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                        Returning 35 results for 'ship all current'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
                                                
                                            
                                                
                                                     and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
                                                
                                            
                                                
                                                     stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
                                                
                                            
                                                
                                                     and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
                                                
                                            
                                                
                                                     offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
                                                
                                            
                                                
                                                     speed. In a dead calm (no wind), waterborne ships can’t move under sail and must be rowed. Keelboats and Rowboats are used on lakes and rivers. If going downstream, add the speed of the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
                                                
                                            
                                                
                                                     speed. In a dead calm (no wind), waterborne ships can’t move under sail and must be rowed. Keelboats and Rowboats are used on lakes and rivers. If going downstream, add the speed of the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     into a pyroclastic ash cloud and caught fire. The burning ship drifted for days before the current bore it to High Horn. There it sank. The burnt nub that was once the mast is the only part of the ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Mind Flayers? When the characters are hours away from arriving at the Rock of Bral, read: The ship slows unexpectedly. Around you, on all sides, colossal chunks of rock float in the void. Some of
                                                
                                            
                                                
                                                     in an invisible current.
 Sartell sucks her breath in through her teeth and whispers her next words: “Mind flayers.”
 Here ends chapter 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Emergency table to determine the vessel’s crisis.  Ship Emergency   d4 Emergency   1 The ship’s crew is lost. 2 The ship is damaged and can’t be steered as it drifts with the current. 3 The ship is stuck on
                                                
                                            
                                                
                                                     threatened and otherwise try to avoid contact, and hostile ones seek to attack and seize the characters’ ship. First, roll or choose an attitude on the Ship Attitude table, then roll on the appropriate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Spelljamming Helm Wondrous Item, Rare (Requires Attunement by a Spellcaster) The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It
                                                
                                            
                                                
                                                     can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.  Three Examples of a Spelljamming Helm The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     ship aground. Thick clouds of smoke from the volcanoes to the north, which hampered visibility, were to blame. Seven survivors including the captain made it to the Snout, but they didn’t stay long. They
                                                
                                            
                                                
                                                    . The Dawn Avenger broke in half. Its aft section was dragged out to sea by the current, but its forward section is lodged between rocks, canted to one side with its broken mast pointing south. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
                                                
                                            
                                                
                                                    . Roll three times on the Ten-Towns Rumors table (see "Ten-Towns Rumors") to determine what Scython knows. Although he’s well informed, Scython doesn’t know about the duergar stowing away aboard his ship (see “Easthaven Ferry” above).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     with weapons drawn and cannot be surprised. If the adventurers get a chance to hear the cultists talking, use the following read-aloud text to portray that conversation: A severely damaged ship leans
                                                
                                            
                                                
                                                     against a ledge. Atop the ledge, a handful of workers offload crates, boxes, and barrels from the ship. They grumble and grouse about this menial labor, agreeing that they did not seek the power of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
                                                
                                            
                                                
                                                     the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
 This ship served as a tender vessel, bringing supplies to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     board the vessel, they are accosted by its current captain, Fel Ardra, a chaotic neutral, tiefling cult fanatic who has been renting use of the ship from Krux. Fel is irate at Krux because she still
                                                
                                            
                                                
                                                    The Second Wind Krux hurriedly ushers the party toward the docks in hopes of making a quick getaway aboard his ship. As the characters make their way to the Rock of Bral’s docks with Krux at their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
                                                
                                            
                                                
                                                     occur by day or night, but only on water. Two giant octopuses attack simultaneously, trying to drag characters and crew off the ship into the freezing water. When one octopus is killed, the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of Saltmarsh and begin to hear tales of the haunted house, after which they might seek more information about the house and its current state. If you decide so, they can speak to the poacher mentioned
                                                
                                            
                                                
                                                     of a large ship, though such a vessel is not to be found. The first part of the adventure concludes when the characters return to Saltmarsh with the truth and are rewarded for their work. The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     through the swamp forest is smooth until the ship reaches the Tinjhorna River’s wilder and narrower waterways. For every 3 hours the characters spend traveling on the Tinjhorna River, or whenever you
                                                
                                            
                                                
                                                     obscured. Roll again on this table, ignoring another result of 1 or 2. 3 The current increases along a narrow stretch of the river. Dukha urgently asks the characters to help row the boat upstream. All of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    What Coalition? Once he is safely off Aruun, Warwyck explains the current situation in Doomspace: “My efforts to create a coalition have been unsuccessful. The factions of Doomspace have little
                                                
                                            
                                                
                                                     characters can use their Wildspace orrery to ascertain that getting from Aruun to Vocath will take 3 days by spelljamming ship, since the two moons are currently 300 million miles apart.) Vocath’s Arena
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
                                                
                                            
                                                
