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                        Returning 35 results for 'seething speak adventures'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     not only a subjectâs body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures.
Although broodguards can
                                                
                                            
                                                
                                                     tongue, and they smell faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises.
Making a Broodguard
Yuan-ti create broodguards
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
                                                
                                            
                                                
                                                     above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
                                                
                                            
                                                
                                                     the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see âPracticing a Professionâ under âDowntime Activitiesâ in
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can
                                                
                                            
                                                
                                                    , empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     also its mind, making it instinctively obey any yuan-ti and filling it with a seething rage that rises at the sight of non-reptilian creatures. Although broodguards have low intelligence, they are
                                                
                                            
                                                
                                                     able to perform simple yet important tasks, such as guarding eggs or patrolling for intruders. Broodguards can speak but rarely do so, preferring to use snake-like hisses and guttural noises. Yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Hazlan While Hazlanâs magic-using elite test the boundaries of arcane possibility, the domain around them crumbles. The result is a realm where supernatural disasters wrack the land and
                                                
                                            
                                                
                                                     Hazlan Adventures table suggests other adventures that might unfold here. Hazlan Adventures    d10 Adventure 
     1  Hazlikâs apprentice Eleni charmed the ancient albino purple worm Gravedrinker, using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     process warps not only a subjectâs body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures. Although broodguards
                                                
                                            
                                                
                                                     faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises. Making a Broodguard Yuan-ti create broodguards from captured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Yeonido Consider the plots on the Yeonido Adventures table when planning adventures in Yeonido. Yeonido Adventures  d8 Adventure   1 A magistrate in Yeonido has information the
                                                
                                            
                                                
                                                     claims. 5 All except one member of a local clan are replaced by doppelgangers. Those who live near the clan have noticed them acting differently, but no one wishes to speak ill of them. 6 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Gothic Horror Monsters Creatures imbued with tragedy or abominable origins work well in gothic horror adventures. Often, lower-level monsters embody aspects of a more powerful villainâs evil, powers
                                                
                                            
                                                
                                                    , or background. For example, swarms of bats suggest a vampireâs connection to the creatures of the night, while werewolves speak toward a vampireâs bloodthirsty nature. Gothic Horror Monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see âPracticing a Professionâ under âDowntime Activitiesâ in chapter 8 of the Playerâs Handbook).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your pact will play in your characterâs adventuring career. Your patronâs demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
                                                
                                            
                                                
                                                     know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patronâs voice. Some warlocks find messages from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     was in its infancy. Some surviving myths speak of a personified âdestinyâ in a way that vaguely suggests the possibility of an actual godâs involvement.
 Rage of Titans. The greatest threat to the
                                                
                                            
                                                
                                                     civilized coasts lies a strand of Klothysâs hair that she purposefully plucked. Knotted in on itself, the strand appears as a seething ball of dense smoke. Any who touch the strand risk having it invade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in IâCath IâCath presents two worlds: a reality of want and desperation, and a dream of beautiful control, both dominated by Tsien Chiang. The reality of IâCath is an inescapable ghost
                                                
                                            
                                                
                                                     city or her dream is beyond redemption, her edicts turn dire. Consider the plots on the IâCath Adventures table when planning adventures in this domain. IâCath Adventures    d10 Adventure 
     1  A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
                                                
                                            
                                                
                                                     in this wilderness of eternal night.  Beastlands Adventures The Beastlands embodies wild, beautiful nature and the vibrant power of life thriving in the natural world. Visitors to the plane feel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
                                                
                                            
                                                
                                                     a Kingdom A virulent plague ravages the countryside. The only cure is a specific mushroom, but all accounts speak of it growing in a swamp that doesnât exist. The characters must use the Forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     knowledge and treasures are protected by the most difficult and deadly challenges. For a few boldâor foolishâinvestigators, the rewards are worth the risk. Temple of Mystery Adventures Exploring a temple of
                                                
                                            
                                                
                                                     mystery presents the opportunity for an adventure that features puzzles and traps, though you can also populate it with any other challenges you like. The Temple of Mystery Adventures table offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of calm. The best horror adventures are like roller coasters, ratcheting up suspense and releasing it before building toward the next harrowing moment. Also, mix up social interaction, exploration
                                                
                                            
                                                
