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                        Returning 35 results for 'shaped all connected'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic power manifests visibly in the gem-like
                                                
                                            
                                                
                                                     intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected Creatures
Topaz dragons rarely tolerate any
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic power manifests
                                                
                                            
                                                
                                                     destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected Creatures
Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragonâs psionic
                                                
                                            
                                                
                                                     intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
                                                
                                            
                                                
                                                    .
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
                                                
                                            
                                                
                                                     metal bosses adorn the armor in seemingly random fashion. On the back of the armorâs left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hazardous and you remain in good standing with your temple.
BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY
Youâre tightly connected with the religious community of Baldurâs Gate
                                                
                                            
                                                
                                                     cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
 
Suggested Characteristics
Acolytes are shaped by their experience in temples
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     consists of two chambers connected by a short, 10-foot-high hallway. Vlonwelv meets with her captains in the council room to the west and entertains guests in the parlor to the east. If Vlonwelv is here
                                                
                                            
                                                
                                                     Orlezziirâ). Council Room. The room to the west contains a large spider-shaped table of sculpted stone. No chairs are present, since Vlonwelv expects her captains to stand as they deliver their briefings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
                                                
                                            
                                                
                                                     two hundred years, the people of Atagua have thrived, peacefully trading among diverse outposts connected by the Grassroadsâa system of walkways elevated to protect from floods, fires, and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering the demiplane can be as simple as moving through a portal or passing through a wall of mist. Demiplane
                                                
                                            
                                                
                                                     Adventures Demiplanes are limited realities shaped according to the will of whoever created them. Adventures in demiplanes might let characters explore how they would shape reality to suit their desires and ideals, or confront distortions of reality crafted by villains.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    14. Main Laboratory (North) Depending on how they move through this area, the characters might see into area 16 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     kind, connected by silver wires to other tables holding stoic-looking lizardfolk. More silver wires connect the tables to a complex control panel standing between them.
 The experiment underway in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     space is filled with creatures strapped down to tables or chained to the floor, all attended to by lizardfolk workers. In this west wing of the lab, two owlbears are chained to the floor, connected by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     ambitious traders of Sembia, that nationâs oddly shaped coins can be found throughout FaerĂ»n. In Sembia, square iron steelpence replace copper coins. Triangular silver pieces are ravens, diamond-shaped
                                                
                                            
                                                
                                                     of cargo at once. The coin is worth 50 gp in Waterdeep and 30 gp elsewhere. The northern city of Silverymoon mints a crescent-shaped, shining blue coin called an electrum moon, worth 1 gp in that city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
                                                
                                            
                                                
                                                     use this motif, itâs important to develop the story in conjunction with the players whose characters are connected to the villain â either establishing crucial details ahead of time, or developing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     its wheels have fancy gold trim. A brass lantern hangs from each corner, and red drapes cover a tombstone-shaped window on each side. A steel padlock secures the back door, hanging from which is a
                                                
                                            
                                                
                                                     looped around it, and the wire is connected to a flask of alchemistâs fire hanging from the wagonâs ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     connected to the rest of the crawlway have no clear means of escape. The tunnel is airtight. A single creature consumes the available air supply in 24 hours, with multiple creatures dividing that time up
                                                
                                            
                                                
                                                     for more information on this weapon), a dungeoneerâs pack, a pouch containing 8 gp, an ivory back scratcher shaped like a dinosaur claw (25 gp), a holy symbol of Bahamut (25 gp), and a red crystal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Grell Bizarre Hunter That Travels between Worlds Habitat: Underdark; Treasure: None Domenico Cava  With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths
                                                
                                            
                                                
                                                     connected to ravenous alien beings and serve as their feeding appendages. 5 Vestiges of an ancient evil that will return if grells collectively consume enough creatures. 6 Without souls, but convinced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the
                                                
                                            
                                                
                                                     stands atop a constructed, funnel-shaped hill called a motte. The rocky slopes of the motte are covered with loose shale, and scaling these slopes without climbing gear requires a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See âFinding Quillâ later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
                                                
                                            
                                                
                                                     Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     orderly, split into two levels connected by a ramp made from zurkhwood planks. The upper level contains a fully furnished laboratory, while the lower level has two bunk beds. The wall of the lower level
                                                
                                            
                                                
                                                     laboratory contains a work table, a desk, a case of shelves lined with vials, and a dome-shaped oven. All furnishings are made of zurkhwood except the oven, which is made of stone. The lower level is 10 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     staff. The statues used to have magical wards on them, but these protections faded long ago. P2. Upside-Down Corridor The upside-down stairs at the east end of this frost-filled corridor once connected to
                                                
