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Returning 33 results for 'shift changing'.
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Monsters
The Book of Many Things
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Plane Shift. The riffler casts the Plane Shift spell targeting only itself, requiring no
the total (riffler’s choice), potentially changing the outcome.Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these
Classes
Tasha’s Cauldron of Everything
believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees life shift into a new
death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a
Classes
Tasha’s Cauldron of Everything
believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees life shift into a new
death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. This shift in seasons has caused some sages, and the priests of Chauntea, to consider changing the marking of some of the annual feast days, but most folk counsel patience, believing that the seasons will fall back to their previous cycle over the coming years.
The Shifting of the Seasons The worlds of Abeir and Toril drifted apart in 1487 and 1488 DR. In some places this change was accompanied by cataclysm, while in others the shift went without notice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. This shift in seasons has caused some sages, and the priests of Chauntea, to consider changing the marking of some of the annual feast days, but most folk counsel patience, believing that the seasons will fall back to their previous cycle over the coming years.
The Shifting of the Seasons The worlds of Abeir and Toril drifted apart in 1487 and 1488 DR. In some places this change was accompanied by cataclysm, while in others the shift went without notice
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
around as he speaks quickly to the characters. If they question him or ask for changes to the plan, he insists it is all he can do. If they accept, he is true to his word, leaving the gate unlocked close to the next guard shift change and delaying the replacement guards for a few minutes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
around as he speaks quickly to the characters. If they question him or ask for changes to the plan, he insists it is all he can do. If they accept, he is true to his word, leaving the gate unlocked close to the next guard shift change and delaying the replacement guards for a few minutes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
each of its turns, ending the effect on itself on a success.
Plane Shift. The riffler casts the Plane Shift spell targeting only itself, requiring no material components and using Charisma as the
that creature to roll a d6 and either add the number rolled to the total or subtract it from the total (riffler’s choice), potentially changing the outcome.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
characters help the svirfneblin openly (see “Social Interaction” in chapter 8 of the Dungeon Master’s Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
characters help the svirfneblin openly (see “Social Interaction” in chapter 8 of the Dungeon Master’s Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
each of its turns, ending the effect on itself on a success.
Plane Shift. The riffler casts the Plane Shift spell targeting only itself, requiring no material components and using Charisma as the
that creature to roll a d6 and either add the number rolled to the total or subtract it from the total (riffler’s choice), potentially changing the outcome.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on checks made to nonviolently deal with guards increases by 2 (see “Evading Guards”), and the price to bribe a guard increases to 100 gp. Changing of the Guard If the characters neutralize all nine
building to investigate suspicious sounds. A new shift starts every four hours, and six guards show up at each shift change.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on checks made to nonviolently deal with guards increases by 2 (see “Evading Guards”), and the price to bribe a guard increases to 100 gp. Changing of the Guard If the characters neutralize all nine
building to investigate suspicious sounds. A new shift starts every four hours, and six guards show up at each shift change.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
hostile. Whether the adventurers can shift a creature’s attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
hostile. Whether the adventurers can shift a creature’s attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Deep Ethereal, one typically needs a Plane Shift spell, a Gate spell, or a magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered throughout the plane are curtains of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Deep Ethereal, one typically needs a Plane Shift spell, a Gate spell, or a magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered throughout the plane are curtains of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dwarves hold up the ceiling.
The floor is intricately carved and appears to be inset with stone tiles that can shift, lift, and rotate. Five dwarves are in the process of moving tiles around, as if
. Here they can relax, take a nap (and sober up as necessary) before changing into the formal wedding attire waiting for them in their rooms. This time off is a perfect opportunity to figure out where
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dwarves hold up the ceiling.
The floor is intricately carved and appears to be inset with stone tiles that can shift, lift, and rotate. Five dwarves are in the process of moving tiles around, as if
. Here they can relax, take a nap (and sober up as necessary) before changing into the formal wedding attire waiting for them in their rooms. This time off is a perfect opportunity to figure out where