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                        Returning 35 results for 'shared such adventure'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        share such adventurers
                                    
                                
                                    
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                                        share such adventure
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations
                                                
                                            
                                                
                                                     disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To experience a thing is to truly understand it
                                                
                                            
                                                
                                                     used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                    )
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                                
                                                     Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Season
1
Autumn: peace and goodwill, when summerâs harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
                                                
                                            
                                                
                                                     meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
                                                
                                            
                                                
                                                     end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     continuous, with each play session comprising a complete adventure. The largest shared campaigns are administered by the D&D Adventurers League and overseen by Wizards of the Coast. You can also
                                                
                                            
                                                
                                                    Appendix A: Shared Campaigns Coordinating a regular schedule of D&D game sessions, to keep a campaign active and vibrant, can be a challenge. If the campaignâs only Dungeon Master or enough players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     indicates the locations of places described later in this adventure or the adventures that follow. A player-friendly version of the map is also included with this adventure. It can be shared freely with the
                                                
                                            
                                                
                                                    Adjusting Encounters This adventure contains advice for adjusting encounters based on the number of characters in the party. You are empowered to modify the number of enemies in an encounter and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     later in this adventure. A player-friendly version of the map is also included with this adventure. It can be shared freely with the players as their characters explore the region.
 Geographical
                                                
                                            
                                                
                                                    Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks are stalwart companions who can perform tasks both in and out of combat, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Adventure Duration Every adventure in a shared campaign begins and ends in the same play session. (If a group of participants wants to take longer to finish and all are willing to do so, they can
                                                
                                            
                                                
                                                     exceed the time limit.) A session or an event canât end with the adventure unfinished, since thereâs no way to guarantee that the same players and DM will be available for the next session. Typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Designing Adventures Designing adventures for a shared campaign involves a different set of considerations than designing for a standard group of players. Most important, the adventure must be timed
                                                
                                            
                                                
                                                     to conclude when the session is scheduled to end. You also need to balance combat encounters for a range of levels, since a wide range of characters might be experiencing the adventure at the same time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     indicates the locations of places described later in this adventure. A player-friendly version of the map is also included with this adventure. It can be shared freely with the players as their characters
                                                
                                            
                                                
                                                    Adjusting Encounters This adventure contains advice for adjusting encounters based on the number of characters in the party. You are empowered to modify the number of enemies in an encounter and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Variant Rules A shared campaign might use some variant rules to handle certain aspects of the game. The Adventurers League, for instance, has variant systems for gaining levels and acquiring treasure
                                                
                                            
                                                
                                                    . These âhouse rules,â presented below, serve as a sort of common language, ensuring that the rewards all characters receive are equivalent no matter what kind of adventure a character experienced.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Character Advancement In a shared campaign, characters gain levels not by accumulating experience points but by reaching experience checkpoints. This system rewards every character (and player) for
                                                
                                            
                                                
                                                     taking part in a play session. A character reaches 1 checkpoint for each hour an adventure is designed to last. Note that the award is based on the adventureâs projected playing time, rather than the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Using the Poster Map Sigil and the Outlands contains a fold-out, double-sided poster map intended to be shared with the players at certain points in the adventure. One side of the poster map depicts
                                                
                                            
                                                
                                                     the scope of traditional cartographic methods. Nevertheless, the location of places relative to one another prove useful as characters navigate these surreal locales. The adventure tells you when to show these maps to your players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     time and space, from the first adventurers who forayed into the gloom more than 50 years ago to players beginning their first adventure now. Dragon Delves is a celebration of this shared tradition. Each
                                                
                                            
                                                
                                                     good dragons, as well as navigating more complicated moral dilemmas. The dungeons where the dragons make their lairs range from cavern complexes to ruined cities and more. Where there are dragons in dungeons, thereâs always adventure!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     be shared with the players. It depicts the continent of Ansalon on the world of Krynn. While this adventure takes place on only one small part of this map, the lands depicted here are referenced
                                                
                                            
                                                
                                                     throughout this book. Players can use this map to gain context for the adventure and to determine what lands are important to their characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Individual Treasure In a shared campaign, each character receives a fixed number of gold pieces upon gaining a new level. (This gain represents the treasure a character might find in a standard
                                                
                                            
                                                
                                                     adventure.) As an additional benefit, characters are not required to put out gold to maintain a lifestyle. Instead, each character begins with a modest lifestyle, which improves as the character attains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Character Incarnations In this adventure, each character has not just a single form, but three incarnations. These incarnations share the same level and advance at the same time, but they can
                                                
                                            
                                                
                                                    : Surprise Incarnations. If you want players to discover their charactersâ incarnations at the same time their characters do, have them create one character at the start of the adventure. During the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
                                                
                                            
                                                
                                                     characterâs backstory or a DM looking for an intriguing place to set an adventure. Chapter 3 focuses on Sharn, the City of Towers. Sharn is one of the wonders of Khorvaire, and a source of endless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     those cards. All manner of mysterious beings consider a spirit boardâs use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
                                                
                                            
                                                
                                                     bookâs appendix provides a depiction of a spirit board to use in your adventures, while a planchette to be used with it appears here. The adventure âThe House of Lamentâ later in this chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     adventure: You stand in a tastefully appointed study with nautical decor. The governor, an human woman with iron-gray hair, stares pensively into the fireplace. After a polite offer of refreshment, she
                                                
                                            
                                                
                                                     in local legends of oracular voices and granted wishes. In their shared grief, the families have settled their differences and resolved to do all in their power to rescue the missing couple. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    , player-friendly version of the map is included with this adventure. The poster map of the Sword Coast can be shared freely with the players as their characters explore the region. Geographical locations
                                                
                                            
                                                
                                                    Map of the Sword Coast The map below shows a region of the Forgotten Realms called the Sword Coast. This is a place of adventure, where daring souls delve into ancient strongholds and explore the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     for that adventure. Creating an Item List The DMs of the shared campaign should work together to compile a list of magic items that players can purchase. The magic item tables in chapter 2 of this
                                                
                                            
                                                
                                                     tier 2 adventure. 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure. As with the variant rules for gaining levels, this award is based on the adventureâs projected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
                                                
                                            
                                                
                                                     shared glimpses of the Realms in the pages of Dragon magazine, giving D&D players their first tales from the wizard Elminster, the old sage of Shadowdale, who occasionally found his way through a portal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
                                                
                                            
                                                
                                                     charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See âManipulating Timeâ below for more information. All damage dealt to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     appropriate to your campaignâs setting or deities unique to Godsbreath. Shared Stories Stories are the glue that binds Godsbreath together, tying its people to their ancestors who helped shape this land and
                                                
                                            
                                                
                                                     are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
                                                
                                            
                                                
                                                     explore more of the coast of the Azure Sea. Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Each adventure notes where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Using the Maps This book contains a fold-out, double-sided poster map and several interior maps. These elements are further described in the sections that follow. Poster Map The adventure lets you
                                                
                                            
                                                
                                                     Hither, Thither, and Yon. Lodged between them is the Palace of Heartâs Desireâthe home of Prismeerâs archfey ruler, Zybilna. This side of the map is meant to be shared with the players once the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     shared sense of purpose. Happenstance. Someone puts out a call for adventurers to complete a quest, and the characters answer the call. Alternatively, all the characters could meet by accident, only to
                                                
                                            
                                                
                                                     trust. This shared acquaintance could serve as a patron for the partyâperhaps a representative of an organization (an academy, a criminal syndicate, a guild, a military force, or a religious order), a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the charactersâ actions. The DM plays monsters. The DM plays the monsters
                                                
                                            
                                                
                                                     start up a game often ends up being the DM by default, but that doesnât have to be the case. Although the DM controls the monsters and villains in the adventure, the relationship between the players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Faerie Dragon Adventures The Faerie Dragon Adventure Hooks table offers suggestions for stories and adventures involving faerie dragons. Faerie Dragon Adventure Hooks    d8 Adventure Hook 
     1  A
                                                
                                            
                                                
                                                     they meet as they travel together, but the dragonâs interpretation of their âshared faithâ is extremely eccentric. 
   10  A faerie dragon has intimidated a gang of goblins and now forces the goblins to follow an increasingly bizarre set of rules.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
                                                
                                            
                                                
                                                     like more vital inhabitants of a wider world, while nuances of dragons and other can creatures aid in bringing these terrors to life. These pages might also be shared with players as you see fit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
                                                
                                            
                                                
                                                     like more vital inhabitants of a wider world, while nuances of dragons and other can creatures aid in bringing these terrors to life. These pages might also be shared with players as you see fit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     playersâ interface to the D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the charactersâ actions. The DM is a roleplayer. The DM
                                                
                                            
                                                
                                                     plays the monsters and villains in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays the parts of all the other characters who the adventurers meet, including
                                                
                                            
                                        






