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Returning 35 results for 'sense tail'.
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Monsters
Strixhaven: A Curriculum of Chaos
Magic Sense. The hunter knows the location of every spellcaster, active spell, and magic item within 120 feet of itself.
Spider Climb (Hunter Form Only). The hunter can climb difficult surfaces
":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.Multiattack. The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club
":"Club", "rollDamageType":"bludgeoning"} bludgeoning damage.
Rat-Tail Whip. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Rat-Tail Whip"} to hit, reach 10 ft
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
.
Tail. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
","rollAction":"Tail"} to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Enslave (3
Monsters
The Wild Beyond the Witchlight
":"Rend","rollDamageType":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tail"} to hit, reach 15 ft., one target. Hit: 10
(1d10 + 5);{"diceNotation":"1d10+5","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Fiery Gaze (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Acquisitions Incorporated
of his clan bear — a stylish tail that is rare and often considered a deformity among dragonborn.
As with his tail, an odd quirk of heritage makes Donaar's acid breath more of a signature vomiting
come to realize that reinforcing Donaar's self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor.
Despite his easily massaged vanity, the dragonborn sometimes shows
Monsters
The Book of Many Things
claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her
her finger is a well-rehearsed ploy, a gesture she has weaponized to put her targets off guard.
Hulgaz is a charmer in both the common and magical sense. She effortlessly ingratiates herself
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
symbols might include graphical representations of plants or animals, printed mottoes, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.
Male Names: Bonmod
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his
.
Tail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9","rollType":"damage","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other magical effects.
Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or
the start of his turn.
Tail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9","rollType":"damage
Aboleth
Legacy
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Monsters
Basic Rules (2014)
moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft. one target. Hit: 15 (3d6
+ 5);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Enslave (3/Day). The aboleth targets one creature it can see within 30 feet of
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
throw, ending the effect on itself on a success.A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its
for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked.
Invisible Tricksters. The only warning of a faerie dragon’s presence is a stifled giggle
;
Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Manticore A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its
long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Evil Predators. Manticores are fierce killers that hunt far and wide for prey. They work together to take down
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Manticore A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its
long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Evil Predators. Manticores are fierce killers that hunt far and wide for prey. They work together to take down
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
accursed character who has extra arms, or a tail that you use the same way you use your arms and hands. But extra appendages don’t make it any easier to climb or carry more gear unless you also take the
Climber or Powerful Build traits and describe the effects of those traits as coming from your extra arms or tail. Likewise, no number of extra appendages will give you the innate ability to make
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Hunter Mage Hunters in Hunter Form Mage hunters are hideous spider-legged creatures employed by the Oriq to pursue magic-wielders. These creatures can naturally sense magic via the glowing
purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Hunter Mage Hunters in Hunter Form Mage hunters are hideous spider-legged creatures employed by the Oriq to pursue magic-wielders. These creatures can naturally sense magic via the glowing
purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Rat-Tail Whip. Melee Weapon Attack
following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
At will: beast sense (rats only), druidcraft, entangle
1/day each: animal messenger
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Rat-Tail Whip. Melee Weapon Attack
following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
At will: beast sense (rats only), druidcraft, entangle
1/day each: animal messenger
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle. With an inflated sense of superiority and entitlement, pit fiends form a grotesque
dangerous politics of the Nine Hells. A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle. With an inflated sense of superiority and entitlement, pit fiends form a grotesque
dangerous politics of the Nine Hells. A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he opens his mouth, his boorish nature, inflated sense of self-importance, fragile ego, and despicable opinions about “the common rabble” come to the fore, and his charm quickly dissipates. When not in
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he opens his mouth, his boorish nature, inflated sense of self-importance, fragile ego, and despicable opinions about “the common rabble” come to the fore, and his charm quickly dissipates. When not in
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bear — a stylish tail that is rare and often considered a deformity among dragonborn. As with his tail, an odd quirk of heritage makes Donaar’s acid breath more of a signature vomiting, giving rise to
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bear — a stylish tail that is rare and often considered a deformity among dragonborn. As with his tail, an odd quirk of heritage makes Donaar’s acid breath more of a signature vomiting, giving rise to
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots. Multiple Items of the Same Kind Use common sense to determine whether more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind
.
Actions
Multiattack. The jabberwock makes two Rend attacks.
Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind
.
Actions
Multiattack. The jabberwock makes two Rend attacks.
Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots. Multiple Items of the Same Kind Use common sense to determine whether more
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, or detected by abilities that sense demons or Fiends.
Actions
Multiattack. Fraz-Urb’luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
Bite. Melee Weapon Attack: +16
-Urb’luu regains spent legendary actions at the start of his turn.
Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller