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                        Returning 35 results for 'senses singing adventures'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
                                                
                                            
                                                
                                                     Encounters tables in chapter 3 manifest from the sand and attack. Lingering Ties A flock of giant vultures follows the Singing Sands through the day, circling over creatures who investigate it. After
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
                                                
                                            
                                                
                                                    .
Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s high mage. She has befriended famous adventurers such as Drizzt Do’Urden, worked with prominent
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
                                                
                                            
                                                
                                                     dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and one with its club.
 Claws. Melee Weapon
                                                
                                            
                                                
                                                     take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed by the harpy, a target is incapacitated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    
  10 (+0) 
 
  CHA
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 Proficiency Bonus +2
 Actions
 Multiattack. The harpy makes one Claw attack and one Club attack
                                                
                                            
                                                
                                                     ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
  While charmed by the harpy, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    
 Damage Resistances necrotic
 Condition Immunities charmed, frightened
 Senses darkvision 120 ft., passive Perception 15
 Languages Common
 Challenge 5 (1,800 XP)
 Legendary Resistance (2/Day
                                                
                                            
                                                
                                                     succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
                                                
                                            
                                                
                                                     remains of one that is now the Singing Sands (in this chapter). If the cloud giant is successful, the reestablished network of crystals could allow the giant to reshape great portions of the world. To Cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
                                                
                                            
                                                
                                                     giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     remain active even after the outer door is breached.  Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
                                                
                                            
                                                
                                                     involving one of these locations.  Library Vault Adventures   d6 Adventure Goal   1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Someone...   1 Bearing the gear of a hero the pegasus aided. 2 Offering magical fruit or holy spring water. 3 Singing a song in Celestial, Druidic, or Sylvan. 4 Wearing the garb of an ancient heroic
                                                
                                            
                                                
                                                     Score Mod Save   Int 10 +0 +0 Wis 15 +2 +4 Cha 13 +1 +3   
 Skills Perception +6
 Senses Passive Perception 16
 Languages Understands Celestial, Common, Elvish, and Sylvan but can’t speak
 CR 2 (XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
                                                
                                            
                                                
                                                    . Uncertainty, paranoia, and blurred lines between reality and fiction also shape psychological horror stories. In your adventures, this might take the form of unreliable information. Characters might experience
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (−2) 
 
  WIS
  10 (+0) 
 
  CHA
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and
                                                
                                            
                                                
                                                     charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
 — Mordenkainen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  INT
  9 (-1)
 
  WIS
  10 (+0)
 
  CHA
  16 (+3)
Saving Throws Dex +6, Cha +6
 Skills Perception +3
 Senses darkvision 60 ft., passive Perception 13
 Languages Common
 Challenge 5
                                                
                                            
                                                
                                                     succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Performance Types   d10 Performance Type   1 Poetry 2 Singing 3 Bagpipe 4 Flute 5 Dancing 6 Drum 7 Lute 8 Puppetry 9 Mime 10 Acting  Bard
 Medium Humanoid, Any Alignment
 Armor Class 15 (chain shirt)
 Hit
                                                
                                            
                                                
                                                    
 Skills Acrobatics +4, Perception +5, Performance +6
 Senses passive Perception 15
 Languages any two languages
 Challenge 2 (450 XP) Proficiency Bonus +2
 Actions
 Multiattack. The bard makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                                
                                                     dangers during adventures. Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid.  Size. You are Medium or Small. You choose the size when you select
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    )
 
  DEX
  17 (+3)
 
  CON
  11 (+0)
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  15 (+2)
Skills Athletics +2, Perception +4, Stealth +5, Survival +6
 Senses darkvision 60 ft
                                                
                                            
                                                
                                                    , Persuasion +5, Stealth +4
 Senses darkvision 60 ft., passive Perception 13
 Languages Common plus any two languages
 Challenge 1/4 (50 XP)
 Feline Agility. When the tabaxi moves on its turn in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
  13 (+1) 
 
  CON
  13 (+1) 
 
  INT
  6 (–2) 
 
  WIS
  12 (+1) 
 
  CHA
  7 (–2)
Skills Perception +3
 Senses blindsight 60 ft., passive Perception 13
 Languages —
 Challenge 1/8
                                                
                                            
                                                
                                                     delighters brighten the moods of those who travel the seas of the Domains of Delight. Telepathically singing sea chanteys, these dolphins leap and teleport through the luminous waters of Faerie and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Don-Jon Raskin Adventurers who undertake the Mountain’s Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures. Don-Jon Raskin
 Medium
                                                
                                            
                                                
                                                     (+2)
Saving Throws Dex +2, Con +3
 Skills Deception +4, Persuasion +4
 Senses passive Perception 10
 Languages Common, Dwarvish
 Challenge 1/2 (100 XP)
 Brave. Don-Jon has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of calm. The best horror adventures are like roller coasters, ratcheting up suspense and releasing it before building toward the next harrowing moment. Also, mix up social interaction, exploration
                                                
                                            
                                                
