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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
                                                
                                            
                                                
                                                     sapphire dragon lair shown in map 5.12 is a series of natural tunnels and chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
                                                
                                            
                                                
                                                     trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The sapphire dragon lair shown in map 5.12 is a series
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
                                                
                                            
                                                
                                                     features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good comparisons, because of the way individual adventures are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     alarmed the Saltmarsh Town Council. Greatly troubled and filled with apprehension, the councillors call an emergency meeting. This adventure is designed for a group of four to six 3rd-level characters
                                                
                                            
                                                
                                                    .  ABOUT THE ORIGINAL
 Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    The Red Knight  The Lady of Strategy, the Crimson General, the Grandmaster of the Lanceboard The Red Knight is the goddess of planning and strategy. Those who favor her call themselves the Red
                                                
                                            
                                                
                                                     Fellowship. They believe wars are won by the best planning, strategy, and tactics. The worship of the Red Knight is filled with doctrine about strategy, such as: “Every war is a series of battles. Losing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
                                                
                                            
                                                
                                                     the land in a terrible cataclysm at the same time that it caused the distant isle of Evermeet to rise from beneath the sea. Then came the Crown Wars, a series of conflicts between the great elven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
                                                
                                            
                                                
                                                    , revealing a series of parallel waterfalls cascading from a ridge that runs alongside the river. A chain of sparsely forested islands lies along the far side of the river opposite the base of the falls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter — what the frost giants call the Ice That Never Melts. The runes told
                                                
                                            
                                                
                                                     Storvald that help would come to him after he staged a series of raids on coastal communities. He sent ships to attack sites along the Sword Coast, and during a raid on Port Llast, the giants captured a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     Door.” After delivery, corpses pass through a series of metal chutes that sort them by size and deposit them in the corpse-receiving-and-shipping department (detailed later in this supplement
                                                
                                            
                                                
                                                     pervades this solemn monument. Its cold stone walls are reminiscent of a crypt. The halls are dimly lit and uncomfortably silent, save for the occasional distant groan of undead or the plaintive call of a wailing spirit. The acrid sting of chemical odors hangs in the air.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
                                                
                                            
                                                
                                                     complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed to pick the lock, while a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
                                                
                                            
                                                
                                                    . 4 A chaotic neutral duodrone carries a sign that reads “Glitch Is Nigh!” It entreats a character to prepare for the great multiversal realignment.  Inverse Hideout Beltha’s lair is a series of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
                                                
                                            
                                                
                                                     hinder a character’s ability to complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     responded with a whoo, then went off into a complicated series of chattering hoots and whoos. Montolio took it all in, weighing every detail. With the help of his friends, particularly this rather
                                                
                                            
                                                
                                                     and outlook of these people are now shared by members of many races. In particular, lightfoot halflings frequently hear the call of the wild and become rangers, often acting as guides and protectors of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
                                                
                                            
                                                
                                                     even for characters of the recommended level. Further, adventurers who call too much attention to themselves are likely to be doomed. It takes only one or two extra giants in an encounter to turn a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
                                                
                                            
                                                
                                                     intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     elevated chamber carved into the cliffs of a small island abutting the beach (in the center right of the map) serves as a larder in case of a siege. It also houses a clever series of mirrors arranged
                                                
                                            
                                                
                                                     Player Version  Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Ocean’s Call. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Keranos Keranos’s name is often invoked by those amid a storm who seek safety, or by someone who is faced with a particularly difficult problem. Only the foolhardy call out to Keranos
                                                
                                            
                                                
                                                     favor, the font lies at the end of a series of fierce traps and riddles. It exists both in and out of Nyx, hidden to all but the most diligent of seekers.
 Lightning Diadem. Years ago, Keranos received
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     it. You might call for an Intelligence (Investigation) check for a character to deduce what needs to be done, followed by a Dexterity check using thieves’ tools to perform the necessary sabotage. Any
                                                
                                            
                                                
                                                     18d10 24d10  Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     whispering through their leaves — all these things call to us. A vast green cloak in the midst of the North, the High Forest is a reminder of ages past, when thick woods blanketed much of Faerûn, and
                                                
                                            
                                                
                                                     the waters of the Unicorn Run, which cuts through the rocks of the lower range to form a series of gorges and cliffs known as the Sisters. The sight of the tiered waterfalls is positively breathtaking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . You might call for an Intelligence (Investigation) check for a character to deduce what needs to be done, followed by a Dexterity check using thieves' tools to perform the necessary sabotage. Any
                                                
                                            
                                                
                                                     24d10  Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Hoondarrh — called the Red Rage of Mintarn since he dwells on an island close by — but for just as long, the people of Mintarn have been able to purchase the dragon’s mercy. Now a series of events conspire to
                                                
                                            
                                                
                                                     they call themselves — emerges on Mintarn, ruling the island kingdom in the name of preserving its status as a neutral ground and a free port. A few years ago, Her Tyrancy was Bloeth Embuirhan, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a talent for magic and puts them through a grueling training regimen that endows them with the ability to call down fireballs and other destructive magic on the host’s behalf. A hobgoblin devastator
                                                
                                            
                                                
                                                     ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     seedy sailors that call the City of Sails their home port, she knew that a shop helping pirates with limb replacements would always make money. However, she felt that a hook was more useful as a
                                                
                                            
                                                
                                                    , and is more than it appears. The ship houses a series of magic portals leading to various Dran Enterprises warehouses, ships, marketplaces — and to The Maverick itself. Each of Dangerous Business’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     call the Fortress of Memories. The fortress is a mournful place, filled with incessant echoes of the past. Flocks of ravens that act as her eyes and ears darken the skies around it when they emerge
                                                
                                            
                                                
                                                    . Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    The Mountain Door The uppermost level of Khundrukar, called the Mountain Door, is a natural cavern that was expanded and improved upon by Durgeddin’s folk, who created a series of halls and guard
                                                
                                            
                                                
                                                     a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
                                                
                                            
                                                
                                                    .
  Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to the ledge, where a passage leads north. A tunnel on the lower level leads south.
 Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
                                                
                                            
                                                
                                                     horrors hide in crevices along the walls, communicating with one another using a series of indecipherable clicks and clacks. The hook horrors attack any creature that tries to cross their territory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     and succeeds on a DC 14 Intelligence (Investigation) check deduces the holes in its frame were created by a series of intensely hot beams. A cursory examination of the robot reveals something
                                                
                                            
                                                
                                                     pits players against racers at nearby machines or a series of computerized opponents. Each machine looks like a futuristic cockpit, complete with a hovering chair that tilts as its driver navigates an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     temple. One can follow this path to a series of saferooms secured by mechanical devices. Some saferooms hold treasures of the faith, while others are rented to wealthy individuals who wish to keep their
                                                
                                            
                                                
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     temple. One can follow this path to a series of safe rooms secured by mechanical devices. Some safe rooms hold treasures of the faith, while others are rented to wealthy individuals who wish to keep their
                                                
                                            
                                                
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     of dangerous magic that can be manipulated to call forth creatures of the Far Realm. The character further knows that using the summoning circle is impossible without the proper rituals, and that it
                                                
                                            
                                                
                                                     Lair Twisting ledges divide this chamber into multiple sections, creating a series of increasingly deep tiers. Stalagmites dot the floor.
 Advance Notice. Those entering this area can hear the babble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     this long, sloping chamber to an immense magma pool beyond, tumbling over a series of rock shelves. One enormous point of rock juts up and forward from the flow.
 A young red dragon, Halinaxus, sits
                                                
                                            
                                                
                                                     the same antagonists as described in the “Encounter with Vanifer,” above. When the characters arrive, Vanifer holds Tinderstrike aloft and cries, “With this key, I call forth my master, the Eternal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     small diamonds fell to the bottom of the basin. It’s worth 150 gp. C8: East Pressure Room Pipes along the south wall of this room disappear into the walls near the ceiling. A complicated series of cogs
                                                
                                            
                                                
                                                     in this book’s introduction. C12: West Pressure Room Pipes climb the north wall, disappearing near the ceiling. A complicated series of cogs and three hand-turned wheels connect to the pipes.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
                                                
                                            
                                                
                                                     skull with a rock. Julkoun A motte-and-bailey village called Julkoun marks the west end of the old Delimbiyr Road and rests on the north shore of the Delimbiyr River (which locals call “the River Shining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, “I serve the Black Earth!” In combat, the gargoyles
                                                
                                            
                                                
                                                     while arguing with himself and tittering at a series of black jests he only partially shares aloud. If the characters pass themselves off as Black Earth cultists, he assumes they brought him a new
                                                
                                            
                                        





