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                        Returning 5 results for 'shelter all consumed'.
                    
                
                        
                            
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                                        shifter all consume
                                    
                                
                                    
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                                        shifter all consumed
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     provide shelter for brigands or are haunted by the restless spirits of those who died in anguish. This damage reached far beyond the front lines. Magic-fueled weapons, aerial cavalry, and guerrilla
                                                
                                            
                                                
                                                     destruction. Cyrans are a people without a homeland, seeking shelter and sustenance in the lands of their former enemies. Many Cyran refugees are former soldiers who were fighting in enemy territory when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     following: A fiercely burning homestead is nestled in a small valley slightly below your position at the top of the ridge. The barn is a smoking ruin and the house is half consumed by fire. Panicked
                                                
                                            
                                                
                                                     shelter for the night. They had heard about other homesteaders gathering at the Dellmon Ranch to defend against the raiding parties and would like to go there. They ask the characters to escort them. If the adventurers agree, the group can reach Dellmon Ranch in a couple hours.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     shelter offers protection against the flensing grit. A flaywind leaves 4d6 feet of sand or debris in its wake. A successful DC 15 Intelligence (Arcana) or (Nature) check or Wisdom (Survival) check allows
                                                
                                            
                                                
                                                     a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     city appears immaculately clean, with all organic matter consumed by the ooze. A number of the towers that have toppled from age are above the ooze, providing a means for characters to explore and take
                                                
                                            
                                                
                                                     shelter safely above the city. A successful DC 13 Wisdom (Perception) check made as the characters get closer to the city provides further clues as to the ooze’s nature. The bones of animals that have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     damaged. If a creature damages the beehive, a swarm of insects (wasps) erupts from the hive and attacks until the offending creature dies or flees. Shelter. The centaurs’ home has an open-air common room
                                                
                                            
                                                
                                                     respective impressions, the sundial glows, and every creature in the center of the maze is transported to area P1 of the Palace of Spires (detailed in the following section). The leaves are then consumed
                                                
                                            
                                        






