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Returning 35 results for 'shard check'.
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Magic Items
Dungeon Master’s Guide (2024)
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the
a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Magic Items
Keys from the Golden Vault
’s curse causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn’t cost the hag extra
moment.Multiattack. The hag makes two Slam or Frost Shard attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 10 (2d8
Dark Shard Amulet
Legacy
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Magic Items
Xanathar's Guide to Everything
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can
Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest. Conceptopolis Dancing Sword (Longsword), Dagger of Venom, Dark Shard Amulet, Decanter of Endless Water
Dark Shard Amulet Wondrous Item, Common (Requires Attunement by a Warlock) This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attunement ends. Planar Tunnels. A creature attuned to the shard can navigate the tunnels within the iceberg to reach any desired destination in 1 hour without making an ability check. The creature is also
Howling Iceberg Magic The tunnels in the Howling Iceberg twist deeper than should be possible. A creature exploring the tunnels can make a DC 20 Wisdom (Perception or Survival) check after each hour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest. Conceptopolis Dancing Sword (Longsword), Dagger of Venom, Dark Shard Amulet, Decanter of Endless Water
Dark Shard Amulet Wondrous Item, Common (Requires Attunement by a Warlock) This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is touched, and it clears a minute later. A detect magic spell reveals the shard emanates an aura of enchantment magic. A character who succeeds on a DC 20 Intelligence (Arcana) check realizes the
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is touched, and it clears a minute later. A detect magic spell reveals the shard emanates an aura of enchantment magic. A character who succeeds on a DC 20 Intelligence (Arcana) check realizes the
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as this misfortune
Shard Description The shard of Xeluan is described below. Characters don’t become aware of the shard’s curse until it comes into play. Shard of Xeluan Shard of Xeluan Wondrous Item, Rare (Requires
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attunement ends. Planar Tunnels. A creature attuned to the shard can navigate the tunnels within the iceberg to reach any desired destination in 1 hour without making an ability check. The creature is also
Howling Iceberg Magic The tunnels in the Howling Iceberg twist deeper than should be possible. A creature exploring the tunnels can make a DC 20 Wisdom (Perception or Survival) check after each hour
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as this misfortune
Shard Description The shard of Xeluan is described below. Characters don’t become aware of the shard’s curse until it comes into play. Shard of Xeluan Shard of Xeluan Wondrous Item, Rare (Requires
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock
must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock
must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
wears a silvery gown embroidered with crystalline ferns and carnelian holly berries. It proudly shows off the shard solitaire it’s wearing to guests. Any character who observes the simulacrum for 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Stealing the Necklace As an action, a character can try to steal the shard solitaire necklace with a successful DC 20 Dexterity (Sleight of Hand) check, or a character can use a suggestion spell or
shard solitaire. The simulacrum doesn’t care about collateral damage to Paliset Hall, its staff, or its guests. The instant the necklace becomes separated from the simulacrum, the necklace teleports to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
wears a silvery gown embroidered with crystalline ferns and carnelian holly berries. It proudly shows off the shard solitaire it’s wearing to guests. Any character who observes the simulacrum for 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Well The well the goblins vandalized is located behind Barthen’s Provisions. Years ago, the well was built using material scavenged from the nearby area—including an obelisk shard, which
was used as the drum for the well’s winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character who succeeds on a DC 14 Intelligence (Arcana or Religion) check recognizes the shard as an ostraka, a shard from a clay funerary mask, which is used as currency in the Underworld. On it is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Stealing the Necklace As an action, a character can try to steal the shard solitaire necklace with a successful DC 20 Dexterity (Sleight of Hand) check, or a character can use a suggestion spell or
shard solitaire. The simulacrum doesn’t care about collateral damage to Paliset Hall, its staff, or its guests. The instant the necklace becomes separated from the simulacrum, the necklace teleports to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character who succeeds on a DC 14 Intelligence (Arcana or Religion) check recognizes the shard as an ostraka, a shard from a clay funerary mask, which is used as currency in the Underworld. On it is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Well The well the goblins vandalized is located behind Barthen’s Provisions. Years ago, the well was built using material scavenged from the nearby area—including an obelisk shard, which
was used as the drum for the well’s winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Miner’s Exchange During initial construction of the Miner’s Exchange, the miners of Phandalin embedded a sparkling shard of obsidian into the building’s ceremonial cornerstone. Unbeknownst to them
, this shard is part of the obelisk the Sawplee goblins seek. A few days ago, goblins used crude mining supplies stolen from the Miner’s Exchange to hack the shard from the cornerstone, damaging the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
talk to someone. Any character who asks Oak a question about Zorhanna, Eliphas, or the shard solitaire necklace can make a DC 12 Charisma (Persuasion) check. If the check is successful, Oak provides
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
talk to someone. Any character who asks Oak a question about Zorhanna, Eliphas, or the shard solitaire necklace can make a DC 12 Charisma (Persuasion) check. If the check is successful, Oak provides
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Miner’s Exchange During initial construction of the Miner’s Exchange, the miners of Phandalin embedded a sparkling shard of obsidian into the building’s ceremonial cornerstone. Unbeknownst to them
, this shard is part of the obelisk the Sawplee goblins seek. A few days ago, goblins used crude mining supplies stolen from the Miner’s Exchange to hack the shard from the cornerstone, damaging the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrine’s archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
damaged the Shrine of Luck
when they removed the obelisk shard
from the pinnacle of the arch Sister Garaele. Sister Garaele returned to Phandalin from a Harper mission a few hours after the shrine was
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrine’s archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
damaged the Shrine of Luck
when they removed the obelisk shard
from the pinnacle of the arch Sister Garaele. Sister Garaele returned to Phandalin from a Harper mission a few hours after the shrine was
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for 10 feet. A detect magic spell reveals it emanates an aura of transmutation magic. A character who inspects the Spawning Shard and succeeds on a DC 18 Intelligence (Arcana) check determines the
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for 10 feet. A detect magic spell reveals it emanates an aura of transmutation magic. A character who inspects the Spawning Shard and succeeds on a DC 18 Intelligence (Arcana) check determines the
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
a DC 20 Charisma (Persuasion or Intimidation) check to persuade the elemental to cooperate or demand its obedience. On a successful check, the elemental obeys the character for 1 minute. The dominate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
a DC 20 Charisma (Persuasion or Intimidation) check to persuade the elemental to cooperate or demand its obedience. On a successful check, the elemental obeys the character for 1 minute. The dominate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a