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                        Returning 18 results for 'seeking card'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: SlowYears ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign
                                                
                                            
                                                
                                                     came to investigate the seemingly abandoned keep, Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Rogues’ Gallery When a character draws the Rogue card, a new villain’s presence—if not their identity—is revealed to the characters. Who is this villain, and why are they an enemy? Here are a few
                                                
                                            
                                                
                                                     adventurers have never met enters the story as an antagonist, with a motivation that sets them against the character who drew the card. This villain is new to the characters and might even have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    The Knight as Narrative Device The Dungeon Master’s Guide details how the nonplayer character summoned by the Knight card of a Deck of Many Things appears. But as discussed in chapter 2, the cards of
                                                
                                            
                                                
                                                     the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     encounter deck to represent goals for the characters as they explore a region. For example, a goal card might represent an ancient ruin the characters are seeking. When that card appears, the
                                                
                                            
                                                
                                                    Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                    ). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                    ). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Harrowhall’s Story Years ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign’s Keep. Gremorly was a necromancer and
                                                
                                            
                                                
                                                    , Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew Gremorly, who became a victim of his own ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
                                                
                                            
                                                
                                                     deck isn’t the immediate object of the hunt, the members of the hunt spread out, seeking anyone who might’ve encountered the deck. After centuries of activity, the Grim Harrow has visited many worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     dreadful demiplane that serves as the creatures’ home. Stat blocks for several members of the Grim Harrow appear at the end of the chapter.
 The Grim Harrow When the Skull card is drawn from a Deck of Many
                                                
                                            
                                                
                                                     grim champion began seeking out its fellow victims and forged those it found into a force it called the Grim Harrow. Eventually, the Grim Harrow found a faerie demiplane called the Gardens of Delight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best
                                                
                                            
                                                
                                                     I’ll be back at the card table. 
      d6 Ideal 
     1  Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any) 
   2  Fate. Whatever happens is fated, regardless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     year ago — one of the components of the Orrery of the Wanderer. Operatives of the Six are now actively seeking the orrery’s other components, hoping to rebuild it for some dark ritual. But Bracus
                                                
                                            
                                                
                                                    ) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    1: Outer Gatehouse  This gatehouse is the first stop for those seeking to enter the Keep on the Borderlands. The guards here greet outsiders, watch for potential threats, and permit entrance to
                                                
                                            
                                                
                                                    , use each nonplayer character’s NPC Card to determine how they react to the character’s words and actions.
 Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     instead be found in the foothills, in the possession of outlaws seeking the monastery who use the vampire as their guide. If he joins the expedition from the start, the vampire might lead the characters
                                                
                                            
                                                
                                                     to quietly tempt party members to draw a card. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is always accompanied by her familiar, a glowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things
                                                
                                            
                                                
                                                    , seeking to slay it. If the duplicate dies, it and all its equipment shatter into mirror shards. If the duplicate fails to slay the creature within 1 hour, the duplicate vanishes.  Psychic Resonance In an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances
                                                
                                            
                                                
                                                     side of the trade route. Noteworthy establishments include a rustic inn called the Gilded Horseshoe and a friendly festhall called the Gambling Golem, where card games and a local marbles game known as
                                                
                                            
                                        





