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                        Returning 4 results for 'shatter all charge'.
                    
                
                        
                            
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                                        shifter all change
                                    
                                
                                    
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                                        shatters all charge
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
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Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     manifested secret. Meanwhile, the same or a different character must do one of the following: Expend 1 charge of the Rod of Seven Parts Expend a spell slot of 7th level or higher As soon as the charge
                                                
                                            
                                                
                                                     no longer reflects images of the unreality, and after 50 feet, the tunnel terminates at a featureless, obsidian wall. After all three unrealities are dismantled, the crystals in area E1 shatter, clearing the way to the Cave of Shattered Reflection, which is described later in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
                                                
                                            
                                                
                                                     thieves from taking the cauldron or hiding it. If they so desire, the characters can use Warduke’s flame tongue sword to shatter the cauldron, then do whatever they want with the fragments. Between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , seeking to slay it. If the duplicate dies, it and all its equipment shatter into mirror shards. If the duplicate fails to slay the creature within 1 hour, the duplicate vanishes.  Psychic Resonance In an
                                                
                                            
                                                
                                                     effect. The spell slot, charge, or feature use that powered the spell is wasted. 91–95 During the next 24 hours, the first time a creature in the region targets another creature with a spell, the
                                                
                                            
                                        






