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Returning 6 results for 'settling some adventure'.
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sitting some adventure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the godâs champions might involve themselves in. Karametraâs Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to better fit the story you want to create with your players. HAVE WE BEEN HERE BEFORE?
The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possessions. He is very grateful to the characters if they rescue him and eager to accompany them for the rest of the adventure (after which he returns to his tribe). He and his giant eel were captured by
suitable opponent can be found for him to fight in the arena. He has been stripped of his possessions. He is more than willing to go along with the characters on their adventure, then returns to his own






