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                        Returning 35 results for 'senses singing adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    â property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
                                                
                                            
                                                
                                                     thatâs important to the story of an adventure or your campaign.
Goose Egg Trinket
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Egg Contents"}
Egg Contents
1
The
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
                                                
                                            
                                                
                                                     of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
                                                
                                            
                                                
                                                     before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
                                                
                                            
                                                
                                                     Encounters tables in chapter 3 manifest from the sand and attack. Lingering Ties A flock of giant vultures follows the Singing Sands through the day, circling over creatures who investigate it. After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     section contains a map of the giant enclave, a description of the enclaveâs features and wondrous properties, and adventure ideas. The chapter includes the following giant enclaves:  Annamâs Cradle
                                                
                                            
                                                
                                                    
 Misty Vale
 Runic Circle
 Singing Sands
 Star Forge
 Thundering Observatory
 Worldroot Sapling
 
 Jessica Fong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Shemshimeâs Bedtime Rhyme  Shemshimeâs Bedtime Rhyme An Adventure for 4thâlevel Characters
 Written by Ari Levitch
 Developed & Edited by Michele Carter Shemshimeâs Bedtime Rhyme has been gathering
                                                
                                            
                                                
                                                     weeks after a âsinging malaiseâ began to spread among the libraryâs Avowed. The records contain no further mention of the book dealer. The Avowed cataloged and shelved his final delivery, which included Shemshimeâs Bedtime Rhyme.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and one with its club.
 Claws. Melee Weapon
                                                
                                            
                                                
                                                     take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed by the harpy, a target is incapacitated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    
  10 (+0) 
 
  CHA
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 Proficiency Bonus +2
 Actions
 Multiattack. The harpy makes one Claw attack and one Club attack
                                                
                                            
                                                
                                                     ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
  While charmed by the harpy, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Learning from Experience  True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
                                                
                                            
                                                
                                                     beyond the horizon â makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    
 Damage Resistances necrotic
 Condition Immunities charmed, frightened
 Senses darkvision 120 ft., passive Perception 15
 Languages Common
 Challenge 5 (1,800 XP)
 Legendary Resistance (2/Day
                                                
                                            
                                                
                                                     succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Learning from Experience  True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
                                                
                                            
                                                
                                                     beyond the horizon â makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
                                                
                                            
                                                
                                                     Firefly Cellarâs other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Someone...   1 Bearing the gear of a hero the pegasus aided. 2 Offering magical fruit or holy spring water. 3 Singing a song in Celestial, Druidic, or Sylvan. 4 Wearing the garb of an ancient heroic
                                                
                                            
                                                
                                                     Score Mod Save   Int 10 +0 +0 Wis 15 +2 +4 Cha 13 +1 +3   
 Skills Perception +6
 Senses Passive Perception 16
 Languages Understands Celestial, Common, Elvish, and Sylvan but canât speak
 CR 2 (XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (â2) 
 
  WIS
  10 (+0) 
 
  CHA
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and
                                                
                                            
                                                
                                                     charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
                                                
                                            
                                                
                                                     remains of one that is now the Singing Sands (in this chapter). If the cloud giant is successful, the reestablished network of crystals could allow the giant to reshape great portions of the world. To Cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
                                                
                                            
                                                
                                                     giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , every nerve singing with the tension in the air all around you.
 Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
                                                
                                            
                                                
                                                     of light. The demons are coming.
 The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urbâluu was not sent back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  INT
  9 (-1)
 
  WIS
  10 (+0)
 
  CHA
  16 (+3)
Saving Throws Dex +6, Cha +6
 Skills Perception +3
 Senses darkvision 60 ft., passive Perception 13
 Languages Common
 Challenge 5
                                                
                                            
                                                
                                                     succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Charactersâ Senses
 As the
                                                
                                            
                                                
                                                     Dungeon Master, you act as the charactersâ sensesâthey cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Performance Types   d10 Performance Type   1 Poetry 2 Singing 3 Bagpipe 4 Flute 5 Dancing 6 Drum 7 Lute 8 Puppetry 9 Mime 10 Acting  Bard
 Medium Humanoid, Any Alignment
 Armor Class 15 (chain shirt)
 Hit
                                                
                                            
                                                
