Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 29 results for 'shine settling adventurers'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        shine setting adventurers
                                    
                                
                                    
                                        share settling adventure
                                    
                                
                                    
                                        shine settings adventurers
                                    
                                
                                    
                                        shift setting adventurers
                                    
                                
                                    
                                        shape setting adventurers
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
                                                
                                            
                                                
                                                     call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
                                                
                                            
                                                
                                                     by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
                                                
                                            
                                                
                                                    .
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
                                                
                                            
                                                
                                                     adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A
                                                
                                            
                                                
                                                     for the time of day.
Crystal Profusion. Plentiful quartz crystals form in natural stone within 6 miles of the lair, particularly in places where natural light can shine on the crystals.
Icy Sight. Ice
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     find the heir, but no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness
                                                
                                            
                                                
                                                     places where natural light can shine on the crystals.
Icy Sight. Ice and quartz within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Events in Gauntlgrym This chapter is dominated by negotiation, social activity, and diplomacy — first directed at the characters, then directed by them. The adventurers must first hear what King
                                                
                                            
                                                
                                                     Gauntlgrym to aid them on their mission. This section of the adventure has some opportunity for action, but players who enjoy plotting, making plans, and pitting NPCs against one another can shine here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Karametra might seem counterintuitive, since Karametra’s goals seem to promote the antithesis of an adventuring life. But her ideals might be attractive to some adventurers, such as exiles for whom the
                                                
                                            
                                                
                                                     idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     trunk with a smashed lock.
 Tapestry. On the south wall hangs an old, faded tapestry that depicts a beautiful crystal cavern.
 A few days after settling in Arcturiadoom, the hobgoblin warlord
                                                
                                            
                                                
                                                     become separated, the flumph opts to return to the Underdark. The characters can befriend the flumph and coax it into joining the party for a while. It has encountered adventurers in Undermountain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. A CLASSIC RETOLD
 This adventure is a retelling of
                                                
                                            
                                                
                                                    Running the Adventure Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     domains’ secrets. Though few in number, such adventurers represent defiant lights that shine like beacons through the darkness, and characters from all lands and worlds may be eager—or compelled—to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Recently, evil mercenaries calling themselves
                                                
                                            
                                                
                                                     flies off, they plan to steal it. They treat adventurers as they would any other competitors — either trying to scare them off or killing them. ICESPIRE HOLD FEATURES
 Icespire Hold is situated at an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     and villains the adventurers battle against, choosing their actions and rolling dice for their attacks. The DM also plays the part of all the other characters the players meet in the course of their
                                                
                                            
                                                
                                                     works a certain way in one session, make sure it works that way the next time it comes into play.
 Make sure everyone is involved. Ensure every character has a chance to shine. If some players are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Dumathoin. If any adventurers took control of the sacred statue during the battle, the eidolon allows the party to leave unharmed. If not, a successful DC 15 Charisma (Persuasion) check is required to
                                                
                                            
                                                
                                                    -covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     should strive to make the body beautiful. Fitness, cleanliness, and well-honed physicality create a clearer window through which the light can shine. Seek spiritual virtue. Recognize the light in others
                                                
                                            
                                                
                                                    , not just the darkness. Grant and take each new chance to be virtuous. Shine light into darkness. Share the soul’s light with the world. Light up dark places with your presence and banish shadow. Due
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
                                                
                                            
                                                
                                                     Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
                                                
                                            
                                                
                                                     Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
                                                
                                            
                                                
                                                     Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each character’s motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to lurk when it’s not out hunting. The grick’s Stone Camouflage trait prevents the characters from realizing its presence—unless they shine a light source down into the hole or have some other way of
                                                
                                            
                                                
                                                     more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
                                                
                                            
                                                
                                                     years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Traveling to Phandalin The trek from Waterdeep to Phandalin requires the adventurers to travel north on the High Road, then head east along the Triboar Trail before taking the track south into town
                                                
                                            
                                                
                                                      Six goblins demand a 10 gp toll. If Gorkoh is present, the adventurers might be able to talk the goblins out of a fight. 
   9–11  No encounter 
   12  Twenty-year-old young lovers Bertice (half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     advertising the Silvermist Theater. Someone has scrawled on it, "The real party is in the basement."   Upper Sharn Street Events   d100 Event   01–03 A group of adventurers approaches, telling you to move
                                                
                                            
                                                
                                                    ! Adventurers. Any interest in securing some Dhakaani relics for me?" 41–42 Someone has painted, "The crown dies with Boranel!" across the gates of a noble's mansion. A member of the Sharn Watch is talking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
                                                
                                            
                                                
                                                     1 through 8. However, he knows nothing about what the Golden Mongoose adventurers (and the agents of the Six) might have done to alter the features of the dungeon as he remembers it. Over and above
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     channel is stained and traces of a brown liquid shine wetly.
 To your left, along the west wall, dozens of manacles hang from the wall at waist height.
 The slaves that have been toiling to enlarge
                                                
                                            
                                                
                                                     Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters enter the tower unannounced, they get as far as area 6a before encountering someone. All rooms in the tower are brightly lit by beams of magical light, which emanate from the ceiling and shine down
                                                
                                            
                                                
                                                     gate appears in area 15b on level 3, in the closest unoccupied space next to the identical gate located there. 6j. Ossuary Wyllow has slain scores of adventurers over the years, and she chooses to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     academic who keeps unreasonable hours. To aid her ongoing research, she occasionally hires adventurers to investigate locations suffused with planar magic—or collect samples from the planes themselves
                                                
                                            
                                                
                                                    . The night market relies on adventurers to settle disputes between vendors and their unrepentant clientele. Grease Pit Vicki Pangestu  Hungry planar creatures gather in the Grease Pit, a streetfood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
                                                
                                            
                                                
                                                    . Beneath the petrified animals are the petrified forms of Kwani and Shabarra, two adventurers (CN female Chultan scouts) who ran afoul of Zalkoré many decades ago. 8. Zalkoré’s Lair This bell-shaped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     brass dragon wyrmling’s scales are a dull, mottled brown. As it ages, the dragon’s scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward
                                                
                                            
                                                
                                                     have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
                                                
                                            
                                        





