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                        Returning 7 results for 'shoes all cast'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
                                                
                                            
                                                
                                                     feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hearth. Sarvinder Peck (see âServantsâ above) can be encountered here, making and fitting new shoes for the horses. Trapdoor. A 3-foot-square flagstone in the southwest corner of the stable doubles as
                                                
                                            
                                                
                                                     a decorative gold rug laid out in front of three unlocked wooden chests. One chest is full of shoes, another contains three old bridal gowns, and the third contains seasonal hats. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     following features: Empty weapon racks and armor hooks line the walls. Stairs lead down into the shipâs belly. Safe (Eyecatcher Only). The armory aboard the Eyecatcher also features a 750-pound cast
                                                
                                            
                                                
                                                     this hall are eight closets used as storage lockers by the workers and performers of the Sea Maidens Faire. They contain traveling clothes and outerwear hanging on hooks, as well as boots and shoes. J27
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     consequences for the characters in their climactic encounter with her (as described at the end of the chapter). P38. Secret Library A dozen floating candles cast dim, flickering lights over this sepulchral
                                                
                                            
                                                
                                                     to cast). P43. Mirror of Heartâs Desire The door to this room is sealed with a lion crown lock (see âCrown Locksâ earlier in the chapter). This marble hall is empty except for a tall mirror mounted in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Cloaks, coats, gowns, and other fancy apparel hang from hooks in this closet. Arranged on low shelves are many fine shoes, slippers, and boots. N3o. Master Bedroom Time has faded the grandeur of this
                                                
                                            
                                                
                                                     circles, the locations of which arenât described. Thereâs not enough text to prepare the spell properly, but that hasnât stopped Victor from trying to learn to cast it. Victor recently inscribed his own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
                                                
                                            
                                                
                                                     Dexterity check. The trunk appears to contain folded clothes and shoes. A secret compartment in the bottom can be detected by someone who examines the outside of the trunk and makes a successful DC 15 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , except he is a Fey who speaks Common, Elvish, and Sylvan. He appears as a stick-thin man dressed in a brown dress coat, stockings, and buckled shoes. As an action, Thinnings can make himself as flat as a
                                                
                                            
                                                
                                                    .
 Ringlerun (see appendix B) was ambushed in here by two members of the League of Malevolence, Zarak and Zargash. The wizard was using his staff of power to cast a cone of cold spell when he became
                                                
                                            
                                        





