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                        Returning 35 results for 'selves shifting adventures'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of
                                                
                                            
                                                
                                                    . Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
                                                
                                            
                                                
                                                     your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
                                                
                                            
                                                
                                                     for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
                                                
                                            
                                                
                                                     paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
                                                
                                            
                                                
                                                     Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
                                                
                                            
                                                
                                                     Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
                                                
                                            
                                                
                                                     information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
                                                
                                            
                                                
                                                    , I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
                                                
                                            
                                                
                                                     Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , dancing and shifting with the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new
                                                
                                            
                                                
                                                    . (Lawful)
Topaz Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     containing 10 gp
 
Faceless Persona
A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their
                                                
                                            
                                                
                                                     their faceless selves.
d8
Personality Trait
1
I’m earnest and uncommonly direct.
2
I strive to have no personality — it’s easier to forget what’s hardly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     threats in your adventures. Dread in Darkon    d6 Dread Possibility 
     1  A prophecy foretells the characters’ involvement in Darkon’s salvation or destruction, and comes with eight unavoidable omens
                                                
                                            
                                                
                                                    . 
   6  The characters suffer desperate, fractured dreams sent from mysterious allies or their future selves, warning them of calamity.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Thornton, have returned to their prior selves. It’s up to you and your players whether the characters keep any transformations they’ve experienced. The characters are hailed as the saviors of Phandalin
                                                
                                            
                                                
                                                     the characters decide to stay in Phandalin for good. Whether your characters retire to a well-earned life of leisure in Phandalin or embark on further adventures is up to you. Domenico Cava   If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
                                                
                                            
                                                
                                                     heroes have against such overwhelming evils?
 The nature of Ravenloft provides powerful tools to craft tales of terror. Shifting reality, inescapable danger, and foes with shocking powers are useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -shifting and organizations. “Followers” explores the relationships between dragons and the various creatures that might serve their interests. “Dragon Encounters” offers suggestions for building encounters
                                                
                                            
                                                
                                                     that feature dragons, whether you want such an encounter to be the climax of an adventure or an obstacle in a larger narrative. “Dragon Adventures” looks at the different roles a dragon can play in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
                                                
                                            
                                                
                                                     mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanik’s dazzling intellect during the pair’s exploits. Sedgwick also chronicles their adventures and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
                                                
                                            
                                                
                                                     one of the necropoleis in expanding or dealing with various threats. Plots and schemes are Phenax’s lifeblood, suggesting a complex, shifting campaign full of surprises and twists. For example, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     modrons are caught in the shifting realm of Gzemnid, a beholder god of deception, gases, and obscurement. Shemeshka discovered the modrons in Tyrant’s Spiral, an ever-shifting part of Gzemnid’s Realm
                                                
                                            
                                                
                                                     an opportunity to familiarize themselves with their new powers. Unused portions of this adventure, Sigil and the Outlands, Morte’s Planar Parade, or even another anthology of D&D adventures can provide level-appropriate threats. When the characters are ready, proceed with the following section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
                                                
                                            
                                                
                                                     relationships among the planes. Planar Observatory Adventures The characters might find their way to a planar observatory as unwitting minions of a Chamber observer, as a destination in their struggles against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     containing 10 gp Faceless Persona A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on
                                                
                                            
                                                
                                                     this background have two sets of characteristics, one for their persona, and one for their faceless selves.  Faceless Personality Traits  d8 Personality Trait   1 I’m earnest and uncommonly direct. 2 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Silver Dragon Adventures The Silver Dragon Adventure Hooks table offers suggestions for stories and adventures involving silver dragons. Silver Dragon Adventure Hooks    d8 Adventure Hook 
     1
                                                
                                            
                                                
                                                     mascot and would-be protector of a group of refugee aarakocra. 
   3  A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds. 
   4  A hell hound watches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Adventures and Encounters In contrast to the salvagers and treasure hunters who undertake most of the expeditions to the Mournland, some individuals enter the churning mist with good intentions in
                                                
                                            
                                                
                                                     flickering images of their future selves who are trying desperately to communicate, but their message is garbled. 2 The party encounters a revenant who was murdered by House Cannith assassins after she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
                                                
                                            
                                                
                                                     mysterious geometric pillar, their victims become unwilling incubators for hideous slaad tadpoles that erupt from their hosts at birth. Adventures in Xaos The Xaos Adventures table offers suggestions for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     containing 10 gp Faceless Persona A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on
                                                
                                            
                                                
                                                     distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     captured by monsters living there. 8 An innocent person is being framed for the crimes of a shape-shifting monster. 9 Ghouls are venturing out of the catacombs at night. 10 A notorious criminal hides
                                                
                                            
                                                
                                                     new captain has taken charge of a band of pirates or bandits and started raiding more frequently.  Levels 5–10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
                                                
                                            
                                                
                                                     adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     24 hours or until the creature takes this Magic action again. Limbo Adventures Limbo is change. That constant churn is most easily discerned in the ever-shifting physical form of elements altering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
                                                
                                            
                                                
                                                     friends.
 Shape-Shifting Assassins. A secret association of doppelgangers or other shape-shifters slowly assassinates prominent figures one by one.
 To Catch a Thief. An extraordinary thief steals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
                                                
                                            
                                                
                                                     make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional limits to you, privately or in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
                                                
                                            
                                                
                                                     the group every few sessions to make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     guess that’s what I’ll be.”
 Ideal. “People might pretend to care about you, but when the play is over, they show you their true selves, and it’s never pretty.”
 Bond. “I miss my brother.”
 Flaw
                                                
                                            
                                                
                                                     of honor.
 Alignment. Lawful good.
 Personality Trait. “My speech is riddled with references to adventures I have undertaken.”
 Ideal. “A little kindness goes a long way.”
 Bond. “I am but a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     guess that’s what I’ll be.”
 Ideal. “People might pretend to care about you, but when the play is over, they show you their true selves, and it’s never pretty.”
 Bond. “I miss my brother.”
 Flaw. “I’m
                                                
                                            
                                                
                                                     honor.
 Alignment. Lawful good.
 Personality Trait. “My speech is riddled with references to adventures I have undertaken.”
 Ideal. “A little kindness goes a long way.”
 Bond. “I am but a humble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Marrow”). SECRET OF THE OBELISKS
 In this adventure, we learn the secret of the obelisks that have appeared in other fifth edition adventures published by Wizards of the Coast, including Tomb of
                                                
                                            
                                                
                                                     in their bases, which open into shafts that ascend to the dome. The shafts are 60 feet long and lit from above by the shifting auroral light of the dome’s interior. A character who steps inside a
                                                
                                            
                                        





