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                        Returning 2 results for 'shifted all charges'.
                    
                
                        
                            
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                                        shunted all charges
                                    
                                
                                    
                                        shift all charges
                                    
                                
                                    
                                        shifts all charges
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    -shifted into a talkative, alert, white-bearded human mage wearing a pointed hat, frayed robes, and pointed slippers. Only a few people in the city—including the esteemed local members of the Circle of
                                                
                                            
                                                
                                                     magic item to help them complete a quest. Before giving them the item, Morley asks they return it in pristine condition. Magic Item Identification. Morley can cast the Identify spell at will. He charges 50 GP for each casting of the spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     (Sleight of Hand) check allows the statues to be carefully shifted apart to allow access inside. The statues can also be smashed through (AC 10, 15 hit points, immunity to poison and psychic damage
                                                
                                            
                                                
                                                     found in Kwalish’s lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges
                                                
                                            
                                        






