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Returning 35 results for 'senses scrying'.
Other Suggestions:
senses spring
senses serving
Monsters
Forgotten Realms: Adventures in Faerûn
Chardalyn Sense. Zlan senses the emotions of anyone touching a piece of chardalyn within 100 miles of itself.
Legendary Resistance (3/Day). If Zlan fails a saving throw, it can choose to succeed
Thoughts, Dispel Magic, Mage Hand, Message
2/Day Each: Dimension Door, Fly, Scrying
1/Day Each: Befuddlement, DisintegrateCounterspell. Zlan casts Counterspell in response to the spell’s trigger
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
slashing (from stoneskin)
Senses passive Perception 12
Languages any six languages
Challenge 12 (8,400 XP)
Magic Resistance. The archmage has advantage on saving throws against spells and other
shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3 +7
Con 12 +1 +5
Ability Score Mod Save
Int 15 +2 +2
Wis 14 +2 +6
Cha 19 +4 +8
Skills Perception +6, Persuasion +8
Senses Passive Perception 16
Thoughts, Fly, Scrying, Shatter (level 7 version)
Reactions
Shield (2/Day). The noble casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(+7)
Saving Throws Str +15, Con +11, Wis +10, Cha +13
Skills Arcana +17, Athletics +15, Perception +10
Damage Resistances cold
Damage Immunities lightning, thunder
Senses truesight 120
.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws Str +6, Dex +7, Int +7, Wis +7
Skills Arcana +7, Insight +7, Perception +7
Senses truesight 30 ft
invisible), see invisibility
1/day each: plane shift ( self only), scrying (as an action), slow, telekinesis
Reactions
Future Insight (3/Day). When the githzerai or a creature it can see makes an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Senses passive Perception 12
Languages any six languages
Challenge 12 (8,400 XP)
Magic
): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 20 +5 +9
Wis 15 +2 +6
Cha 16 +3 +3
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other in elaborate contests for the lamia’s amusement.
Vain Predators. Always anxious to gain more wealth and thralls, a lamia uses a pool of water or a mirror in conjunction with a scrying spell to
(+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
slashing damage from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP
circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
, prone, restrained, stunned
Senses blindsight 360 ft. (blind beyond this radius), passive Perception 18
Languages —
Challenge 9 (5,000 XP) Proficiency Bonus +4
Magic Resistance. The fractine
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lightning
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (XP 700; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee
Skills Perception +9, Stealth +4
Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)
Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 14 +2 +2
Wis 15 +2 +2
Cha 16 +3 +3
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
Bonus
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Skills Nature +3, Perception +8, Survival +8
Senses passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)
Siege Monster. The druid deals double damage to objects and
): dominate beast, freedom of movement, wall of fire
5th level (2 slots): commune with nature, conjure elemental, scrying
6th level (1 slot): transport via plants, wall of thorns
Actions
Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in
version), Scrying
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack
), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
17 (+3)
CON
16 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
8 (−1)
Skills Perception +4, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge
1 (200 XP)
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+4
Wis 17 +3 +10
Cha 25 +7 +7
Skills Perception +17, Stealth +7
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common
: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
exhaustion
Senses passive Perception 11
Languages Common plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Blood Aegis. The AC of the blood mage includes its Constitution
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
: augury, scrying
Actions
Eldritch Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Divine Insight (3/Day). When the oracle or a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+5
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
CR 16 (XP 15,000, or 18,000 in lair; PB +5)
Traits
Legendary
Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Invisibility, Mage Hand, Shatter
1/Day Each: Scrying, Sending
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +4, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge 1 (200 XP
)
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as their spies. Strahd doesn’t consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven
+ 48)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3)
INT
20(+5)
WIS
17(+3)
CHA
13(+1)
Saving Throws Wis +7
Skills Arcana +13, Religion +13
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Saving Throws Con +5, Wis +7, Cha +6
Damage Resistances radiant
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses truesight 120 ft., passive Perception
, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic Weapons. The couatl’s weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Perception +17, Stealth +7
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy
1/Day Each: Detect Thoughts, Control Water, Scrying, Water Breathing
Legendary Actions
Legendary Action Uses: 3 (4 in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
slashing that is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Stealth +5
Resistances Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
CR 5 (XP 1,800; PB +3)
Traits
Coven
spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities blinded, charmed, frightened
Senses blindsight 60 ft
following spells, requiring no material components:
At will: detect magic, disguise self
3/day each: dream, hypnotic pattern, sleep (9d8)
1/day each: legend lore, scrying
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
14 (+2)
Skills Nature +11. Perception +10, Survival +10
Damage Resistances cold
Senses passive Perception 20
Languages Aquan
beast, freedom of movement*, watery sphere
5th level (2 slot): conjure elemental*, maelstrom, scrying*, tree stride
6th level (1 slot): heal
7th level (1 slot): plane shift
*Circle spells don’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poisoned
Senses Truesight 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its
Cha 16 +3 +3
Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
+16, Perception +18
Damage Immunities force, psychic
Senses blindsight 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
(spell save DC 24):
1/day each: divination, enlarge/reduce, mirage arcane (as an action), polymorph, scrying (as an action), seeming
Teleport. Tanazir teleports to an unoccupied space she can see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Damage Immunities lightning
Condition Immunities charmed, exhaustion, frightened, paralyzed
Senses darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages all
Challenge 8 (3,900
flame, protection from evil and good, scrying (as an action)
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
Dmitry Burmak






