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                        Returning 35 results for 'senses shocking adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ’ property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
                                                
                                            
                                                
                                                     that’s important to the story of an adventure or your campaign.
Goose Egg Trinket
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Egg Contents"}
Egg Contents
1
The
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
                                                
                                            
                                                
                                                     of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
                                                
                                            
                                        
                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
                                                
                                            
                                                
                                                     before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , Wis +3
 Skills Arcana +5, History +5
 Senses passive Perception 11
 Languages Common, Draconic, Dwarvish, Elvish
 Challenge 1 (200 XP)
 Spellcasting. The mage is a 4th-level spellcaster that
                                                
                                            
                                                
                                                    , shocking grasp
 1st Level (4 slots): charm person, magic missile
 2nd Level (3 slots): hold person, misty step
 Actions
 Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 14 (+2)
 CON
 12 (+1)
 INT
 15 (+2)
 WIS
 13 (+1)
 CHA
 11 (+0)
 
 Skills Arcana +4
 Senses passive Perception 11
 Languages Common, Thayan
 Challenge 2 (450 XP)
 Doomvault Devotion
                                                
                                            
                                                
                                                     (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 18 (+4)
 
  WIS
 14 (+2)
 
  CHA
 10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
 Languages
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 18 (+4)
 
  WIS
 14 (+2)
 
  CHA
 10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
 Languages
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+2) 
 
  INT
  18 (+4) 
 
  WIS
  14 (+2) 
 
  CHA
  10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
                                                
                                            
                                                
                                                    ): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect thoughts, mirror image
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) 
 
  WIS 
  18 (+4) 
 
  CHA 
  11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     plus any five languages
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     slashing (from stoneskin)
 Senses passive Perception 12
 Languages any six languages
 Challenge 12 (8,400 XP)
 Magic Resistance. The archmage has advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     self and invisibility at will and has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    .
   STR
 12(+1)
 
  DEX
 16(+3)
 
  CON
 14(+2)
 
  INT
 11(+0)
 
  WIS
 10(+0)
 
  CHA
 11(+0)
Damage Resistances acid
 Senses passive Perception 10
 Languages Common plus any one
                                                
                                            
                                                
                                                    )
 
  INT
 8(−1)
 
  WIS
 11(+0)
 
  CHA
 9(−1)
Senses passive Perception 10
 Languages Common plus any one language
 Challenge 2 (450 XP)
 Amphibious. The hybrid can breathe air and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  DEX
 14(+2)
 
  CON
 15(+2)
 
  INT
 12(+1)
 
  WIS
 12(+1)
 
  CHA
 18(+4)
Saving Throws Wis +4, Cha +7
 Skills Arcana +4, History +4
 Damage Resistances psychic
 Senses
                                                
                                            
                                                
                                                     a short or long rest. It knows the following warlock spells:
 Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+2) 
 
  INT
  16 (+3) 
 
  WIS
  13 (+1) 
 
  CHA
  11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 13 (+1)
 
  CHA
 11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
 Languages
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     slashing damage from nonmagical attacks not made with silvered weapons
 Senses darkvision 60 ft., passive Perception 11
 Languages any two languages (usually Abyssal or Infernal)
 Challenge 7 (2,900 XP
                                                
                                            
                                                
                                                    ): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                    
 Senses passive Perception 12
 Languages Common, plus one of your choice
 Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
 Senses passive Perception 12
 Languages any six languages
 Challenge 12 (8,400 XP)
 Magic
                                                
                                            
                                                
                                                     hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, identify, mage armor,* magic missile
 2nd level (3 slots): detect thoughts, mirror image, misty step
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Arcana +5, Perception +4, Stealth +3
 Senses darkvision 120 ft., passive Perception 14
 Languages Elvish, Undercommon
 Challenge 2 (450 XP)
 Special Equipment. Nezznar has a spider staff.
 Fey
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): mage hand, ray of frost, shocking grasp
 1st Level (4 slots): mage armor, magic missile, shield
 2nd Level (3 slots): invisibility, suggestion
 Actions
 Spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 13 (+1)
 
