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Returning 7 results for 'shocking constructs'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
throws against spells and other magical effects.
Unusual Nature. The magen doesn’t require air, food, drink, or sleep.Multiattack. The magen makes two Shocking Touch attacks.
Shocking Touch
. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shocking Touch"} to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless
.
Actions
Multiattack. The magen makes two Shocking Touch attacks.
Shocking Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless
.
Actions
Multiattack. The magen makes two Shocking Touch attacks.
Shocking Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unless attacked by them. They are giant wasps, with these changes: The wasps are constructs with AC 16 (natural armor), 24 hit points each, and darkvision out to a range of 60 feet. They have immunity
–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11–12 The next
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unless attacked by them. They are giant wasps, with these changes: The wasps are constructs with AC 16 (natural armor), 24 hit points each, and darkvision out to a range of 60 feet. They have immunity
–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11–12 The next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three-mile radius (including those within the spire) are suppressed for 24 hours, and spellcasters are drained of any unexpended spell slots. Living spells, constructs, and other magically created
five hostile creatures already trapped inside it: three galvan magen (see appendix C) and two flesh golems. As the golems attack new arrivals, the magen use their Shocking Touch and Static Discharge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three-mile radius (including those within the spire) are suppressed for 24 hours, and spellcasters are drained of any unexpended spell slots. Living spells, constructs, and other magically created
five hostile creatures already trapped inside it: three galvan magen (see appendix C) and two flesh golems. As the golems attack new arrivals, the magen use their Shocking Touch and Static Discharge