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                        Returning 29 results for 'showing class'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
                                                
                                            
                                                
                                                     even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
                                                
                                            
                                                
                                                     determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
                                                
                                            
                                                
                                                     stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
  
   Zombie
 Medium undead, neutral evil
 Armor Class 8
 Hit Points 22 (3d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness. Neogi pirates (and adult neogi in general) mark themselves and those they capture through
                                                
                                            
                                                
                                                     the hierarchy—and they must defer to those of higher station or risk harsh punishment. Neogi Pirate
 Small Aberration, Typically Lawful Evil
 Armor Class 16 (breastplate)
 Hit Points 33 (6d6 + 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard
                                                
                                            
                                                
                                                     to avoid harm, re-forming at a distance to continue its assault.   Frostmourn Huge Undead, Typically Neutral Evil
 Armor Class 13 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft.
  STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Harpy Matriarch
 Medium monstrosity, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 88 (16d8 + 16)
 Speed 20 ft., fly 40 ft.
   STR
  13 (+1)
 
  DEX
  16 (+3)
 
  CON
  12 (+1
                                                
                                            
                                                
                                                     projects a vision into the minds of creatures within 30 feet of it that aren’t constructs or undead, showing each creature achieving whatever it most desires. An affected creature must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Armor Class 11
 Hit Points 7 (3d4)
 Speed 20 ft., climb 20 ft.
   STR
  3 (−4) 
  DEX
  13 (+1) 
  CON
  10 (+0) 
  INT
  6 (−2) 
  WIS
  10 (+0) 
  CHA
  9 (−1)
Senses
                                                
                                            
                                                
                                                     control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     volunteered for mystical experiments. These may be responsible for your class abilities, but you might experience side effects.  Why Do You Need 200 Gold Pieces? A regret helps shape your personality as an
                                                
                                            
                                                
                                                     going to start showing symptoms. 7 Your family lost everything in the Last War. You could get them a stake in a new farm, inn, or stagecoach with 200 gp. 8 You’ve got a price on your head. Until you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Cloud Giant  Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
                                                
                                            
                                                
                                                     and lions.
 
   Cloud Giant
 Huge giant, neutral good (50%) or neutral evil (50%)
 Armor Class 14 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 40 ft.
   STR
  27 (+8)
 
  DEX
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                                
                                                     items to select markets. By showing the world that faith is your business, you can ensure that business is always booming. Relics of Faith    d8 Relic 
     1  Saint’s-thighbone walking stick (50 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
                                                
                                            
                                                
                                                    
 Medium humanoid (human)
 Armor Class 17 (Unarmored Defense)
 Hit Points 102 (12d8 + 48)
 Speed 40 ft.
   STR 
  10 (+0) 
 
  DEX 
  18 (+4) 
 
  CON 
  18 (+4) 
 
  INT 
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Kettlesteam the Kenku Medium Humanoid (Kenku, Warlock), Chaotic Neutral
 Armor Class 13
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  16 (+3)
 
  CON
  10 (+0)
 
  INT
  11 (+0
                                                
                                            
                                                
                                                     to blackmail the carnival owners into showing them the way to Prismeer. How the characters acquire the vane is up to them, but Kettlesteam is happy to help. Development If the characters reunite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
                                                
                                            
                                                
                                                     monstrosity, neutral
 Armor Class 14 (natural armor)
 Hit Points 55 (10d8 + 10)
 Speed 10 ft., fly 50 ft.
   STR
 13(+1)
 
  DEX
 14(+2)
 
  CON
 13(+1)
 
  INT
 4(−3)
 
  WIS
 12(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness. Damn
                                                
                                            
                                                
                                                     eel-spiders want to enslave us all! And no, they don’t taste good.
 — Volo
 Neogi Hatchling
 Tiny aberration, lawful evil
 Armor Class 11
 Hit Points 7 (3d4)
 Speed 20 ft., climb 20 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the characters’ minds (see “The Rhyme”). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
                                                
                                            
                                                
                                                    . Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
 Armor Class 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     interior is hollow, with broken beams showing where upper floors existed long ago. Webs cover the tower’s walls, with two anchor points to the northwest and northeast.
 A monstrous demon is moving
                                                
                                            
                                                
