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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Season
1
Autumn: peace and goodwill, when summerâs harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
                                                
                                            
                                                
                                                    : cheerfulness and celebration, marked by merriment and hope as winterâs sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     adventure. It also introduces the world of the Forgotten Realms, one of the gameâs most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
                                                
                                            
                                                
                                                    Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Resting Unlike in the other two adventure settings, the keep is a safe place to rest and resupply. The characters can freely take Long Rests in the keep. For more on resting, see the D&D Beyond Basic Rules.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    Time of Year If you would like the characters to have the opportunity to find a fruit, begin the adventure a few weeks before either the summer or winter solstice. Apart from making a piece of fruit
                                                
                                            
                                                
                                                     available on the Gulthias Tree, choosing a season provides you with additional details to set the scene, which enhances the adventure. If you choose summer, the hills are lush with growth, though the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventuresâ settings and locations are covered in this book.
                                                
                                            
                                                
                                                    Introduction: Danger to the Multiverse Chris Rahn  The characters are destined to become embroiled in the legendary
 hatred between the lich-god Vecna and the warlord Kas This adventure celebrates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Directions on the Planes Surreal locations like Sigil and the Outlands donât exist on planets with clearly defined cardinal directions. Nevertheless, maps and descriptions throughout this adventure
                                                
                                            
                                                
                                                     refer to north, south, east, and west for ease of use. See Sigil and the Outlands for details on navigating these settings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     these settings and how spelljamming works. The adventure assumes the characters have no prior experience with spelljammingâbut that is about to change! The information in this book is for the DMâs eyes
                                                
                                            
                                                
                                                    Introduction: Wildspace Awaits! This Dungeons & Dragons adventure begins in a world of your choosing, then ventures into Wildspace and the Astral Sea. The characters navigate these environments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     dangerous world, but they too offer opportunities for adventure. Encounters with monsters might seem unlikely within a cityâs walls, but urban settings have their own villains and perils. Evil, after all
                                                
                                            
                                                
                                                    , takes many forms, and urban settings arenât always the safe havens they seem to be. This chapter provides an overview of these three environments plus a few unusual environments, taking you through the process of creating an adventure location, with plenty of random tables to inspire you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    A Book of Books Candlekeep Mysteries is an anthology of adventures written by members of the Dungeons & Dragons community. Each adventure begins with a book that the characters find in Candlekeep, an
                                                
                                            
                                                
                                                     enormous library located on the Sword Coast in the Forgotten Realms setting. If youâre not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     adventure with someone else as your DM, stop reading now. Before running this adventure, review Sigil and the Outlands, which provides overviews of this adventureâs settings. This adventure assumes
                                                
                                            
                                                
                                                    Introduction: Beginning of the End Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     multiverse. In this appendix, we take a look at how you can adapt this adventure to some of the well-known settings for the D&D game, or to your own campaign world.
                                                
                                            
                                                
                                                     of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldnât adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
                                                
                                            
                                                
                                                     confirmation that their torment is real. Body Horror Adventure Sites    d8 Adventure Site 
     1  A derelict ship, buried for mysterious reasons 
   2  A vine-covered, ostensibly abandoned prison 
   3  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&Dâs history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
                                                
                                            
                                                
                                                     settings. Use that information to place it in your campaign or to give you an idea of how to adapt it. These adventures provide the perfect side quest away from your current campaign. If you run published D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters rather than murder them. Victoro and Ammalia rely on their noble status to protect them, and the last thing they want is the City Watch on their doorstep. If you choose the Cassalanters as the villains, the adventure takes place in the summer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
                                                
                                            
                                                
                                                     have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
                                                
                                            
                                                
                                                     have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     provide suggestions for creating monsters; villains; torments for Darklords; settings; adventure sites; and plots evocative of horror stories, films, and games rooted in these genres, along with tables
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus
                                                
                                            
                                                
                                                    , impassable mountains, and belching volcanoes. You can substitute a different jungle setting, changing location names as needed. Alternative D&D settings include the Amedio Jungle of Oerth, the Savage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Using This Book Ghosts of Saltmarsh features seven tales of adventure that take place upon the waves, on brine-battered shores, and in the seaâs deadliest depths. Each of these adventures comes from
                                                
                                            
                                                
                                                     across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Character Advancement You can track experience points or simply allow characters to level up when they reach certain points in the adventure. Ideally, the characters should fall within the desired
                                                
                                            
                                                
                                                    . Fireball 3rd 4. Dragon Season 3rdâ4th 5. Spring Madness 5th or higher 6. Hell of a Summer 5th or higher 7. Maestroâs Fall 5th or higher 8. Winter Wizardry 5th or higher  If you decide to track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     your needs, which has the added benefit of challenging your playersâ expectations. The D&D Settings table describes several established campaign settings.  D&D Settings   Setting Description   Dark Sun
                                                
