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                        Returning 33 results for 'service all creation'.
                    
                
                        
                            
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                                        serve all creation
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.
A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
                                                
                                            
                                                
                                                     limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.
Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
                                                
                                            
                                                
                                                     also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
                                                
                                            
                                                
                                                     Kelemvor’s faithful at odds with necromancers, priests of Myrkul, and others who promote the creation of the undead, and it also causes conflict from unexpected sources. For instance, priests of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     patron. These patrons provide a strong binding element: an individual or an organization that unites a party as a team in service to a greater purpose. A group patron can help set the tone of your
                                                
                                            
                                                
                                                    ’ relationships, their backstories, and the types of dangers they face. During character creation, every player has the opportunity to weave connections between their character and the other members of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sown!” Today, warforged roam the Mournland in service to the Lord of Blades, patrolling the devastated terrain and salvaging resources from the ashes of Cyre. Most of these dissidents despise creatures
                                                
                                            
                                                
                                                     of terror and pain. But the warforged under his sway (and some objective observers of other races) believe that his rage is fueled by the injustice heaped upon the warforged after their creation. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     creation
 d8
 Charisma
 Dexterity & Charisma
 Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
 Cleric
 A priestly champion who wields divine magic in service of a higher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     employ, treat them kindly, and part with them reluctantly. A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards
                                                
                                            
                                                
                                                     are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     multiverse. To the devils’ way of thinking, the Nine Hells are the front line in the demons’ war against all of creation, and the fate of the cosmos depends on the devils’ ability to blunt the invasion and
                                                
                                            
                                                
                                                     ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in the aftermath of the Last War. The first airships emerged from the Cannith and Zilargo workshops and appeared in House Lyrandar’s service just eight years ago (in 990 YK). For now, though, they
                                                
                                            
                                                
                                                     Works A standard airship (at least as far as standards have been defined for this relatively new creation) looks similar to an oceangoing ship but is rigged with control fins and rudders rather than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements. A dracohydra can sometimes be found in the service of the spellcaster who created it
                                                
                                            
                                                
                                                    , kept obedient by the rituals of their creation. Dracohydra
 Huge Monstrosity, Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 218 (19d12 + 95)
 Speed 30 ft., swim 30 ft., fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Finding Nim’s Creation 
 Jarlaxle Baenre
 Equipped with the nimblewright detector, the characters can search for Nim’s escaped creation. A ward-by-ward search is the best approach, but let the
                                                
                                            
                                                
                                                    , flashing his pearly white teeth. “Zardoz Zord, at your service.” This dashing figure is none other than Jarlaxle Baenre (see appendix B) magically disguised as Zardoz Zord. The characters have piqued
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
                                                
                                            
                                                
                                                     hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost
                                                
                                            
                                                
                                                     Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ). This service takes 1 hour and includes a relaxing hot spring bath and massage. A creature who partakes in this service gains 4d10 + 4 temporary hit points in addition to the benefits of a short rest
                                                
                                            
                                                
                                                    . Luxe Reawakening (Costs 450 Talons). This rejuvenating service takes 3 hours. A creature who partakes in this service gains 6d10 + 6 temporary hit points in addition to the benefits of a long rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
                                                
                                            
                                                
                                                     limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . They practice the use of illusion magic from an early age. Most forest gnome communities include a full-fledged illusionist and an apprentice or two, and they use their talents in service of the
                                                
                                            
                                                
                                                     laugh out of it.) Forest gnomes spend their spare time experimenting with the creation of never-before-seen illusions, or embellishing the images and sounds they already know how to produce. The number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the Forgotten Realms or Eberron, where empires of giants thrived thousands of years ago. Or it could be a world of your own creation, perhaps one where giants have maintained an unbroken line of rule
                                                
                                            
                                                
                                                     and service. Or perhaps the giants rebuilt their ancient empire with the help of other powers, such as Elemental Evils, demon lords, or the dragon gods. Shaped by Giants You can also build a campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     children. Only by undoing that folly can giants return to their intended place in Annam’s creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
                                                
