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Returning 35 results for 'shake casting'.
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Spells
Player’s Handbook
save against this casting of the spell.
Asleep. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake.
Panicked. The
Eyebite
Legacy
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Spells
Basic Rules (2014)
it has succeeded on a saving throw against this casting of eyebite.
Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper
spells
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. Roll the Hit Point Die expended to cast the spell plus 2d12;{"diceNotation":"2d12", "rollType":"roll
if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect. A creature woken early from this spell gains 1 Exhaustion level.
Creatures that don
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hypnotic Pattern 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration
spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hypnotic Pattern Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S, M (a pinch of confetti)
Duration: Concentration, up to 1 minute
You
or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hypnotic Pattern 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration
spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Catnap 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice
that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Asleep. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Asleep. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hypnotic Pattern Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S, M (a pinch of confetti)
Duration: Concentration, up to 1 minute
You
or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hypnotic Pattern 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration
spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Catnap 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice
that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hypnotic Pattern 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration
spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hypnotic Pattern Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S, M (a pinch of confetti)
Duration: Concentration, up to 1 minute
You
or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Asleep. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
each of your turns until the spell ends, you can take a Magic action to target another creature but can’t target a creature again if it has succeeded on a save against this casting of the spell. Asleep
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Asleep. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
each of your turns until the spell ends, you can take a Magic action to target another creature but can’t target a creature again if it has succeeded on a save against this casting of the spell. Asleep
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
each of your turns until the spell ends, you can take a Magic action to target another creature but can’t target a creature again if it has succeeded on a save against this casting of the spell. Asleep
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma
or casts a spell, or until its concentration ends (as if casting a spell). Any equipment the sprite wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma
or casts a spell, or until its concentration ends (as if casting a spell). Any equipment the sprite wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
order, not the participant who rolled the die. Characters can create their own complications to shake off pursuers or slow their quarry (for example, casting the Web spell in a narrow alleyway
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
succeed on a Wisdom saving throw or have the Unconscious condition for 10 minutes. A creature awakens if it takes damage or if someone takes an action to shake it awake. Stunning. Each target must succeed on a Wisdom saving throw or have the Stunned condition for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Symbol 7th-level abjuration Casting Time: 1 minute Range: Touch Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell
to shake or slap it awake. Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.