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                        Returning 6 results for 'setting all conceal'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
                                                
                                            
                                                
                                                    , they transform into sea spawn and rejoin their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Aftermath After fleeing Gralhund Villa with the Stone of Golorr, Lady Gralhund’s nimblewright hides the artifact in a secret location in Waterdeep, setting the stage for chapter 4. Even if the bloody
                                                
                                            
                                                
                                                     conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     grapple ends, the sea spawn can’t use this tentacle on another target.
  The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
                                                
                                            
                                                
                                                     their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full transformation in order to keep the secret of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
                                                
                                            
                                                
                                                     denizens — assuming the residents know about the trap and how to avoid setting it off. Accidents can happen, but if a goblin stumbles inside its den and activates an alarm trap, there’s no real harm done. The alarm sounds, the guards arrive, they punish the clumsy goblin, and they reset the trap.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
                                                
                                            
                                                
                                                     rowboat becomes the setting for a swashbuckling adventure. And for some — the youngsters who are said to “have a bit of Brandobaris in them” — that play-acting is the prelude to a life of living as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
 The door is unlocked. Simply opening the door, without making any other
                                                
                                            
                                                
                                                    . Banquet Hall Five unarmed lizardfolk are preparing this area for a feast, setting tables with wood and stone utensils.
 Several long wooden tables are placed end to end in the center of the hall, with
                                                
                                            
                                        





