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Returning 35 results for 'shifting studded adventurers'.
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Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
Monsters
Fizban's Treasury of Dragons
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square
Monsters
Fizban's Treasury of Dragons
the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
Monsters
Fizban's Treasury of Dragons
ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
Monsters
Fizban's Treasury of Dragons
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Monsters
Fizban's Treasury of Dragons
glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex
modifier - - 13 lb.
Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex
modifier - - 13 lb.
Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Attitude Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. A friendly creature wants to help the adventurers and wishes for them to succeed
the adventurers try to persuade an indifferent creature to do something. A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight. For example, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Attitude Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. A friendly creature wants to help the adventurers and wishes for them to succeed
the adventurers try to persuade an indifferent creature to do something. A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight. For example, a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Bands table offers hooks you can use to build an adventure around a band of giants.
Bands d6 Adventure Hook
1 A band of giants is spotted near a town, and the adventurers are asked to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Bands table offers hooks you can use to build an adventure around a band of giants.
Bands d6 Adventure Hook
1 A band of giants is spotted near a town, and the adventurers are asked to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
ceiling.
Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
character can use thieves’ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
ceiling.
Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
character can use thieves’ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appear before a band of adventurers, they demonstrate the qualities that make them spectacular to behold: Giants Are Huge. Most giants can easily peer in a second-floor window. The larger ones would have
sits on a wagon, its wheels and axles are liable to snap like twigs. A giant can crush a house or capsize a ship simply by carelessly shifting its weight. An ox that strays too close to a sleeping giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appear before a band of adventurers, they demonstrate the qualities that make them spectacular to behold: Giants Are Huge. Most giants can easily peer in a second-floor window. The larger ones would have
sits on a wagon, its wheels and axles are liable to snap like twigs. A giant can crush a house or capsize a ship simply by carelessly shifting its weight. An ox that strays too close to a sleeping giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand. If the party veers off track, you might be able to relocate one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand. If the party veers off track, you might be able to relocate one or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers and will do her utmost to help them deal with the myriad threats lurking in the jungle. Liara comes from an influential family in Baldur’s Gate and has held her post for the past three years
themselves.”
Liara Portyr
Medium humanoid (human), lawful evil
Armor Class 15 (studded leather, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers and will do her utmost to help them deal with the myriad threats lurking in the jungle. Liara comes from an influential family in Baldur’s Gate and has held her post for the past three years
themselves.”
Liara Portyr
Medium humanoid (human), lawful evil
Armor Class 15 (studded leather, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shape-Shifting The time a dragon spends in a humanoid form is not directly related to our opinion of said form. In fact, dragons generally disagree with mortals about visual taste.
Most of you are
give any adult or older dragon the polymorph spell to take on an alternate form. Dragons typically use their shape-shifting ability to move about in the world without drawing attention to themselves
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shape-Shifting The time a dragon spends in a humanoid form is not directly related to our opinion of said form. In fact, dragons generally disagree with mortals about visual taste.
Most of you are
give any adult or older dragon the polymorph spell to take on an alternate form. Dragons typically use their shape-shifting ability to move about in the world without drawing attention to themselves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and the greater wards placed on Undermountain by Halaster prevent it from getting away by plane shifting. Before he died, Yarek used a sending spell to warn the headmaster about the escaped devil
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
disappears through a wall if they attack. (Word quickly gets around the settlement of the adventurers’ rudeness, negatively shifting the gnomes’ attitude toward the characters.) Jadger speaks candidly