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Returning 15 results for 'shouting score'.
Other Suggestions:
sprouting score
shifting score
shocking score
spotting score
showing score
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charactersâ progress. If the check is 14 or higher, or if any character with a passive Wisdom (Perception) score of 14 studies the fey after theyâve been spotted, the fey appear mean and grubby. The fey run off if they are noticed, shouting with barely disguised menace to âenjoy our sunny woods.â
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
, and all seem anxious and frustrated.
The crowdâs displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
presence.
You canât hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
compares your Dexterity (Stealth) check with that creatureâs passive Wisdom (Perception) score, which equals 10 + the creatureâs Wisdom modifier, as well as any other bonuses or penalties. If the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
(Perception) score, which equals 10 + the creature's Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5. For example, if a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (A-C) Barovian Commoners A loud clamor fills the unhallowed halls of Ravenloft. Cries of âKill the vampire!â are mixed with bold voices shouting, âNever again!â and âTo the crypts
, one of the claws tries to crawl into the characterâs backpack and hide there. It makes a Dexterity (Stealth) check contested by the characterâs passive Wisdom (Perception) score. If the claw loses the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stunned silence. Then their questions come in a wave of shouting, anger, and fear.
With a successful DC 12 Charisma (Intimidation or Persuasion) check, the characters can help the mayor regain control
past the Ironclad Regiment, the villagers have protection. Becklinâs Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
bronze with a weapon or tool. If the weapon or tool is nonmagical, it is destroyed after removing the bronze. A creature with a passive Wisdom (Perception) score of 15 or higher notices the tripwire
a female gnome and former Scaly Eye member, watches this area from the Ethereal Plane. If the characters display disrespectful behavior toward the interred dead, such as shouting in the hall, looking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant and shouting accusations of heresy. Any Underdark native accompanying the party urges the characters not to intervene on the merchantâs behalf, telling them this isnât their business and
Dexterity (Stealth) check with advantage, contested by the characterâs passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survivors long ago burned the deceasedâs bodies on the shipâs decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
Characters who have a passive Wisdom (Perception) score
of 15 or higher hear muffled shouting from below. Secret Entrance. Loose floorboards on the roomâs port side can be pried up, allowing access to the brig (area Z9). Ilren recently used this passage
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
the town guard, shouting at a group of soldiers stationed behind a barricade.
âRetreat! Save yourselves! Leilon is lost!â
Sergeant Yorrum is a cowardly human male guard. The party can defy him and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Intelligence score of 10 and an alignment of lawful good. It speaks Common, and its face looks more humanoid than gargoyle. Manshoon is amused by the creature, so he keeps it alive but locked in the cell. If
transformed his skull into a flameskull. He left the rest of the bones alone, hidden behind cobwebs. The flameskull attacks anyone other than Manshoon who confronts it, shouting, âGet out of my house!â between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall, showing a large cavern beyond. Two lab tables stand before the rift.
A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
A goblin psi commander
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each oneâs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Nikki Dawes Shalfi Shalfi isnât initially hostile unless the characters interfere with his work, at which point he attacks, shouting âYouâre the dragon that doesnât belong! Get âem, Jitterjaws
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the templeâs score of waveservants, most of
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the templeâs score of waveservants, most of them women widowed or orphaned






