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                        Returning 24 results for 'shatter all cover'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy wereÂpanthers support the Darklord
                                                
                                            
                                                
                                                     built. Every shivering leaf and every creatureâs eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
                                                
                                            
                                                
                                                     entrance. Barring the charactersâ intervention, the duergar use their weapons to shatter the chardalyn figurehead in area T6. The guards in area T17 interrupt the duergar but are no match for them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     tiers and cover the floor of the middle tier to a depth of about 2 feet. The water will slowly drain out of four small drains in the corners of the bottom tier, but it will take a good three hours to do
                                                
                                            
                                                
                                                     device in the wall is triggered that will shatter the glass walls in this area in 1d6 rounds. The safe contains 6,000 sp and one piece of jewelry worth 3,000 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force  Eldritch Cannon 3rd-level Artillerist feature  Human Artillerist with Eldritch Cannon Youâve learned
                                                
                                            
                                                
                                                     Position 15th-level Artillerist feature Youâre a master at forming well-defended emplacements using your Eldritch Cannon: You and your allies have half cover while within 10 feet of a cannon you create with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enormous club thatâs primarily used for bashing doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and
                                                
                                            
                                                
                                                    . Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.
 Actions
 Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     scorching ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force  Eldritch Cannon At 3rd level, you learn how to create a magical cannon. Using woodcarverâs
                                                
                                            
                                                
                                                     using Eldritch Cannon: You and your allies have half cover while within 10 feet of a cannon you create with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    S15. Madhouse This lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Before he set out
                                                
                                            
                                                
                                                     room contains a fort made out of piled bits of shattered furniture and torn draperies. From within the fort, you hear a mischievous cackle. Two mongrelfolk live in the âfortâ but refuse to come out unless baited with food. While hidden under the wreckage, they have three-quarters cover.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    .  Armorer Spells   Artificer Level Spell   3rd magic missile, thunderwave 5th mirror image, shatter 9th hypnotic pattern, lightning bolt 13th fire shield, greater invisibility 17th passwall, wall of
                                                
                                            
                                                
                                                     you. You can use the arcane armor as a spellcasting focus for your artificer spells. The armor attaches to you and canât be removed against your will. It also expands to cover your entire body, although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    -foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
                                                
                                            
                                                
                                                     prepared.
  Circle of the Sea Spells    Druid Level Prepared Spells 
     3  Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave 
   5  Lightning Bolt, Water Breathing 
   7  Control Water, Ice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Joster whoâs allowed to enter this area. Dark curtains cover the windows of this room, which looks like it might have been a chapel, though most of the decor is gone, leaving empty niches and pedestals. A
                                                
                                            
                                                
                                                     triggering the glyph. When the glyph triggers, each creature in a 10-foot-radius sphere centered on the suit of armor suffers the effect of a shatter spell (save DC 14). The spell also causes the suit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     forged an unholy pact with the demon lord Orcus. He and his crew never left survivors of their attacks, and his ship, Tammeraut, was the scourge of the seas. 23. Roof Heavy, overlapping slate tiles cover
                                                
                                            
                                                
                                                     the roof of the hermitage. In many spots, the mortar holding the tiles in place has crumbled, and the slates have slid off to shatter on the ground below. The roof is patched with thatching in those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     submerged in quicksand has Total Cover and the Blinded condition and risks suffocation. A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding
                                                
                                            
                                                
                                                     through the Lower Planes. Tasting or touching its waters can shatter a creatureâs intellect and personality, as well as strip away its memories. Certain Fiends are immune to the riverâs effects. Unless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of two flumphs on the cover, their tendrils entwined. The cover is a false one, wrapping around a tome bound in dragon hide â a disguised spellbook that contains the following wizard spells: arcane
                                                
                                            
                                                
                                                     pushed or pulled around. Casting dispel magic on the statue while itâs floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     west walls here. There appear to be no intact bottles left in the racks and shattered bottles cover the floor.
 Against the east wall, at the foot of the stairs, rest two large metal storage bins that
                                                
                                            
                                                
                                                    . Examining the table closely reveals a concealed drawer that contains the spellbook the alchemist used when he was alive. The bookâs contents include dancing lights, comprehend languages, Tenserâs floating disk, and shatter. The chemical apparatus on the bench is worth 20 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
                                                
                                            
                                                
                                                     making up the door and wall is magically reinforced. The lock can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check using thievesâ tools. A character can also shatter a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     scrivenerâs mark must extinguish the candles, whereupon Nintra turns to ash, as does The Scrivenerâs Tale in Candlekeep. The panes of shadow glass lose their magic when Nintra is destroyed and shatter
                                                
                                            
                                                
                                                     functions as an Ioun stone (awareness). The books in the library amount to nearly ten thousand volumes and cover a host of subjects including arcana, history, and nature. If the characters want to sell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     would take a successful DC 30 Strength check, prolonged heating, or half a dozen shatter spells. Such attempts also likely attract the attention of nearby skum. D7. Bow Pool The air in this
                                                
                                            
                                                
                                                     Abyssal and Infernal. It contains nonmagical prayers to Tharizdun, and a folded scrap of parchment tucked inside the front cover with a note written in Infernal: This book contains all the invocations and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     rot disease (see the Dungeon Masterâs Guide) from minute parasites. 66â70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
                                                
                                            
                                                
                                                    , seeking to slay it. If the duplicate dies, it and all its equipment shatter into mirror shards. If the duplicate fails to slay the creature within 1 hour, the duplicate vanishes.  Psychic Resonance In an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stand, causing it to shatter on the floor. Reducing a tablet to 0 hit points also shatters it. Shattering a tablet releases a hostile spirit of elemental air (use the invisible stalker stat block
                                                
                                            
                                                
                                                    . Chunks of broken ice cover the floor.
 Characters who examine the broken ice on the floor can see that they are fragments of three lifelike human ice sculpturesâthe remains of unworthy devotees who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     Enlarge ability in the next round, taking cover behind two of the pillars before wading into melee. Meanwhile, Ghared remains invisible and maneuvers to make a sneak attack, then enlarges herself
                                                
                                            
                                                
                                                     level (4 slots): color spray, shield, silent image
 2nd level (2 slots): hold person, shatter
 Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     spellcasting ability (save DC 15):
 At will: light, minor illusion, prestidigitation
 2/day each: detect magic, fog cloud
 1/day each: phantasmal force, shatter
 If the characters reveal who they are
                                                
                                            
                                                
                                                     white cover and a crystal ball in a gilded stand.
 The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     chilled the water enough to create a thin crust of ice. G23: Killing Hall Narrow slits line the west side of this twisting hall.
 The arrow slits provide three-quarters cover to creatures in area G24
                                                
                                            
                                                
                                                     your body and shatter your sanity!â Qunbraxel Medium Aberration (Mind Flayer, Warlock), Lawful Evil
 Armor Class 12 (15 with mage armor)
 Hit Points 112 (15d8 + 45)
 Speed 30 ft.
  STR
 11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and canât collide with creatures on it, nor can
                                                
                                            
                                                
                                                     effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     council meet in this large chamber, but the place is now empty. A long table near the center of the room has five great chairs around it. Hides cover parts of the polished black floor. Rude tapestries
                                                
                                            
                                                
                                                    ) poison damage on a failed save, or half as much damage on a successful one). The arrows strike the south wall and shatter if they miss interposing creatures. The holes for the arrows are sealed with a
                                                
                                            
                                        






