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Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears.
Belashyrra creates a wave of
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
But the lure of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, disguises, and conveyances that further mask his true ability. Toy Maker. The Dark Powers provide Ivan with any toy he desires. Creatures of many sorts serve Ivan, and any of them, from maids to
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, disguises, and conveyances that further mask his true ability. Toy Maker. The Dark Powers provide Ivan with any toy he desires. Creatures of many sorts serve Ivan, and any of them, from maids to
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Barovia’s borders whenever something that interests him threatens to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Barovia’s borders whenever something that interests him threatens to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
navigate the anxious social scene of Port-a-Lucine, they play out echoes of familiar tales. The green hags who live in the Three Odd Gables serve as “fairy godmothers” to any character who wants to
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
navigate the anxious social scene of Port-a-Lucine, they play out echoes of familiar tales. The green hags who live in the Three Odd Gables serve as “fairy godmothers” to any character who wants to
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their
: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their
: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gaze until one or more them closes to melee range. See the “Tekeli-li” section earlier in this chapter for more of Tekeli-li’s tactics. Slaad Host. If one of the characters has the Slaad Host secret
tattered black robe and wearing a golden face mask is trapped in the western wall and has no way to free itself from the ice. The mummy was created by Netherese priests to serve as a lore-keeper in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gaze until one or more them closes to melee range. See the “Tekeli-li” section earlier in this chapter for more of Tekeli-li’s tactics. Slaad Host. If one of the characters has the Slaad Host secret
tattered black robe and wearing a golden face mask is trapped in the western wall and has no way to free itself from the ice. The mummy was created by Netherese priests to serve as a lore-keeper in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Stones. Each zone contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact the gatehouse. The
) bludgeoning damage and 13 (2d12) piercing damage. The pit walls are smooth stone. The lid closes magically 5 minutes after being triggered. The lead on the lid prevents the magic of a closed trap from being
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Stones. Each zone contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact the gatehouse. The
) bludgeoning damage and 13 (2d12) piercing damage. The pit walls are smooth stone. The lid closes magically 5 minutes after being triggered. The lead on the lid prevents the magic of a closed trap from being
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
twin (area 15) will serve as guest quarters for sahuagin notables once this level is complete and flooded. The coffers are empty. 15. Guest Room Pale blue tiles cover the floor and ceiling of this room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
twin (area 15) will serve as guest quarters for sahuagin notables once this level is complete and flooded. The coffers are empty. 15. Guest Room Pale blue tiles cover the floor and ceiling of this room
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the hall. U4. Forge A stone forge stands at the back of this dark room, which contains four stone tables apparently meant to serve as workstations. Smith’s tools are spread across the tables
they gladly throw away their lives “for Stonky!” Treasure. A thorough search of the room requires 10 minutes and yields four metal gizmos worth 250 gp each. These gizmos serve no function on their own
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the hall. U4. Forge A stone forge stands at the back of this dark room, which contains four stone tables apparently meant to serve as workstations. Smith’s tools are spread across the tables
they gladly throw away their lives “for Stonky!” Treasure. A thorough search of the room requires 10 minutes and yields four metal gizmos worth 250 gp each. These gizmos serve no function on their own
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
specific mortals. Belashyrra’s warlocks serve as its envoys in the world and are often directed to seek out creatures and sites that the daelkyr wishes to see through their eyes. Belashyrra’s Cults. The Lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
specific mortals. Belashyrra’s warlocks serve as its envoys in the world and are often directed to seek out creatures and sites that the daelkyr wishes to see through their eyes. Belashyrra’s Cults. The Lord
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splat. The hole left by the greatsword closes as the Briny Maze swiftly heals. Varakkta is keen to have her sword back, as described in area B7. Slime. A character who succeeds on a DC 14 Wisdom
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splat. The hole left by the greatsword closes as the Briny Maze swiftly heals. Varakkta is keen to have her sword back, as described in area B7. Slime. A character who succeeds on a DC 14 Wisdom
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
antigravity sphere. L8: Armory The two 20-foot-diameter antigravity spheres in this 30-foot-tall chamber serve as Landro’s hip sockets. Gaps in the floor and ceiling of each sphere grant access to the
slowly floats into this chamber. The antigravity well deactivates and the hatch closes when the lever is returned to its original position. L25: Vault The floor of this ruined, thirty-foot-tall chamber
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
Yaarnak’s scepter (see area H10) to the sarcophagus here, the skullsguarding the chamber die and clatter to the floor. The sarcophagus’s heavy lid slowly closes, and a bone-rattling sigh echoes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
serve as “the Child of Winter” (or some similar title) mentioned in the Prophecy and tries to manipulate the character into bringing the terms of the Prophecy to pass.
6 A Fiend tries to trick the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
antigravity sphere. L8: Armory The two 20-foot-diameter antigravity spheres in this 30-foot-tall chamber serve as Landro’s hip sockets. Gaps in the floor and ceiling of each sphere grant access to the
slowly floats into this chamber. The antigravity well deactivates and the hatch closes when the lever is returned to its original position. L25: Vault The floor of this ruined, thirty-foot-tall chamber
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
Yaarnak’s scepter (see area H10) to the sarcophagus here, the skullsguarding the chamber die and clatter to the floor. The sarcophagus’s heavy lid slowly closes, and a bone-rattling sigh echoes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
serve as “the Child of Winter” (or some similar title) mentioned in the Prophecy and tries to manipulate the character into bringing the terms of the Prophecy to pass.
6 A Fiend tries to trick the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The noise of moving the boulder that closes the place off from the rest of the complex awakens a mated pair of young white dragons that are kept here, along with a great pile of treasure. If they
sleeping, a wooden box for goods, a peg to hang outer garments, and a bag. The ogres serve the jarl willingly and fight fiercely. Treasure. Each ogre has 1d100 sp, 1d100 ep, and 1d100 gp in its box or its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The noise of moving the boulder that closes the place off from the rest of the complex awakens a mated pair of young white dragons that are kept here, along with a great pile of treasure. If they
sleeping, a wooden box for goods, a peg to hang outer garments, and a bag. The ogres serve the jarl willingly and fight fiercely. Treasure. Each ogre has 1d100 sp, 1d100 ep, and 1d100 gp in its box or its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily