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Returning 35 results for 'showing senses adventure'.
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Classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
Monsters
Bigby Presents: Glory of the Giants
’ property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
that’s important to the story of an adventure or your campaign.
Goose Egg Trinket
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Egg Contents"}
Egg Contents
1
The
Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
races
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
races
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
stranded in the past. Thessalar can repair or rebuild the guide for a suitable price, as can Moghadam if an overland trek is made to reach him. (The sculptors in the temple possess maps showing the way to
the Tomb of Horrors.) Alternatively, replacement parts for the guide might be recovered from the bottom of the underground lake at the end of the adventure—if the characters are able to deal with the thessalkraken!
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
stranded in the past. Thessalar can repair or rebuild the guide for a suitable price, as can Moghadam if an overland trek is made to reach him. (The sculptors in the temple possess maps showing the way to
the Tomb of Horrors.) Alternatively, replacement parts for the guide might be recovered from the bottom of the underground lake at the end of the adventure—if the characters are able to deal with the thessalkraken!
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
. Market Regular. A character grew up in the land surrounding the night market, and visiting the market is an important part of their life. Coming to the market and showing it to their friends is an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
. Market Regular. A character grew up in the land surrounding the night market, and visiting the market is an important part of their life. Coming to the market and showing it to their friends is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Follow the Map The party has acquired a map showing the location of a secret dwarven stronghold named Khundrukar. Perhaps the characters discovered the map and other lore about the place during a
previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
Any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Follow the Map The party has acquired a map showing the location of a secret dwarven stronghold named Khundrukar. Perhaps the characters discovered the map and other lore about the place during a
previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
Any
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild. When you are ready for the adventure to
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how
Rockseeker provided an overview of the town and its locations to them. If the characters are using different adventure hooks, other people have told the characters about the town. Either way, the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild. When you are ready for the adventure to
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
young but fierce werewolf named Franz Groza becomes pack leader. He is vicious and treacherous, showing the characters no mercy.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Event-Based Adventures In an event-based adventure, the focus is on what the characters and villains do and what happens as a result. The question of where those things happen is of secondary
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
young but fierce werewolf named Franz Groza becomes pack leader. He is vicious and treacherous, showing the characters no mercy.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Event-Based Adventures In an event-based adventure, the focus is on what the characters and villains do and what happens as a result. The question of where those things happen is of secondary
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how
Rockseeker provided an overview of the town and its locations to them. If the characters are using different adventure hooks, other people have told the characters about the town. Either way, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in a heavy wooden brace. Three casks stand against the north wall, six against the east wall, and three against the south wall. Decorative lettering is burned into the top of each cask, showing the
these casks are rotted and empty. The wine name burned on each is Red Dragon Crush. Lining the interior of the sixth one is a patch of yellow mold (see “Dungeon Hazards” in chapter 5, “Adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeon’s location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
published adventure or randomly generate a dungeon complex using the tables presented in the Appendices. A dungeon can range in size from a few chambers in a ruined temple to a huge complex of rooms and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Adventure Start The party has arrived at White Plume Mountain, which stands alone in a vast area of dismal moors and tangled thickets. They will probably arrange to leave their horses and possessions
the mountain, but none of them are large enough to allow entry. Map 4.1 depicts a cross-section of the mountain, showing the lava pool and the shaft of the geyser. The numbers refer to key areas inside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in a heavy wooden brace. Three casks stand against the north wall, six against the east wall, and three against the south wall. Decorative lettering is burned into the top of each cask, showing the
these casks are rotted and empty. The wine name burned on each is Red Dragon Crush. Lining the interior of the sixth one is a patch of yellow mold (see “Dungeon Hazards” in chapter 5, “Adventure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Adventure Start The party has arrived at White Plume Mountain, which stands alone in a vast area of dismal moors and tangled thickets. They will probably arrange to leave their horses and possessions
the mountain, but none of them are large enough to allow entry. Map 4.1 depicts a cross-section of the mountain, showing the lava pool and the shaft of the geyser. The numbers refer to key areas inside
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you’re crafting a whole adventure around a dragon or just want to throw a dragon with an interesting personality into the party’s path, how do you put a dragon to best use in an encounter? Start by
answering these four questions: Is the encounter a goal or an obstacle? Dragons (particularly adult and older dragons) are well suited to being the climactic encounter in an adventure, and slaying evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeon’s location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
published adventure or randomly generate a dungeon complex using the tables presented in the Appendices. A dungeon can range in size from a few chambers in a ruined temple to a huge complex of rooms and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard
Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 14
Languages Giant
Challenge 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness. Neogi pirates (and adult neogi in general) mark themselves and those they capture through
)
Speed 30 ft., climb 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth +4
Senses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard
Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 14
Languages Giant
Challenge 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage