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                        Returning 35 results for 'shield seething adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
                                                
                                            
                                                
                                                     adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
                                                
                                            
                                                
                                                     divine omens (such as those presented in chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure in its own right.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , fireball, fly
4th level (3 slots): banishment, fire shield
5th level (2 slots): Bigby's hand, Rary's telepathic bondFire Bolt (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to
                                                
                                            
                                                
                                                     the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                    ":"Shield Bash"} to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning"} bludgeoning damage, and if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Unexplained Powers  Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
                                                
                                            
                                                
                                                     obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Unexplained Powers  Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
                                                
                                            
                                                
                                                     obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
                                                
                                            
                                                
                                                     armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     at the end of the adventure), not including ones that were destroyed during the town’s evacuation or the damaged one in area L6. Clockwork Observers. Little Lockford has eight clockwork observers
                                                
                                            
                                                
                                                     (see their description and stat block at the end of the adventure). The observers are tasked with monitoring the streets to ensure nothing has penetrated the city’s defenses. If an observer detects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review “Frost Giant Factions” and the Key NPCs table to learn about individuals
                                                
                                            
                                                
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Master’s Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     magic turns against the characters, forcing them to doubt abilities they previously took for granted. Here, no adventure site is too fantastical. Anything explainable as “an evil wizard did it” fits
                                                
                                            
                                                
                                                     Hazlan Adventures table suggests other adventures that might unfold here. Hazlan Adventures    d10 Adventure 
     1  Hazlik’s apprentice Eleni charmed the ancient albino purple worm Gravedrinker, using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Aftermath of the Siege When Kansaldi is defeated, the Red Dragon Army breaks completely, retreating southeast toward the Taman Busuk. The adventure unfolds in one of two ways from here: With Mass
                                                
                                            
                                                
                                                     Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
 Any
                                                
                                            
                                                
                                                     Verminaard’s forces. Consider replacing the orcs in the adventure with hobgoblins and the duergar with Theiwar dwarves.
 Eberron. Once an outpost in the western Mror Holds, Khundrukar was besieged and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
                                                
                                            
                                                
                                                    , as there are situations here which cannot be resolved by frontal assault. If your players are unused to hack-proof dilemmas, they may find this adventure frustrating or even boring. But if your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters. Each character knows the following information about him: Ispin was a good-natured human adventurer from Solamnia. Ispin took his name from a distinctive green shield he found early in his
                                                
                                            
                                                
                                                     adventuring career. He claimed the shield was magical, but it had no obvious magical properties. The bighearted Ispin loved telling tall tales of his travels to anyone who would listen. Ispin used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure Start Red Larch is a little town on the Long Road, a few days’ travel north of Waterdeep and south of Yartar. It’s a way station for caravans coming to or from the cities of the North, with
                                                
                                            
                                                
                                                     follows: Harpers. The delegation included a renowned shield dwarf historian named Bruldenthar, who was transporting his collection of manuscripts to Waterdeep. The Harpers don’t want the sage or his books
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Beginning the Adventure Start the adventure by having the characters seeking The Price of Beauty, or have them simply come across the book while undertaking other research in Candlekeep. Characters
                                                
                                            
                                                
                                                     the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Foaming Mugs The characters can pick up this quest if they start the adventure in Bryn Shander or shortly after they arrive in town. It begins when the characters learn about a group of shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Lake Monster The characters can gain this quest shortly after they arrive in Bremen or if they start the adventure there. The quest starts near the docks, where the characters come upon a shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
                                                
                                            
                                                
                                                     source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. This adventure posits a third possibility: that the presence of
                                                
                                            
                                                
                                                     the Shield of the Hidden Lord fuels the avarice and ambitions of evil-minded folk in Baldur’s Gate. This magic item lies in a vault under Vanthampur Villa (see chapter 1) and has a pit fiend trapped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
                                                
                                            
                                                
                                                    , but she blasted the golem with eldritch magic that damaged its memory and hurled it to a far corner of Faerûn. Thinking his golem destroyed, Hamukai put a shield around the vault containing the scroll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
                                                
                                            
                                                
                                                    , and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
 Shield Guardian. The construct blocking passage into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    The Three Pillars of Adventure Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social
                                                
                                            
                                                
                                                     still plenty of opportunity for adventurers to attempt wacky stunts like surfing down a flight of stairs on a shield, to examine the environment (perhaps by pulling a mysterious lever), and to interact with other creatures, including allies, enemies, and neutral parties.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    The Margrave’s Agent Adrián Ibarra Lugo  The hooked peak of Iggwilv’s 
 Horn towers over the rest 
of the Yatil Mountains However the characters take on the adventure, they eventually arrive at the
                                                
                                            
                                                
                                                     Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     empty, though captured characters might end up here (see the “Imprisoned Characters” sidebar). If you need to introduce a new party member to replace one who died, that character can begin the adventure
                                                
                                            
                                                
                                                     by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
 The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
                                                
                                            
                                                
                                                     wizard. “Finally caught up with us, eh? Your adventure ends here, I’m afraid.”
 Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see “Treasure” below). A shield guardian stands next to the cart, guarding the
                                                
                                            
                                                
                                                     adventure) to investigate. A creature that enters the furnace for the first time on a turn or starts its turn there takes 55 (10d10) fire damage. A creature reduced to 0 hit points by this damage dies and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in −4420 DR. Its existence is so far back in the mists of history that only a
                                                
                                            
                                                
                                                     Forgotten Realms number the years by the Dalereckoning calendar, which is abbreviated “DR.” Years are also given names, which are drawn from the writings of a great seer from long ago. The adventure is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering
                                                
                                            
                                                
                                                     dying, thaumaturgy
 1st level (4 slots): bless, command, divine favor, shield of faith
 2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 Challenge 4 (1,100 XP)
 Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     by Tockworth’s automatons, are now unguarded. The mines are beyond the scope of the adventure. If the characters insist on exploring them, they eventually attract the attention of a wandering cloaker
                                                
                                            
                                                
                                                    . Safe. Tockworth has an iron safe on the upper floor of her workshop. Shield Guardian. Tockworth found a way to animate a derelict shield guardian and now uses it to guard the front door to her workshop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
                                                
                                            
                                                
                                                     aggressive chromatic dragon wyrmling. (You can use the adventure “The Winged God” from chapter 4.)
 Levels 5–10. The adventurers might face a handful of ambitious young chromatic dragons, without hinting at a
                                                
                                            
                                        