  CHA
 11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
 Languages
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 19 (+4)
 
  WIS
 16 (+3)
 
  CHA
 16 (+3)
Saving Throws Con +5, Int +8, Wis +7
 Skills Arcana +8, Insight +7, Medicine +7
 Senses passive Perception 13
 Languages Abyssal, Common
                                                
                                            
                                                
                                                     spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): dancing lights, light, message, shocking grasp
 1st level (4 slots): comprehend languages, cure wounds, grease
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
 As the
                                                
                                            
                                                
                                                     Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
 Condition Immunities poisoned
 Senses passive Perception 13
 Languages Common, Draconic, Elvish, Primordial
 Challenge 12 (8,400 XP)
 Special Equipment. Thessalar wields a +1 dagger coated with
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): light, mending, message, shocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sora Kell, this land grows stronger with each passing year. The Voice of
 BRELAND
 Boranel Cedes Western Reaches
 In a shocking move, King Boranel has ordered that all Brelish citizens who live west
                                                
                                            
                                                
                                                     different monsters can work together in unusual ways and how their special abilities could be used outside combat. Droaam offers a way to introduce monsters into any adventure, and for characters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    )
 
  INT
 10 (+0)
 
  WIS
 10 (+0)
 
  CHA
 7 (−2)
Damage Immunities poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses passive Perception 10
                                                
                                            
                                                
                                                    )
 
  WIS
 10 (+0)
 
  CHA
 7 (−2)
Damage Immunities lightning, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses passive Perception 10
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ft.
  
   STR
 10 (+0)
 
  DEX
 14 (+2)
 
  CON
 12 (+1)
 
  INT
 17 (+3)
 
  WIS
 10 (+0)
 
  CHA
 11 (+0)
Skills Arcana +5, Investigation +5, Performance +2
 Senses passive
                                                
                                            
                                                
                                                     has the following wizard spells prepared:
 Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, sleep
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (+2)
 
  INT
  10 (+0)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Skills Athletics +3, Deception +2, Perception +4, Sleight of Hand +5, Stealth +5
 Senses darkvision 60 ft., passive Perception 14
                                                
                                            
                                                
                                                     mark, replacing the spells in the stat block’s Innate Spellcasting trait.
   Aberrant Dragonmark Innate Spells    d6 At Will 1/Day 
     1  Fire bolt (2d10)  Burning hands (3d6) 
   2  Shocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Prepare to Be Scared When planning to play a scary adventure, create a character prepared to be scared. Consider how your character reacts to being frightened and how that affects the creepy
                                                
                                            
                                                
                                                     atmosphere of the adventure. Don’t consider fear a tactical disadvantage or something to be avoided. As part of playing a frightening game, you’re a participant in building and reinforcing a sense of dread
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     remain active even after the outer door is breached.  Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
                                                
                                            
                                                
                                                     involving one of these locations.  Library Vault Adventures   d6 Adventure Goal   1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    )
 
 Skills Arcana +5, Deception +4, Persuasion +4
 Senses passive Perception 10
 Languages Common, Draconic, Infernal, Orc
 Challenge 1 (200 XP)
 Spellcasting. Prisoner 237 is a 5th-level
                                                
                                            
                                                
                                                    , shocking grasp (see “Actions” below)
 1st level (4 slots): mage armor,* shield, sleep
 2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
 3rd level (2 slots): counterspell, lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
                                                
                                            
                                                
                                                      10  +0  +0 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Club
 Senses Passive Perception 10
 Languages Common
 CR 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Throws Con +9, Wis +0, Cha +0
 Damage Immunities poison, psychic
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone
 Senses blindsight 120 ft
                                                
                                            
                                                
                                                    , petrified, poisoned, prone
 Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
 Languages —
 Challenge 1/4 (50 XP)
 Antimagic Susceptibility. The broom is incapacitated while in
                                                
                                            
                                        