                                                     have less time to play than you think once late starts, food breaks, and other interruptions are all taken into account. When planning your adventures, account for less time than your full game session
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     introduce commoners in your adventures: Artist
 Baker
 Bartender
 Blacksmith
 Butcher
 Captive
 Carpenter
 Castaway
 Cobbler
 Cook
 Dyer
 Farmer
 Fisher
 Fletcher
 Flimflam artist
                                                
                                            
                                                
                                                     
  Dex  10  +0  +0 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Club
 Senses Passive Perception 10
 Languages Common
 CR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
 It’s not until I reach the lift that I realize the warforged stole my
                                                
                                            
                                                
                                                     aristocrat has just been discovered in a floating mansion. A Cannith artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hours. Elves and hobgoblins dance together in glittering patches of magical light, serenaded by singing harpies and the drum of satyr hooves on hollow stumps. Locals treat every visitor like the
                                                
                                            
                                                
                                                     the End of Everything, regularly challenges visitors to a game of skull bocce. Legend has it he’s been defeated only once. Adventures in Sylvania The Sylvania Adventures table offers suggestions for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
 It’s not until I reach the lift that I realize… that warforged stole my purse.
 All of the themes of the setting are
                                                
                                            
                                                
                                                     artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred more are waiting in the City of Towers. This chapter provides an overview
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
                                                
                                            
                                                
                                                     30 ft.
   STR
  20 (+5) 
 
  DEX
  12 (+1) 
 
  CON
  20 (+5) 
 
  INT
  6 (−2) 
 
  WIS
  12 (+1) 
 
  CHA
  12 (+1)
Skills Perception +9
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     not to draw attention to their shameful forms.
 Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
                                                
                                            
                                                
                                                     (+0)
 
  DEX
  16 (+3)
 
  CON
  10 (+0)
 
  INT
  11 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Skills Deception +4, Perception +2, Stealth +5
 Senses passive Perception 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Nereid One of the most inviting locations in The Hidden Shrine of Tamoachan is a gently illuminated pool of water, beside which sits a lovely being singing a pleasant tune. The figure is a nereid — a
                                                
                                            
                                                
                                                     +4
 Senses darkvision 60 ft., passive Perception 12
 Languages Aquan, Common, Elvish, Sylvan
 Challenge 2 (450 XP)
 Amphibious. The nereid can breathe air and water.
 Aquatic Invisibility. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
                                                
                                            
                                                
                                                    , and you’re always telling exaggerated stories of your amazing adventures. 
   5  You wear a mask that you believe holds the spirit of your former mount, and you talk to it when you are troubled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    )
 Speed 30 ft.
  STR
 16 (+3)
 DEX
 14 (+2)
 CON
 14 (+2)
 INT
 12 (+1)
 WIS
 16 (+3)
 CHA
 11 (+0)
 
 Saving Throws Int +3, Wis +5
 Skills Medicine +5, Nature +3, Perception +7
 Senses
                                                
                                            
                                                
                                                     next turn, until it makes an attack roll, or until it forces someone to make a saving throw.
  Josiah Cameron   Firbolg Wanderer Firbolgs inspired by the saga of Diancastra embark on adventures to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    , that magic still thrums inside firbolgs. Firbolgs inspired by the saga of the giant god Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and
                                                
                                            
                                                
                                                    
 16 (+3)
 INT
 14 (+2)
 WIS
 17 (+3)
 CHA
 16 (+3)
 
 Saving Throws Dex +5, Cha +6
 Skills Perception +6, Persuasion +6, Stealth +5
 Senses passive Perception 16
 Languages Common, Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book
                                                
                                            
                                                
                                                    , without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     contingents hailing from Theros’s great poleis. Consider using these names for military forces characters encounter during their adventures or that they were once a part of. Akroan Hoplite Unit Names
                                                
                                            
                                                
                                                    )
 
  CON
 14 (+2)
 
  INT
 11 (+0)
 
  WIS
 14 (+2)
 
  CHA
 13 (+1)
Saving Throws Str +5, Dex +5
 Senses passive Perception 12
 Languages Common
 Challenge 3 (700 XP)
 Hold the Line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
                                                
                                            
                                                
                                                    , Cha +3
 Skills Arcana +6, History +6
 Senses passive Perception 11
 Languages Common, Draconic, Dwarvish, Elvish
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Special Equipment. Ringlerun wields a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
                                                
                                            
                                                
                                                     Mod Save   Int 11 +0 +0 Wis 10 +0 +0 Cha 8 −1 −1   
 Skills Perception +4
 Gear Spear
 Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 14
 Languages Undercommon
 CR 1/4 (XP 50; PB
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , frightened, poisoned
 Senses passive Perception 12
 Languages Common, Sylvan
 Challenge 1 (200 XP)
 Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it
                                                
                                            
                                                
                                                     Immunities charmed, frightened, poisoned
 Senses passive Perception 11
 Languages Common, Sylvan
 Challenge 3 (700 XP)
 Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
                                                
                                            
                                        





