     oversized jack-in-the-box.
 The rocking horse is actually a flying rocking horse (see the accompanying stat block) that Granny Nightshade uses to soar across Prismeer. The horse is positioned so that it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see âThe Missionâ) will allow the allies to
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
                                                
                                            
                                                
                                                     you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . If the character correctly identifies the medallion, Nyssa smiles widely and commends the characterâs ability to see through her ruse. She then concedes the match. End of the Match. If the character
                                                
                                            
                                                
                                                     with dragon wings.
 The blue devil is the roomâs pit master, Nyssa Otellion (see the âCasino Pit Mastersâ section). Nyssa stoically moves between game tables, searching for a worthy opponent. Games in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
                                                
                                            
                                                
                                                    . Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     whether you guessed the targetâs location correctly.
 When a creature canât see you, you have advantage on attack rolls against it.
 If you are hidden â both unseen and unheard â when you make an attack, you give away your location when the attack hits or misses.
                                                
                                            
                                                
                                                     hiding, casting the invisibility spell, or lurking in darkness.
 When you attack a target that you canât see, you have disadvantage on the attack roll. This is true whether youâre guessing the targetâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
                                                
                                            
                                                
                                                    . Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     3 or higher (see âDrow Pursuitâ in chapter 2), Ilvara has already sent a party ahead of them, guessing correctly that the escaped prisoners might seek refuge with the duergar. Characters with a
                                                
                                            
                                                
                                                    , including valuable advice on routes to Blingdenstone (see chapter 6) and the Wormwrithings (see chapter 12).  Droki Attentive characters can spot a curious figure darting between the stalls and shops of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Omuans offer it urns of food and treasure as tribute. Cracks in the fresco obscure the head of the human figure in the foreground, but you can see that it grasps a lit candle.
 A search of the wall
                                                
                                            
                                                
                                                     shrine reveals several items: A 6-inch-tall stone statuette of a froghemoth (see appendix D), which weighs 5 pounds and has an inscription on its base in Old Omuan: âGive thanks to me as others have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , dearest one. I am sure Sylvarie will see to your needs.â The mirror then glows softly, and a 5-foot-wide, 7-foot-high portal appears in the nearest unoccupied space. The portal leads to an old woodland
                                                
                                            
                                                
                                                     correctly that it was the cause of Falthraxâs disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters arenât inclined to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     crew member 43â44 Depleted energy cell 45â46 Pocket-sized instrument that clicks rapidly within 10 feet of radiation (see the âSpaceship Featuresâ section later in this adventure) 47â48 Vacuum-sealed
                                                
                                            
                                                
                                                     glass terrarium with an empty cocoon 87â88 Dongle that never plugs in correctly on the first try 89â90 Holster fashioned from an unknown reptileâs hide 91â92 Severed bundle of important-looking wires 93
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
                                                
                                            
                                                
                                                     among the other trees nearby â one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
                                                
                                            
                                                
                                                     among the other trees nearbyâone of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . With its enhanced knowledge, the sphinx can correctly answer almost any question. To simulate this around the table, you might challenge the players to stump you as the DM with a riddle or trivia
                                                
                                            
                                                
                                                     18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalishâs lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see âGithzerai Zerthsâ). Using psionics, they hide themselves from the scrying eyes of Halaster. They
                                                
                                            
                                                
                                                     would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see âTreasureâ below). If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     altar (see the âBones of St. Andralâ section). Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska
                                                
                                            
                                                
                                                     (LG male human noncombatant). A brawny lad with a perpetually furrowed brow named Milivoj (see below) tends the grounds and digs graves. At night, the church is packed with 2d6 + 6 frightened Vallakian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see âBrown Moldâ in the Dungeon Masterâs Guide). Any creature that touches the pillar of ice is close enough
                                                
                                            
                                                
                                                     to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Small Stalls  Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
                                                
                                            
                                                
                                                     of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games   Game Key Ability   Almiraj Ring Toss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     symmetrically. You can see Xonthalâs Tower dead ahead above the hedge wall, but the way the paths curve, thereâs no telling which one might lead to it.
 A sundial stands in the center of the
                                                
                                            
                                                
                                                     path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     symmetrically. You can see Xonthalâs Tower dead ahead above the hedge wall, but the way the paths curve, thereâs no telling which one might lead to it.
 A sundial stands in the center of the
                                                
                                            
                                                
                                                     path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to incentivize the kind of behavior you want to see in your game, such as acting in character, taking risks, thinking strategically, cooperating well, or embracing the tropes of a particular genre
                                                
                                            
                                                
                                                    . Make sure your use of Heroic Inspiration is aligned with the expectations you set out at the start of your game (see âEnsuring Fun for Allâ in chapter 1).
 Chris Rallis  A dragonâs arrival makes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the desk, a floor-to-ceiling window overlooks a stone maze shrouded in fog.
 The man behind the desk is the mazeâs pit master, the vampire Kaylan Renaudon (see the âCasino Pit Mastersâ section
                                                
                                            
                                                
                                                     give the characters 500 talons for each coin. Bringing three or more Soul Coins to Kaylan earns his admiration, and he offers the characters access to Dragonâs Pride in return (see the âDragonâs
                                                
                                            
                                        