                                                    
 Skills Acrobatics +4, Perception +5, Performance +6
 Senses passive Perception 15
 Languages any two languages
 Challenge 2 (450 XP) Proficiency Bonus +2
 Actions
 Multiattack. The bard makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    )
 
  DEX
  17 (+3)
 
  CON
  11 (+0)
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  15 (+2)
Skills Athletics +2, Perception +4, Stealth +5, Survival +6
 Senses darkvision 60 ft
                                                
                                            
                                                
                                                    , Persuasion +5, Stealth +4
 Senses darkvision 60 ft., passive Perception 13
 Languages Common plus any two languages
 Challenge 1/4 (50 XP)
 Feline Agility. When the tabaxi moves on its turn in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
  13 (+1) 
 
  CON
  13 (+1) 
 
  INT
  6 (â2) 
 
  WIS
  12 (+1) 
 
  CHA
  7 (â2)
Skills Perception +3
 Senses blindsight 60 ft., passive Perception 13
 Languages â
 Challenge 1/8
                                                
                                            
                                                
                                                     delighters brighten the moods of those who travel the seas of the Domains of Delight. Telepathically singing sea chanteys, these dolphins leap and teleport through the luminous waters of Faerie and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     remain active even after the outer door is breached.  Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
                                                
                                            
                                                
                                                     involving one of these locations.  Library Vault Adventures   d6 Adventure Goal   1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Commoner Everyday Folk Commoners constitute the majority of people who donât pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
                                                
                                            
                                                
                                                      10  +0  +0 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Club
 Senses Passive Perception 10
 Languages Common
 CR 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     their stat block later in the adventure). Their wheelbarrow contains four bodiesâthe remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
                                                
                                            
                                                
                                                     warm singing fills the air. Beautiful fey forms step out from inside the trees surrounding the clearing. They raise their hands in a gesture of peace and smile at you.
 Treasure. The dryads are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     outside their walls â or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
                                                
                                            
                                                
                                                     the Feathergale Knights. These âknightsâ affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didnât take, but the image of all its heads wearing the little hats and mustaches
                                                
                                            
                                                
                                                     30 ft.
   STR
  20 (+5) 
 
  DEX
  12 (+1) 
 
  CON
  20 (+5) 
 
  INT
  6 (â2) 
 
  WIS
  12 (+1) 
 
  CHA
  12 (+1)
Skills Perception +9
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     not to draw attention to their shameful forms.
 Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
                                                
                                            
                                                
                                                     (+0)
 
  DEX
  16 (+3)
 
  CON
  10 (+0)
 
  INT
  11 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Skills Deception +4, Perception +2, Stealth +5
 Senses passive Perception 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Nereid One of the most inviting locations in The Hidden Shrine of Tamoachan is a gently illuminated pool of water, beside which sits a lovely being singing a pleasant tune. The figure is a nereid â a
                                                
                                            
                                                
                                                     +4
 Senses darkvision 60 ft., passive Perception 12
 Languages Aquan, Common, Elvish, Sylvan
 Challenge 2 (450 XP)
 Amphibious. The nereid can breathe air and water.
 Aquatic Invisibility. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Hadozee Explorer Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse
                                                
                                            
                                                
                                                    
  17 (+3) 
  CON
  13 (+1) 
  INT
  13 (+1) 
  WIS
  17 (+3) 
  CHA
  14 (+2)
Saving Throws Con +3, Wis +5
 Skills Athletics +2, Perception +5, Stealth +5, Survival +5
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses and
                                                
                                            
                                                
                                                     birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.  A Hexblood Created by a Night Hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: Youâre traveling through a
                                                
                                            
                                                
                                                     us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!â
 After receiving Keliphronâs message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
                                                
                                            
                                                
                                                     
  Dex  10  +0  +0 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Club
 Senses Passive Perception 10
 Languages Common
 CR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     following information: âWhen I first arrived at Candlekeep, the Avowed were concerned about a âsinging malaise.â A book merchant had been afflicted with it and was put in isolation after several Avowed began
                                                
                                            
                                                
                                                     singing the song as well.â She pauses and frowns. âI donât know what happened to him or the others. That was six hundred years ago.â
 She gathers her composure and adds, âIâve alerted the Avowed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
                                                
                                            
                                                
                                                     floor, all wearing the clothes of farmers. Many of their limbs have been cleanly removed and set into a sizable pile on the far side of the cavern. In the center of the room, a young woman is singing
                                                
                                            
                                        