                                                     day or night, but only on water. Two giant octopuses attack simultaneously, trying to drag characters and crew off the ship into the freezing water. When one octopus is killed, the other withdraws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     current First Ship, Kurth, has so many vessels that it nearly outnumbers the next two Ships combined, and its membership is so numerous that Ships Suljack, Taerl, and Rethnor could merge and still not
                                                
                                            
                                                
                                                     deeply ingrained the Ships are to the society of Luskan and the mentality of its citizens. Attack a Ship member and you might incur not just the wrath of the Ship, but of much of the city as well. As for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
                                                
                                            
                                                
                                                    : “What have you done? 
 What have you done! 
 Back to the darkness, 
 Into the void.”
 After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     base while staying 250 feet away from it. Their weapons open fire on any ship that tries to leave the base. (See chapter 2 of the Astral Adventurer’s Guide for information about star moths and their
                                                
                                            
                                                
                                                     Empire—first by insisting that the characters comply with Xeleth’s demands, and then by discouraging the Doomspace factions from doing anything that might escalate the current conflict at his base
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Strong Winds The ship is at the mercy of strong winds for 1d4 hours. At the end of that time, it has been blown off course far enough to add 2d4 × 10 miles to the current journey. Young Green Dragon
                                                
                                            
                                                
                                                     flings its tail spikes at creatures on deck or in the crow’s nest. If it sees no one, it flings its tail spikes at the balloon, hoping to bring down the ship. Mounted Storm Giant The characters spot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     into an unoccupied space within 30 feet of the character. 13 An explosion rocks the ship. Each creature on the deck must succeed on a DC 10 Dexterity saving throw or fall prone. 14 A second
                                                
                                            
                                                
                                                     spelljamming ship soars overhead, raining arrows down on the defenders. Each character must roll a d20. On a roll of 1–9, they are targeted by an arrow (+3 to hit, 3 piercing damage on a hit). 15 An untended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     to control that kind of vehicle in difficult circumstances.
 Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles
                                                
                                            
                                                
                                                     per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
                                                
                                            
                                                
                                                    , roll a d8. Alternatively, you can allow the characters to reach the headquarters ship (see “On Board The Maverick” below) any time after they’ve returned from three other destinations. With the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
                                                
                                            
                                                
                                                     more subtle and just as secret alternative headquarters that hides in plain sight at the heart of Luskan. A tiny and unassuming ship named Dangerous Business is always moored at the Open Shore docks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    13. The Scavenger The Scavenger is a 290-foot-long, 50-foot-wide, 25-ton spelljamming vessel — a ship designed to travel through space. Halaster detected the vessel as it orbited Toril and lured it
                                                
                                            
                                                
                                                     the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
                                                
                                            
                                                
                                                     they pick it up. When Talos attacks the ship, these characters won’t find it so easy to escape (see “Rise of the Storm Lord”). D5. Storage Lockers These lockers contain supplies for manning the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     that the frost giants might come after him again, Sirac offers to accompany the characters as far south as Luskan, where he can catch a ship heading south. Guided by Jarl Storvald’s blod stone, the
                                                
                                            
                                                
                                                     settlements of Ten-Towns, Duvessa tells the characters that she has an aunt (her father’s sister) living in Waterdeep who is the captain of a ship called the Dancing Wave. Duvessa writes a letter to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     of the ship—Compass Rose—engraved and inlaid with mother-of-pearl, though in the wheel’s current position the name is upside down. If a character turns the wheel, it snaps free of its axle and falls
                                                
                                            
                                                
                                                     this ship.
 Stairs lead to upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow’s nest overflowing with debris
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creatures aboard the ship from passing between floors. However, if the characters assist the supercomputer by completing tasks on this floor (see area S30), it activates the fields and remotely opens the
                                                
                                            
                                                
                                                     outside this drop tube shows a flickering image of this deck’s layout. Aphelion might disable the screen or let the characters use it to get their bearings, depending on the computer’s current attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     city-states of the coast and the rivalries of the Northlander isles. Any ship — be it pirate, privateer, or merchant vessel — could dock at Mintarn and find a warm welcome. Many treaties were struck
                                                
                                            
                                                
                                                     with coin. Dagult Neverember invested heavily in the island, creating a ship-building company, combat-training facilities, and even lending his coin to the yearly tribute to Hoondarrh when other means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     when pirates attacked the merchant ship. During the fighting, Gar was knocked overboard. For days he survived by clinging to the ship’s wreckage, until a shark ripped off his left arm. Death seemed
                                                
                                            
                                                
                                                     imminent, but a powerful current arose and bore him away from the hungry predator. Within an hour he was cast upon the shores of the Sword Coast. Gar believed that the current that had saved his life
                                                
                                            
                                        