                                                     have less time to play than you think once late starts, food breaks, and other interruptions are all taken into account. When planning your adventures, account for less time than your full game session
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your pact will play in your characterâs adventuring career. Your patronâs demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
                                                
                                            
                                                
                                                     know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patronâs voice. Some warlocks find messages from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
                                                
                                            
                                                
                                                     Zilargo and what ties you still have to it. You could be a sage gathering information for the Library of Korranberg, or an investigator sending stories of your adventures back to the Korranberg Chronicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     target. Hit: 14 (2d10 + 3) fire damage.
 Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
 At will: entangle, speak with
                                                
                                            
                                                
                                                     animals, speak with plants
 1/day each: commune with nature (as an action), detect magic, disguise self
 Bonus Actions
 Hidden Step (2/Day). The firbolg magically turns invisible until the start of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , they kidnapped Erasmus van Richten and sold him to his death at the hands of the vampire Baron Metus. In the brief time she knew him, Ez befriended Erasmus and heard him speak lovingly of a
                                                
                                            
                                                
                                                    . âI go where angels fear to tread.â Adventures with Ez dâAvenir Use the statistics of an assassin to represent Ez, or you can use her stat block from Curse of Strahd. Consider the following plots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     canât express himself as fully as heâd like, since he can appear for only a few minutes every day and canât speak. However, he can manipulate ectoplasm to paint colorful, floating symbols and images
                                                
                                            
                                                
                                                    .â Adventures with Erasmus van Richten Erasmus is a ghost and the heart of the van Richten family. Consider the following plots when featuring Erasmus in an adventure: Erasmus understands the unquiet dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     following elements to influence your gameâs atmosphere and create moody trappings for your horror adventures. Customize what you can and donât fret about what you canât. Accessibility When choosing the
                                                
                                            
                                                
                                                    . Ravenloft in particular has a history of featuring props in its adventures (see âTarokka Deck and Spirit Boardâ section later in this chapter). The world of creating custom props is endless, but donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    Area Information  Dimensions & Terrain This area appears to duplicate the same space as the cathedral the adventures just left (forty-five feet by one-hundred-ten feet). The main difference is the
                                                
                                            
                                                
                                                     the adventurers. That said, if they would like to speak with the creature on their turn, they get back a gibberish reply and their next saving throw against confusion is made with disadvantage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     of red goo on the far side of the chamber from where the adventures must enter. As the gith approach the chamber, the oblex sends a sulfurous impersonation of a human woman dressed in plate mail and
                                                
                                            
                                                
                                                     debris.
 SOCIAL
 If the gith wish to speak with the elder oblex, it is happy to waste their time with idle conversation. It tells them all manner of seemingly useful things that arenât true.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     of whom speak Common, guide the packs: Ebonclaw (lawful neutral saber-toothed tiger with an Intelligence of 12 and a Charisma of 12), a silken-furred feline with a notch on his fangs for every kill
                                                
                                            
                                                
                                                     has an Intelligence of 10 and can speak and understand Common. Tropical Paradise. Frequent rainfall yields fruit and water in abundance. Wisdom (Survival) checks to forage in Faunel are made with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     card a property as a standalone item, so characters who find only one card can still enjoy this famed item and use the card on adventures. Hinchel Or  The deck has replicated
 throughout the multiverse
                                                
                                            
                                                
                                                     they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     cloud giant born in the unforgiving darkness of Pandemonium. None have heard Cirrus speak. The giantâs words are carried on the winds as eerie voices that invade the minds of her subjects. Regional
                                                
                                            
                                                
                                                     citizens in the Bleakheights and using Bumblewingâs machines for vandalism, robbery, and violence. Adventures in Bedlam The Bedlam Adventures table offers suggestions for encounters and stories in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     carried by Speakers of the Past is not to be confused with the undead revenants described in the Monster Manual.) The bond between ancestor and living elf is holy. Your ancestor doesnât speak to you or
                                                
                                            
                                                
                                                     want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     adventures but wasnât enough to save his life. On a crisp autumn day, Frody and his companions were beset by manticores on a lonely stretch of road, and Frody was killed by a manticoreâs tail spike. Frodyâs
                                                
                                            
                                                
                                                     disturbed the grave of a famous bard named Froderic Dartwild and that Frodyâs corpse is ânone too happy about it.â Locals ask the characters to speak with Frody, who is holed up in a cabin on the
                                                
                                            
                                        





