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Returning 16 results for 'shroud seething adventure'.
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Unexplained Powers Sorcerers are rare in the world, and itâs unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unexplained Powers Sorcerers are rare in the world, and itâs unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins
obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
. Urban Renewal A circle of druids uses ancient magic to amplify the crystalâs power, spreading its land-warping influence. The crystalâs growing shroud threatens to engulf a nearby city whose ruler
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vingaard River. There, Ispinâs body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
, not tears, for an old scoundrel like me. Make sure everyone knows my stories when I head off on the greatest adventure of them all.ââ
Becklin nods, and villagers carry the boat containing Ispinâs body
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
magic turns against the characters, forcing them to doubt abilities they previously took for granted. Here, no adventure site is too fantastical. Anything explainable as âan evil wizard did itâ fits
Hazlan Adventures table suggests other adventures that might unfold here. Hazlan Adventures d10 Adventure
1 Hazlikâs apprentice Eleni charmed the ancient albino purple worm Gravedrinker, using
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees shroud all light and seem to watch the adventurers as they pass
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
adventure. Statistics for the evil cloud giant and detailed plans of his flying castle are provided in the Tyranny of Dragons adventure. If the characters are intent on confronting Blagothkus, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees might shroud all light and seem to watch the adventurers as they
Planner. Depending on how you planned the stages, the end of a stage might mean the characters arrive at a landmark, a waystation, or an adventure location, whether or not itâs their final destination
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes youâre running a campaign in or near Daggerford (see âMysterious Visitorsâ for more information). It also assumes youâre using the five player
to close ranks, their needle-covered arms interlocking to blot out the sun. The shroud of mist that covers the ground turns into creeping walls of gray fog that silently envelop you until you canât
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ominously when stepped on, but there is no danger here. Closed curtains shroud the windows, but the doors to the interior are unlocked and ajar. Both lead to a musty central hallway. Doors. The doors
area or disturb the pile of limbs, the heap begins to move, revealing itself as an Undead made entirely of arms and hands. This is a soul shaker (detailed at the end of this adventure). This creature has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
?â
The woman rises, the shroud of webs clinging to her in a ghastly fashion.
This vampire spawn is an old wife of Strahdâs. Once she realizes that the characters arenât her husband, Sasha tears away
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. To the southwest, the base of the bell tower is obscured by thick growths of vines, which also shroud the west stairs. A set of double doors stands along the front of the hermitage on the far side
Dungeon Masterâs Guide. Treasure. A character who searches the waste pile discovers a brooch of shielding dropped here years ago. 6. Archerâs Post Cobwebs shroud this apparently abandoned room, obscuring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can harm her. Aurilâs worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her
three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure. First Form In her first form, Auril appears as a hunched, 7-foot-tall biped
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
watch the causeway closely, and their eyesight is sharp enough to pierce the clouds that frequently shroud the mountaintop. If they see unfamiliar figures ascending the causeway, the griffons shriek
griffon. Given the time commitment necessary, this activity is most likely to occur after the adventure concludes or during a lengthy period of downtime (see the âGriffon Tamingâ sidebar below
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that arenât relevant to the part of the adventure youâre running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
Finestone This plain square building is always coated in a gray-white shroud of rock dust. Itâs the business office of the busy Dornen quarry, run by Elak Dornen (male Tethyrian human noble). The office