                                            
                                                
                                                     includes sketches of such devices. Mysteries of the Phaerimm. This book sheds light on the phaerimmâtelepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdarkâand includes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamberâs center.
 No one in the fire cult knows of
                                                
                                            
                                                
                                                    -Besil, they begin mounting expeditions. However, the Cult of the Eternal Flame will not relinquish its lair without a fight. E5. Crumbling Barricades This partially collapsed chamber is L-shaped. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , but they donât share this with the characters.) Brain Monster. A hulking, brain-shaped creature roams the area on the other side of the Briny Maze, just past some dead duergar and spiderwebs. Maze
                                                
                                            
                                                
                                                     and floor of this nook. An enormous creature shaped like a brain sits in a puddle of goo while four fleshy nuggets bounce nearby.
 The encephalon cluster that hunts this region of the Briny Maze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Temple The following areas correspond to the labels on map 6.2. The temple is connected to Cassalanter Villa by a staircase that connects with area A1. Also, an underground stream (area
                                                
                                            
                                                
                                                     casks of wine used for cult celebrations. Each wardrobe contains five complete outfits of cult regalia sized for adult humans: red robes, devil masks, and wooden amulets shaped in the symbol of Asmodeus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to which theyâre attached. Any creature that touches one of these paintings is magically transported to its extradimensional spaceâa cube-shaped stone chamber 30 feet on a side. A creature can resist
                                                
                                            
                                                
                                                     that extradimensional chamber disappears, leaving a bare stone wall. If all four paintings are damaged, the paintingsâ extradimensional chambers remain connected to one another, but not to the manor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enemy moves to a location the goblins canât see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
                                                
                                            
                                                
                                                    -shaped head. This humanoid contraption is attached to an arrangement of ropes and pulleys that make it look like a giant marionette.
 When announcements or rallying cries need to be made, the top of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     from the ramp connecting to the northern section of this roof, a stone bridge leads to a caved-in tunnel. It once connected to what is now the dragonâs den (area H10). Rubble obstructs the tunnel. As a
                                                
                                            
                                                
                                                     traitorous plans. H10: Anthraduskâs Den This area can be accessed from the upper level of the sanctum (area H15). It once connected to the genieâs tower (area H9c). Massive crystal formations fill this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
                                                
                                            
                                                
                                                    , and goblins forced to serve the characters are quick to betray them when the characters no longer have the upper hand. 26. Ducal Quarters This T-shaped hallway has doors to the north and south. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     locked; the other doors are unlocked. G15: L-Shaped Hall Wooden doors line the walls of this L-shaped hallway.
 Closets. The two small rooms to the north are closets behind unlocked doors. One stores
                                                
                                            
                                                
                                                     days and quickly angers if disturbed. Characters who threaten Thyval or use magic to coerce him can pry the following information out of him: Guildmaster Dusk is hosting an unscrupulous, well-connected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors.  View Player Version X1. Staircase of Eyes Characters are
                                                
                                            
                                                
                                                     15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     L-shaped hallway turned to ash as the armory (area S15) tore itself free of the castle, leaving a gaping hole. Guards. Three ashen veterans (see the âAshen Creaturesâ sidebar) guard this hall and are
                                                
                                            
                                                
                                                     Figurines. The six figurines are floating because they are subject to the tug of the void (see âCastle Featuresâ). The figurines are shaped like tiny humans but lack fine features to distinguish them from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of Gorm. On the desk lies a wooden holy symbol shaped like a lightning bolt. The hobgoblin is an explorer who died weeks ago after the bees in area B5 swarmed her. A character who examines the body and
                                                
                                            
                                                
                                                     wooden candlesticks, an offering bowl, and a holy symbol shaped like an eye. A mangled human corpse slumps against the altar.
 The corpse is a thief who sought to plunder the ziggurat but fell to one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ), Morgurâs Mound stands in the Crags and is named after Uthgarâs brother. The mound (see map 3.7) is shaped like a long-necked, wingless dragon â the Uthgardt impression of a thunderbeast. A ridge of
                                                
                                            
                                                
                                                     the Evermoors thwart efforts to rebuild it. The town stood on the east side of the Surbrin River, enclosed within a circular wall festooned with ballistae and catapults, and connected by a fortified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
 Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
                                                
                                            
                                                
                                                     here. It is 10 feet tall and shaped to resemble an armored dwarf. Even hundreds of years after it repelled the mind flayer attack, the golem remains vigilant. It pursues foes who flee into areas P6
                                                
                                            
                                        