                                            
                                                
                                                     worlds. Members of the Stewards of the Eternal Throne swear an oath of service to the order’s mission. The specifics of the oath vary from chapter to chapter, but the fundamental tenets are the same in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     for them. Mlar District. This area passes for an artisan’s district. Githyanki engaged in distractions that involve artistry or creation gather here, both to share their skills and to show off their
                                                
                                            
                                                
                                                     maintenance enjoy a high status and are allowed to consider their work as part of their military service. Githyanki warriors provide labor as needed. Dragon Caves. The shattered lower body of the dead god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     corrupting influence of Mogis gravitate toward the service of gods who share their bold nature, especially Erebos, Keranos, and Purphoros. Those who have rejected Mogis sometimes embrace his hated twin
                                                
                                            
                                                
                                                     slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     creatures in the court of a cruel noble or foul necromancer. Should a minor bandit chief or low-ranking acolyte of evil gain the service of these creatures, take care. When the devilkin take notice of such
                                                
                                            
                                                
                                                     creation and destruction.
 Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
                                                
                                            
                                                
                                                     who wish to unite their fractured people. CoupleOfKooks  “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     service, and their ranks swelled. Those who knew of Darkhold thought of it as the headquarters of this new version of the Zhentarim. Membership in the Zhentarim is difficult to assess, but my source told
                                                
                                            
                                                
                                                     creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn’t heard of before. When asked about castle hauntings, the seneschal only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     allows the characters to earn Gideon’s trust. If they can convince him that they are here only to slay demons, he allows them to enter the crypt — and even provides them with the service of one mezzoloth
                                                
                                            
                                                
                                                     Creation table to determine what kind of undead creature is created. Undead Creation    d20 Undead 
     1–4  Skeleton 
   5–7  Zombie 
   8–10  Shadow 
   11–12  Specter 
   13–15  Ghoul 
   16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
                                                
                                            
                                                
                                                     Corellon where a magical replaying of the elven myths of creation is communally experienced. The truth is that the Mysteries of Arvandor is a phenomenon that elves recognize as a summons from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                                
                                                     families of those crippled or killed in service. However, the brothers’ kindness is not matched by their discernment, and the Three Old Toads frequently fall victim to grifters. Several times, these con
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                                
                                                     hosts fundraisers for the families of those crippled or killed in service. However, the brothers’ kindness is not matched by their discernment, and the Three Old Toads frequently fall victim to grifters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (worth 2,500 gp) lays on the moat’s floor. A12. Moradin’s Shrine Frescoes cover two walls of this chamber, one depicting the creation of the dwarves by Moradin, the other a massive battle between orcs and
                                                
                                            
                                                
                                                     power of the horn, the summoned djinni was obligated to complete a single service or task. Torhild tasked the djinni with the daunting task of keeping the palace quarter in good repair – a task he has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
                                                
                                            
                                                
                                                     if the giants accept the offered tribute as permission to enter their territory, they might demand a higher price to pass through it. Usually this “gift” is a service of some kind — a task the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     turn, not both, and can’t take reactions
  Glabrezu A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to
                                                
                                            
                                                
                                                     within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit’s Magic Resistance trait. At any time and for any reason, the quasit can end its service as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     can also be focused on selling and branding a franchise, such as adding manufacturing capabilities, a light-up sign, a customer showroom or service center, and other commercial features. At the DM’s
                                                
                                            
                                                
                                                    . However, they are magical creations similar to those conjured by the unseen servant spell, able to perform all the functions of such a creation and any other functions agreed to by the DM. Spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon master’s domain.
 A black dragon’s malevolent influence might also cause the spontaneous creation of evil shambling mounds that seek out and slay good creatures approaching the dragon’s lair
                                                
                                            
                                                
                                                     an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
                                                
                                            
                                        





