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Returning 35 results for 'serpent creature'.
Equipment
Injury Poison
A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save or half as much damage on a successful one.
Monsters
Fizban's Treasury of Dragons
":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.
Rime Breath (Recharge
5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Rime Breath"}. The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC 18 Constitution saving throw
Monsters
Fizban's Treasury of Dragons
Amphibious. The sea serpent can breathe air and water.
Siege Monster. The sea serpent deals double damage to objects and structures.Multiattack. The sea serpent makes one Bite attack and one
.
Constrict. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType
Monsters
The Book of Many Things
is held by Asteria.Multiattack. Euryale makes three attacks. If she is in serpent form, only one of these attacks can be Constrict.
Constrict (Serpent Form Only). Melee Weapon Attack: +11
;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction
Magic Items
Candlekeep Mysteries
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Demonic Weapon
","rollDamageType":"force"} force damage from the hit.
Snakebite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Snakebite"} to hit, reach 15 ft., one creature. Hit: 16 (2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Demonic Weapon
","rollDamageType":"force"} force damage from the hit.
Snakebite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Snakebite"} to hit, reach 15 ft., one creature. Hit: 16 (2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
structures.
Water Form. The leviathan can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.Multiattack. The leviathan makes
feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a DC 24 Strength saving throw. On a failed save, a creature takes 45
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained. The yuan-ti can constrict only one creature at a time.
Scimitar (Yuan
after a Short or Long Rest). The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature’s deepest fears
Magic Items
Quests from the Infinite Staircase
An ornate carving of a serpent adorned with a coursing river spirals down the length of this redand-gold staff. While you’re holding it, you can use an action to produce one of the following
ends, or when a creature enters the orb’s space or starts its turn there, the orb detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"Parasitic Tentacle"} to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Parasitic Tentacle","rollDamageType":"piercing"} piercing damage plus
into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage
; surrender.
Forsaken Humanity. The yuan-ti were once humans who thrived in the earliest days of civilization and worshiped serpents as totem animals. They lauded the serpent’s sinuous flexibility, its
spells
within range. This corporeal form uses the Sea Serpent stat block. When you cast the spell, choose an abhorrent feature: an Enormous Mouth, Glowing Lantern, or Scaled Wings. The creature resembles a
: DC equals your spell save DC, each creature in a 30-foot Emanation originating from the sea serpent. Failure: The target is Charmed by the sea serpent until the start of its next turn. Creatures have
spells
You transform your tongue into a poisonous serpent for the duration. As a Bonus Action, you can make a melee spell attack against a creature within 10 feet of you. On a hit, the target takes 1d12
;{"diceNotation":"1d12", "rollType":"damage", "rollDamageType":"Piercing", "rollAction":"Serpent Tongue"} Piercing damage and has the Poisoned condition for the duration of the spell.
Using a Higher-Level Spell Slot. The damage increases by 1d12 for every spell slot level above 3.
Monsters
Lost Laboratory of Kwalish
Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't
incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to glass and is restrained
Medusa
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn
’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is
Monsters
Infernal Machine Rebuild
Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't
incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to metal, wood, or porcelain
races
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and the sea serpent can’t constrict another target.
Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must
succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.
Rime Breath (Recharge 5–6). The sea serpent exhales a 60-foot cone of cold. Each creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and the sea serpent can’t constrict another target.
Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must
succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.
Rime Breath (Recharge 5–6). The sea serpent exhales a 60-foot cone of cold. Each creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(Recharge 5–6). The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.
Young Sea Serpent Young Sea Serpent
Huge Dragon, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 10 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(Recharge 5–6). The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.
Young Sea Serpent Young Sea Serpent
Huge Dragon, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 10 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If a character presses the button in Ras Nsi’s crown, the carvings of the Night Serpent expel a soporific gas that fills the hallway and lingers for 1 minute. Any creature that moves into the gas or
3. Hall of Serpents The walls of this pillared hall bear reliefs of a giant serpent and its yuan-ti worshipers doing terrible things.
The wall reliefs show the legend of Dendar the Night Serpent
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If a character presses the button in Ras Nsi’s crown, the carvings of the Night Serpent expel a soporific gas that fills the hallway and lingers for 1 minute. Any creature that moves into the gas or
3. Hall of Serpents The walls of this pillared hall bear reliefs of a giant serpent and its yuan-ti worshipers doing terrible things.
The wall reliefs show the legend of Dendar the Night Serpent
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Serpent Form Only). Melee Weapon Attack: +11 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5) bludgeoning damage, and the target has the grappled condition (escape DC 19
hulking serpent when threatened. She has attained precise control over her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Serpent Form Only). Melee Weapon Attack: +11 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5) bludgeoning damage, and the target has the grappled condition (escape DC 19
hulking serpent when threatened. She has attained precise control over her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Serpent Gate These 10-foot-high side caverns feature a standing gate that grants access to level 11. Strikingly beautiful carvings of serpents decorate the walls of these caverns. 18a. Trapped
fire from holes in the walls against the creature that triggered the trap, making a ranged weapon attack (+7 to hit) that deals 10 (4d4) piercing damage. The trap resets each round. A search of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Serpent Gate These 10-foot-high side caverns feature a standing gate that grants access to level 11. Strikingly beautiful carvings of serpents decorate the walls of these caverns. 18a. Trapped
fire from holes in the walls against the creature that triggered the trap, making a ranged weapon attack (+7 to hit) that deals 10 (4d4) piercing damage. The trap resets each round. A search of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
), minor illusion, and poison spray. They don’t carry longbows. Oracle Pool The sludge within the pool conducts the reveries of Dendar the Night Serpent. A creature that enters the sludge or starts its
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
), minor illusion, and poison spray. They don’t carry longbows. Oracle Pool The sludge within the pool conducts the reveries of Dendar the Night Serpent. A creature that enters the sludge or starts its
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Challenge Ratings Creatures by Challenge Rating CR Creature 1/8 Hoard scarab 1/4 Metallic warbler 1/2 Draconian foot soldier 1 Deep dragon wyrmling 2 Crystal dragon wyrmling 2 Draconian mage 2
Dragonborn of Bahamut 8 Eyedrake 8 Hoard mimic 8 Young emerald dragon 8 Young moonstone dragon 8 Young sea serpent 9 Young amethyst dragon 9 Young sapphire dragon 10 Young dragon turtle 11 Adult deep
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Challenge Ratings Creatures by Challenge Rating CR Creature 1/8 Hoard scarab 1/4 Metallic warbler 1/2 Draconian foot soldier 1 Deep dragon wyrmling 2 Crystal dragon wyrmling 2 Draconian mage 2
Dragonborn of Bahamut 8 Eyedrake 8 Hoard mimic 8 Young emerald dragon 8 Young moonstone dragon 8 Young sea serpent 9 Young amethyst dragon 9 Young sapphire dragon 10 Young dragon turtle 11 Adult deep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
next to a stone urn covered with snake carvings. A creature with the head and upper body of a dark-skinned woman and the lower body of a serpent coils in the middle of the room.
Fenthaza, a yuan-ti
nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries