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Returning 35 results for 'senses tell'.
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Monsters
Mythic Odysseys of Theros
creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.Multiattack. The raptor makes two attacks with its beak.
Beak. Melee Weapon Attack: +5
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.Bite
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
telepathic bond.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight
Gazer Familiar
Legacy
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Monsters
Volo's Guide to Monsters
creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with
its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+1)
CHA
6 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Mimicry. The raven can mimic simple sounds it has heard, such as a person
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
12 (+1)
CHA
6 (–2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Mimicry. The raven can mimic simple sounds it has heard, such as a person
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
12 (+1)
CHA
6 (–2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Mimicry. The raven can mimic simple sounds it has heard, such as a person
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+1)
CHA
6 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Mimicry. The raven can mimic simple sounds it has heard, such as a person
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away. Stone Tell. Geonids can attune to stone in a way that
Points 26 (4d6 + 12)
Speed 30 ft.
STR
12(+1)
DEX
10(+0)
CON
16(+3)
INT
9(−1)
WIS
14(+2)
CHA
11(+0)
Skills Perception +4, Stealth +2
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away. Stone Tell. Geonids can attune to stone in a way that
Points 26 (4d6 + 12)
Speed 30 ft.
STR
12(+1)
DEX
10(+0)
CON
16(+3)
INT
9(−1)
WIS
14(+2)
CHA
11(+0)
Skills Perception +4, Stealth +2
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Elk The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form
Senses passive Perception 14
Languages Giant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 2 (450 XP)
Charge. If the elk moves at least 20 feet straight toward a target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
and his companions will do everything in their power to ensure that anyone who happens upon their sanctum doesn’t live to tell of it. Champion Medium humanoid (any race), any alignment
Armor Class 18
Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Indomitable (2/Day). The champion rerolls a failed saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends. I can tell you what I know, but wouldn’t you rather I tell you
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Elk The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form
Senses passive Perception 14
Languages Giant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 2 (450 XP)
Charge. If the elk moves at least 20 feet straight toward a target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
and his companions will do everything in their power to ensure that anyone who happens upon their sanctum doesn’t live to tell of it. Champion Medium humanoid (any race), any alignment
Armor Class 18
Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Indomitable (2/Day). The champion rerolls a failed saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends. I can tell you what I know, but wouldn’t you rather I tell you
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tiefling introduces itself as Professor Figment and invites new arrivals to sit on the benches and make themselves comfortable. It then begins to tell lengthy stories about famous illusionists and their art
, where was I?” The illusory objects and wildlife seem real to the senses. The illusion of the villa, the fountain, the sunlight, and the wildlife can be ended with a successful dispel magic spell (DC
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its description. You could tell the players that they see a merrow or hold up the creature’s picture from the Monster Manual. But that first moment of revelation is the best time to paint a
curves to a point suggestive of a sickle. Engage All the Senses. Describe elements of the creature that are likely to provoke a visceral response, such as the smell of rot that its oily flesh exudes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
quality, thri-kreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.
I would tell you now the tale of the first Ka’Cha, the
+3
Senses Darkvision 60 ft.; Passive Perception 13
Languages Thri-kreen; telepathy 60 ft.
CR 1 (XP 200; PB +2)
Actions
Multiattack. The thri-kreen makes two attacks, using Gythka or Chatkcha
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Grandiose fantasies and rampant fanaticism have obscured derro’s true origin, even among themselves. Most dwarves don’t recognize derro as kin, but the legends that derro tell about their people and the story
flayers. These remnants were so distorted by the mind flayers’ psionic power that the dwarves became Aberrations. Derro tell their own stories of flight and survival in the Underdark, in which mind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
behind when the others escaped the mind flayers’ rule. They eventually also got away, but not before becoming demented and contorted. The derro tell their own story of flight and survival in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
quality, thri-kreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.
I would tell you now the tale of the first Ka’Cha, the
+3
Senses Darkvision 60 ft.; Passive Perception 13
Languages Thri-kreen; telepathy 60 ft.
CR 1 (XP 200; PB +2)
Actions
Multiattack. The thri-kreen makes two attacks, using Gythka or Chatkcha
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
INT
9 (–1)
WIS
12 (+1)
CHA
6 (–2)
Skills Deception +2, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Gnoll
Challenge 3 (700 XP)
Keen Smell
. The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Rampage. When the leucrotta
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Skills Deception +4, Perception +2, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common
, Primordial (Auran)
CR 1/4 (XP 50; PB +2)
Traits
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Skills Deception +4, Perception +2, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common
, Primordial (Auran)
CR 1/4 (XP 50; PB +2)
Traits
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
behind when the others escaped the mind flayers’ rule. They eventually also got away, but not before becoming demented and contorted. The derro tell their own story of flight and survival in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Grandiose fantasies and rampant fanaticism have obscured derro’s true origin, even among themselves. Most dwarves don’t recognize derro as kin, but the legends that derro tell about their people and the story
flayers. These remnants were so distorted by the mind flayers’ psionic power that the dwarves became Aberrations. Derro tell their own stories of flight and survival in the Underdark, in which mind
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its description. You could tell the players that they see a merrow or hold up the creature’s picture from the Monster Manual. But that first moment of revelation is the best time to paint a
curves to a point suggestive of a sickle. Engage All the Senses. Describe elements of the creature that are likely to provoke a visceral response, such as the smell of rot that its oily flesh exudes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
INT
9 (–1)
WIS
12 (+1)
CHA
6 (–2)
Skills Deception +2, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Gnoll
Challenge 3 (700 XP)
Keen Smell
. The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Rampage. When the leucrotta
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tiefling introduces itself as Professor Figment and invites new arrivals to sit on the benches and make themselves comfortable. It then begins to tell lengthy stories about famous illusionists and their art
, where was I?” The illusory objects and wildlife seem real to the senses. The illusion of the villa, the fountain, the sunlight, and the wildlife can be ended with a successful dispel magic spell (DC
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
sections offer more detailed information on how an encounter typically unfolds, in three steps. Step 1: Describe the Situation As the DM, you decide how much to tell the players and when. All the