Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'sees collect'.
Other Suggestions:
seek collect
sees college
see collect
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Ravens. When the Raven Queen sees a soul or a piece of information she wants, she sends her ravens to alert the shadar-kai. Her minions then put their trust in these cryptic, cawing guides to
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this area on an errand for Tulk Tusktooth, the manager of Bow’s End Tavern. Tulk asked Javenesh to collect water from this fountain for use in Chef Curtie Axechucker’s special dish. Javenesh is trying
the clearing’s western edge.
A character who moves toward the clearing’s western side sees a giant boar munching on the mushrooms. Like the elk in area W11, the boar is angry and confused and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trigger them can be encountered anywhere within the city. If you can’t decide which side quest to choose, roll a d10. Collect a Debt. K’lahu (N female Chultan human thug), a bookie who takes bets at
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the middle of the room is a hulking beast that looks like a mangy bear with an owl’s head. It rears up and roars when it sees you.
The Cragmaws have captured an owlbear and confined it to this tower
creature it sees in the doorway.
This room was once a library and workshop, but nothing of its original contents remains intact.
Developments If the characters open the door and stay out of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
(Huge size; 130 hit points) lurks on the ceiling here, reflected in the pool. Unless a character looks up and sees the ooze, it quickly slides down the pillar and attacks with surprise. White Pillar. A
pick up shovels and collect the gore in buckets, making the flesh easier to transport. If the characters watch long enough, the apprentices eventually carry full buckets toward the southern entrance and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who examines the wall behind the mirror and succeeds on a DC 10 Wisdom (Perception) check sees the edges of the secret door, which can also be forced open with a knock spell or similar magic
buckets collect the stinking alcohol. The barrels are filled with this homemade brew, and each one weighs 250 pounds. The still’s structural integrity is on the brink of failure. Any creature that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Survival) check while examining the road sees scorch marks indicative of firenewts or other flame creatures using it. When the characters reach Hrakhamar, read: The entrance is a 10-foot-tall arched
10 pounds. Each adamantine ingot is worth 10 gp and weighs 1 pound. If she is present, Sithi Vinecutter allows the characters to collect their reward, though she watches them closely to be sure no one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The giant intends to collect on the 5,000 gp reward being offered for the dwarf’s capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
) check sees that the undead are drawn to the dark glow of the captain’s magic hammer. If Torwyn throws the hammer overboard into the sea, half the zombies follow it, reducing the forces the characters must
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trophy of similar value is placed upon the pedestal. If an all-magen team wins the game, the winners collect their prize and disappear, taking the trophy with them. Treasure. The trophy can’t be removed
small cart laden with books. The jackal-headed figure lets out a joyful gasp when it sees the characters and says, “Ah, you must be the librarians! Scrivenscry has need of your assistance.” The penguin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
areas B17 or area B22. If Mublinesh sees either of the mindgates open, it waits for a minute to see if any mind flayers come through. If not, the beholder pushes the doors closed with its telekinetic ray
back of the room is all but obscured by the clutter.
Ilvaash thrives on frustration and dismay. Two of Ilvaash’s zealots living in area B18 collect mundane items with defects. They store the items
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
investigate. She also answers if the gong in area C22 is struck. The dragon turtle attacks only if she’s sure those she meets are intruders, such as if she sees water cultists fighting the characters
at least three trips in a keelboat or ten trips with the small skiffs moored in area C1 to move all the cargo out of the hall. Characters can collect 500 pounds of the most valuable goods and haul
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he
a trophy taken from a Howling Hatred cultist (Droth, imprisoned in area B14). Random Encounters. The mess hall sees a good deal of traffic, and characters who linger here are likely to run into more