                                                     foolish the characters are to meddle in Lolth’s affairs. After taunting the characters, Camlash fights to the death. Camlash Huge Fiend (Demon), Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     who command the consuls. Fist of Bane
 Medium humanoid (human), lawful evil
 Armor Class 18 (chain mail, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 11 (+0
                                                
                                            
                                                
                                                     damage.
 Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
 
 Symbol of Bane
 Iron Consul
 Medium humanoid (human), lawful evil
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     
 passed since they absconded The floor of this spacious bedroom is decorated with mosaics depicting the four seasons. Covering one wall is a detailed tapestry showing two female mages, a human and an
                                                
                                            
                                                
                                                    . Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Armor Class 20 (natural armor)
 Hit Points 297 (17d20 + 119)
 Speed 40 ft., burrow 40 ft., fly 80 ft.
   STR
  27 (+8)
 
  DEX
  10 (+0)
 
  CON
  25 (+7)
 
  INT
  16 (+3)
 
  WIS
  15
                                                
                                            
                                                
                                                     action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
 Legendary Actions
 The dragon can take 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity. Have Auril speak only when necessary. The less she talks, the less risk
                                                
                                            
                                                
                                                    . Auril (First Form)
 Medium monstrosity, neutral evil
 Armor Class 13
 Hit Points 95 (10d8 + 50)
 Speed 30 ft., fly 60 ft.
   STR
 14 (+2)
 
  DEX
 16 (+3)
 
  CON
 21 (+5)
 
  INT
 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wall, showing a large cavern beyond. Two lab tables stand before the rift.
 A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
 A goblin psi commander
                                                
                                            
                                                
                                                     slowly as they hold up suns, planets, and comets. The chamber’s west wall churns with a green-and-silver rift about five feet across showing a corridor intersection beyond. Desiccated creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     carved with simple reliefs showing dwarf and gnome miners at work. Nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others
                                                
                                            
                                                
                                                     creature still in the room 1 round later is buried and killed as the chamber fills with stone, at which point the area becomes impassible. Table. The table is strewn with notes and maps showing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tapestries: one showing spirits rising as lemure devils from the River Styx, and another depicting a dead man dangling like a marionette from hooked chains.
 Treasure. Thavius keeps a holy symbol of
                                                
                                            
                                                
                                                     the Nine Hells if the characters offer it one. The Hidden Lord has no loyalty to anyone but itself. Thavius Kreeg
 Medium humanoid (human), lawful evil
 Armor Class 10
 Hit Points 40 (9d8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     magical healing. Nikki Dawes  Sildar Hallwinter Sildar Hallwinter Medium Humanoid (Human), Neutral Good
 Armor Class 16 (chain mail)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
  STR
 13 (+1)
 DEX
 10
                                                
                                            
                                                
                                                     is. Finding Cragmaw Castle. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes Klarg sent the map and the dwarf to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
                                                
                                            
                                                
                                                     corrupted link to Torm to connect the Abyss to Avernus, by way of Elturel. Ulder Ravengard
 Medium humanoid (human), neutral
 Armor Class 20 (plate, shield)
 Hit Points 112 (15d8 + 45)
 Speed 25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     to tremble. Thereafter, a section of the wall opens to reveal a window showing the mountains beyond. S52: Garden Maintenance (Green) Acrid-smelling chemicals, gardening tools, hoses, and other supplies
                                                
                                            
                                                
                                                     still alive when the characters enter this chamber, it whips at the windows with its tentacles and long, prehensile tongue to get at the tender morsels within. Each window has Armor Class 13, 10 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     mountains with wild claims of having been lost in the peaks and visiting the city by accident. And though none of them could produce a full map showing the route they took, their stories all shared a
                                                
                                            
                                                
                                                    , showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     are made of silver. The platter and the carafe are worth 10 gp each, while the goblet is worth 5 gp. All three are engraved with a simple pictograph showing a lizard standing proudly with its forked
                                                
                                            
                                                
                                                     Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Zybilna and defeat the League of Malevolence, he shares the following information while showing them the door, determined to keep them from disturbing the books: A jabberwock has made its lair in the
                                                
                                            
                                                
                                                     of the League of Malevolence, but he is certain Warduke will slay him if he openly betrays Kelek. Glasswork Golem Medium Construct, Unaligned
 Armor Class 13 (natural armor)
 Hit Points 36 (8d8
                                                
                                            
                                        





