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                        Returning 10 results for 'seeing card'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
                                                
                                            
                                                
                                                     crusher (area 28), allowing for easy disposal of waste materials.
 A flumph named Bimbi hovers uncertainly, steeling itself to go down a chute to the crusher. It clutches a blue key card in its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , but some require key cards to enter (see the “Key Cards” section). Trim on each door matches the color of the key card needed to open it. Locked doors can’t be bypassed with thieves’ tools, though a
                                                
                                            
                                                
                                                    , for calculating distance fallen, add the heights of the levels the creature falls through, as listed in the “Drop Tubes” section for the relevant levels. Key Card Access. Entering a drop tube requires a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
 Characters who enter the House of Cards appear
                                                
                                            
                                                
                                                     in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     from his Deck of Many Things and pull a card from the deck. Oddlewin secretly enjoys seeing the chaos creatures bring about by drawing from the deck. He allows each character to draw one card. If
                                                
                                            
                                                
                                                     Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     level (1 slot): true seeing
 7th level (1 slot): Mordenkainen’s magnificent mansion
 8th level (1 slot): mind blank
 9th level (1 slot): time stop
 The Mad Mage’s Mansion If the characters rescue the
                                                
                                            
                                                
                                                     know his old friend Elminster of Shadowdale. If Mordenkainen isn’t the party’s ally as foretold in Madam Eva’s card reading (see chapter 1), he declines to join them if asked. With his wits restored, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is
                                                
                                            
                                                
                                                     and Arrigal was away, no one remembers seeing or hearing anything strange. Luvash is determined to find her, no matter what the cost, and most of his camp is out scouring the woods when the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Camp Member. Daveras’s usual card partner, a halfling woman named Cirit, hasn’t shown up for their games lately. Camp members said Cirit left to scout the other wreck segments, but Daveras seems
                                                
                                            
                                                
                                                    ) check using thieves’ tools, or a character can wrest open the door with a successful DC 15 Strength (Athletics) check. Talking with Cirit. On seeing the characters, Cirit is relieved and immediately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
                                                
                                            
                                                
                                                     the days since the destruction of the manor, farmers and herders on the outskirts of Phandalin have reported seeing giant-sized footprints, both humanoid and canine, as well as missing animals. No one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the characters’ outrageous plans. It uses the stat block of a stone golem, but
                                                
                                            
                                                
                                                     the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , invisibility
 1/day each: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeing
 Leilon Leilon was a small town near the High Road
                                                
                                            
                                                
                                                     side of the trade route. Noteworthy establishments include a rustic inn called the Gilded Horseshoe and a friendly festhall called the Gambling Golem, where card games and a local marbles game known as
                                                
                                            
                                        