                                            
                                                
                                                     must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -level characters. Chapter 7 details NPCs, new monsters, and new magic items. Appendix A and appendix B contain new material for players to use in creating their characters for the campaign. Appendix C provides advice for adapting this adventure to other D&D campaign settings.
                                                
                                            
                                                
                                                     can dive right into the main adventure. A party of 1st- or 2nd-level characters should start with the mini-adventure in chapter 6. This chapter provides the background of Elemental Evilâs appearance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     the Material Plane are infinitely diverse, for they reflect the creative imagination of the DMs who set their games there, as well as the players whose heroes adventure there. They include magic
                                                
                                            
                                                
                                                     abandoned. The best-known worlds in the multiverse are the ones that have been published as official campaign settings for the D&D game over the years â Greyhawk, Blackmoor, Dragonlance, the Forgotten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the whole campaign. Why did someone kill the charactersâ mentor, setting them on the path of adventure? Who really controls the Cult of the Red Hand? In this case, the characters might uncover clues to
                                                
                                            
                                                
                                                     kinds of encounters you present. Novels in various D&D settings have explored the mystery genre with a fantasy twist. In particular, Murder in Cormyr (by Chet Williamson), Murder in Halruaa (by Richard S
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the marinersâ guild and accept the contract to make Abbey Isle safe for the construction of a new
                                                
                                            
                                                
                                                     isle, they can return to the marinersâ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
 Abbey Isle offers a perfect adventure site to place just offshore from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
                                                
                                            
                                                
                                                     played host to a vast number of game products, novels, video games, and more, making it one of the most widely visited fantasy settings ever created. The lost portals to the Realms have returned and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from two larger towns: Burle, to the northwest, and Seaton, along the coast to the east.
 Here are suggestions for where you can place this adventure in other campaign settings.
 Eberron. Even to the
                                                
                                            
                                                
                                                    Adventure Summary The adventure is divided into two parts, âThe Haunted Houseâ and âThe Sea Ghost.â âThe Haunted Houseâ likely plays out in the following sequence. The characters arrive in the town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     place. PLACING THE ADVENTURE
 In the original Tomb of Horrors, Gary Gygax suggested six possible, far-flung locations for the adventure in the Greyhawk settingâproof in itself that the tomb is liable
                                                
                                            
                                                
                                                     border of the Duchy of Geoff 
Somewhere in the Vast Swamp south of Sunndi 
On an island beyond the realm of the Sea Barons  Other settings offer choices that are just as varied.
 Dragonlance. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     questing knightsâ
 Yet how the wind revives us here!
 âArthur Rimbaud
 This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
                                                
                                            
                                                
                                                     Tree, which sprouted from a wooden stake that was used to slay an ancient vampire. A perfect, ruby-red apple ripens on the Gulthias Tree at the summer solstice, and the tree produces a single albino
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Summer Is Coming Slaying Auril or her roc prevents the Frostmaiden from casting her nightly spell, ending her everlasting winter. The characters can also counteract the Frostmaidenâs everlasting
                                                
                                            
                                                
                                                     mantle of speaker in one or more communities, replacing leaders who were killed during the adventure. If he survived, Speaker Naerth Maxildanarr of Targos opposes the charactersâ political ascendance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Cold Open Before beginning the adventure, give your players a chance to decide how their characters wound up in Icewind Dale, what their relationships are to one another, and what circumstances
                                                
                                            
                                                
                                                    , not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winterâs wrath. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     suggestions for where you can place this adventure in other campaign settings.
 Eberron. The appearance of lizardfolk near Saltmarsh in the Basura Swamp endangers the townâs access to profitable
                                                
                                            
                                                
                                                    Adventure Summary The adventure likely unfolds in the following way. The characters meet with the Saltmarsh Town Council, which hires them to investigate the lizardfolk lair. By sea or by land, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ADVENTURE
 Here are suggestions for where you can place this adventure in particular campaign settings.
 Eberron. Built by Aundair during the Last War, the fort on Firewatch Island once guarded the
                                                
                                            
                                                
                                                    Adventure Summary The adventure begins with the characters traveling along the coast and arriving in the nearby village of Uskarn, they learn that the villagers are concerned about the hermitage that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
                                                
                                            
                                                
                                                     D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     can secure gear and guides before leaving the city. Syndra Silvane is too weak to accompany them or provide any additional support. If you are running this adventure in a homebrew D&D setting, you can
                                                
                                            
                                                
                                                     launching point for the partyâs jungle expedition. Examples from other settings include the city of Sasserine on the edge of the Oerthâs Amedio Jungle, the city of Slagovich near the Savage Coast of Mystara, and the city of Stormreach on Eberronâs continent of Xenâdrik.
                                                
                                            
                                        






