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                        Returning 35 results for 'shield gems'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                                
                                                     dying
1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
2nd level (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon
3rd level (3 slots
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
                                                
                                            
                                                
                                                     gain 1d3 levels of exhaustion.
Mine. A pile of 2d6 gems (each worth 5,000 gp) and 1d10 chunks of precious ore (each worth 2,500 gp) appears at your feet.
Monstrosity. A Large or larger Monstrosity
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a d20. On a 10 or higher, the armor or
                                                
                                            
                                                
                                                     shield takes a permanent and cumulative â1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     on the Trinkets table in the Playerâs Handbook). Each trinket costs 2d10 cp. Gems for All, a shop with a variety of gemstones, all worth 50 gp or less. Heathâs Hot Drinks, a stall offering cups of
                                                
                                            
                                                
                                                     tent bursting with dozens of arcane foci and spell scrolls, including scrolls of comprehend languages, detect magic, feather fall, find familiar, mage armor, magic missile, shield, and unseen servant (25 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . The king of Breland (in the Eberron setting) might award a Royal Badge of Valor (shaped like a shield and made of ruby and electrum) to adventurers for defending Brelish citizens. The Golden Bear of
                                                
                                            
                                                
                                                     Breland (a medal made of gold and shaped in a likeness of a bearâs head, with gems for eyes) might be reserved for adventurers who prove their allegiance to the Brelish Crown. A medal doesnât offer a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a gold horn encrusted with gems (see âTreasureâ below).
 Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragonâs fleeting visions.
 Dragonâs
                                                
                                            
                                                
                                                     horn and succeeds on a DC 25 Intelligence (History) check recognizes it as a one-of-a-kind warning horn entrusted to the royal heir of the Thurumbra clan, a family of shield dwarves thought to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     kinds of medals. The King of Breland (in the Eberron campaign setting) might award a Royal Badge of Valor (shaped like a shield and made of ruby and electrum) to adventurers for defending Brelish
                                                
                                            
                                                
                                                     citizens, while the Golden Bear of Breland (a medal made of gold and shaped in a likeness of a bearâs head, with gems for eyes) might be reserved for adventurers who prove their allegiance to the Brelish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
                                                
                                            
                                                
                                                     humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 Ă 100 gp and 1d6 50 gp gems
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     form can enter the tower through these slits. Treasure The ground floor of the Daernâs instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
                                                
                                            
                                                
                                                     shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     others. They find gold bland and mushy, akin to a flavorless gruel. Though khargras digest metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever
                                                
                                            
                                                
                                                     within 30 feet of it.
 Actions
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and if the target is wearing metal armor or carrying a metal shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     is strewn with gnawed bones â the remains of dead dwarves and drow. A circular pit, nine feet deep, holds six captives â two drow and four shield dwarf commoners. These unfortunates were separated
                                                
                                            
                                                
                                                     the dwarves offer to join the expeditionary force if the adventurers liberate them. The drow are male members of House Melarn and are named Rinil and Xol. The shield dwarves hail from the Silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     of Craft Dumathoin, the Keeper of Secrets under the Mountain, is the patron of the shield dwarves, as well as the god of buried wealth, mining, gems, and exploration, and the guardian of the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     300 gp plus 100 gp for the ivory inside it) An alabaster statue depicting a winged woman (a deva), worth 800 gp Seven white marble statues of no great worth A scattering of three hundred fifty gems
                                                
                                            
                                                
                                                     to action, she joins the battle as stealthily as she can. Treasure. The female has hidden twelve gems worth 250 gp each (eight opals and four diamonds) behind her on the ledge. 3. Abandoned Storage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     ore are considered works of art in themselves â as much a part of a clanâs legacy as any treasure chamber heaped with gold and gems. The mountain dwarvesâ militancy and the need to protect their
                                                
                                            
                                                
                                                     types of dwarves. In Faerûn, the two most numerous subraces are gold dwarves and shield dwarves. The dwarves of Faerûn traveled north from the southern mountains and founded an extensive subterranean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     the individual so doing. The two flying swords will both attack, and the shield (statistics as the swords, but no attacks) will interpose itself to take hits meant for the swords. This trio will attack
                                                
                                            
                                                
                                                     threshold is crossed a second time, another pair of blades and a shield will attack, and each set gains a cumulative +1 bonus to attack and damage rolls, as well as 1 hit point more than the previous set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone arches beneath a 30-foot-high domed ceiling.
 Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
 The frescoes chronicle the birth of Melair, a common shield dwarf
                                                
                                            
                                                
                                                     be found in area 15a.) The frescoes depict Melairâs early exploits as a prospector: building a bridge over a river, meeting his first elf, prospecting for ore and gems in caves and foothills, hiding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
                                                
                                            
                                                
                                                     kingdom was founded soon after Haunghdannar but didnât last as long; twelve hundred years later it succumbed to a horde of ravaging orcs. Mark: Four vertical, diamond-shaped gems, three set in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
                                                
                                            
                                                
                                                     legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
                                                
                                            
                                                
                                                     to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
 Cantrips (at will): guidance, sacred flame, thaumaturgy
 1st level (4 slots): detect magic, sanctuary, shield of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     dye production.
 Guthmere owns butchery and tannery facilities.
 Hhune has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities.
 Hlath owns several
                                                
                                            
                                                
                                                    , dyes, gems, and jewelry.
 Redlocks has secretly financed piracy and smuggling for a long time.
 Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dye production.
 Guthmere owns butchery and tannery facilities.
 Hhune has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities.
 Hlath owns several
                                                
                                            
                                                
                                                    , dyes, gems, and jewelry.
 Redlocks has secretly financed piracy and smuggling for a long time.
 Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
                                                
                                            
                                                
                                                     running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Shields and Weapons for Sale   Item Ekene-Afaâs Price   +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp  Ifan Talroâa  Deals in beasts and beast training Ifan Talroâa
                                                
                                            
                                                
                                                     Chult, but not in enough detail to locate them on a map. The unnamed author does, however, make many mentions of his only traveling companion: a shield guardian named Vorn. If the characters befriend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . Should the characters free the Bedroll from the ice and search it, within they find a control amulet for a Shield Guardian. The guardian it controls is in the south alcove of the trophy cave (area D16
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Networkâs Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
                                                
                                            
                                                
                                                    , healing word, shield of faith
 2nd level (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon
 3rd level (3 slots): beacon of hope, crusaderâs mantle, dispel magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ) 15â17 1d6 50 gp gems 18â19 A humanoid skeleton or corpse carrying a random magic item (roll once on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide) 20 A monster hoard containing 2d6 50
                                                
                                            
                                                
                                                     gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Masterâs Guide)  Carrion Crawler The characters encounter a carrion crawler scouring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Otherwise, the drow mage is happy to let the characters and their expeditionary force pass by unchallenged. Dwarf Commoners There is a 75 percent chance that these shield dwarves are prospectors from
                                                
                                            
                                                
                                                     searching for a route to the surface. Treasure. Each dwarf carries 1d10 pounds of food, 1d4 gallons of water (stored in canteens), and 1d6 gems worth 10 gp each. Ettins These ettins used to be orogs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     immediately. Treasure. On a shelf 9 feet above the floor are a beaten silver comb set with four gems (worth 100 gp), a copper mirror (20 gp), and a large gold hairpin set with a pearl (total value
                                                
                                            
                                                
                                                     arms and armor. Directly across from the fireplace, eight shields are mounted on the wall. Treasure. One of the shields on the wall is a +1 shield. The brass jar on the mantel of the fireplace might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     materials such as various types of woods and metals, trading unusual gems and strange gold coins in return. Of their inventions, folks have seen little, but the few glimpses attained have fueled much
                                                
                                            
                                                
                                                     speculation about Lantanâs development of smokepowder weapons and greater willingness to blend magic with machinery. Indeed, Lantanese traders have reportedly offered many shield guardians in private
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in Xanatharâs Guide to Everything
 Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
                                                
                                            
                                                
                                                     to the enemy. The two axes he wields embody his attitude, since he forsakes the added protection of a shield for the chance to deal more damage to his enemies. Clangeddinâs priests are warriors who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     kindly. If the characters agree to help him undo the hagsâ curse, Glitter assures them they will gain a powerful ally in Waterdeep, as well as receive 500 gp in gems as soon as he can return to the city
                                                
                                            
                                                
                                                    . Falthrax Loderr (a neutral good shield dwarf commoner) became fearful of growing old after a lifetime of dedication to Candlekeep. After coming through the portal and being drawn in by the splendor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Torturer and the Royal Headsman, are crouched in the center of the room, playing knucklebones on the floor with stakes of jewelry gems scattered in front of them. The headsman has his gigantic +2 greataxe
                                                
                                            
                                                
                                                     gems (worth 50 gp each). Cell Complex A number of small chambers are clustered around the center of this level of the stronghold. These rooms, labeled 1C through 14C, are cells meant to hold prisoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     studded with gems and topped with a tiny golden anvil (worth 750 gp), and 1d3 magic items (roll on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide). 2. Bridge A cleft in the mountainside
                                                
                                            
                                                
                                                     noises in this area. During the day, two yakfolk warriors (see appendix C) are here, quietly overseeing a pair of shield dwarves (commoners) who shovel flour into burlap sacks, which are then taken to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , Knowledge Silhouette of a dogâs head Yondalla, goddess of fertility and protection LG Life Cornucopia on a shield   The Gnomish Pantheon   Deity Alignment Domains Symbol   Baervan Wildwanderer, god of
                                                
                                            
                                                
                                                     trickery and gems LG Trickery Gold nugget Nebelun, god of invention and luck CG Knowledge, Trickery Bellows and a lizard tail Segojan Earthcaller, god of earth and the dead NG Light Glowing gemstone Urdlen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the characters are smugglers and tries to unload her goods: ten sparkly garnets worth 100 gp each. Ariana keeps the gems in a bag of holding, which isnât for sale. The merchant whom Ariana is looking
                                                
                                            
                                                
                                                     similar to the ones worn by the characters in Velkynvelve (see âRestraintsâ in chapter 1). Slaves  d12 Slaves   1â2 2d4 human commoners 3â4 3d4 shield dwarf commoners 5â6 2d4 strongheart halfling commoners
                                                
                                            
                                        






