Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'sign class'.
Other Suggestions:
span class
song class
skin class
sing class
sage class
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
presence is courted as a sign of status among rulers. Champion
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their presence is courted as a sign of status among rulers. Champion
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Warlocks are finders and keepers of secrets. They push at the edge of our understanding of the world, always seeking to expand their expertise. Where sages or wizards might heed a clear sign of
that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds
live young. Pegasus
Large celestial, chaotic good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
, swooping in to make attacks with its beak and claws before flying out of reach. Dragonnel
Large Dragon, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
red eyes, a doglike snout, and a mouth full of sharp teeth. Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
ogre. Life isn’t fair.
— Volo
Draegloth
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
STR
20(+5)
DEX
15(+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their conflicting connections. Even among Sseth-worshiping communities, mind whisperers are known for being self-important, sneaky, and prone to flee at the first sign of trouble. Yuan-ti Mind Whisperer
Medium Monstrosity (Warlock), Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
needs, issuing commands to others on the dragon’s behalf, and reporting information back to the dragon. Such scale sorcerers often wear artificial wings, which are a sign of their draconic office
adoration and terror in their behavior toward their master. Kobold Scale Sorcerer
Small Humanoid, Any Alignment
Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
7
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
field Champion
Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with these two shields, the dreadnought can present a fiery wall to any attacker. When the
, Typically Lawful Evil
Armor Class 21 (plate, Dual Shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27 (+8)
DEX
9 (−1)
CON
23 (+6)
INT
8 (−1)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is a sure sign that a pack is on the prowl. Shadow Mastiff Alpha
Medium Monstrosity, Typically Neutral Evil
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
16 (+3)
DEX
Monstrosity, Typically Neutral Evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
5 (−3)
WIS
12 (+1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
class also gives proficiencies. Check your class description in “Character Classes” and note the proficiencies on your character sheet. On the sample character sheet, you can indicate proficiency in
skills and saving throws by marking the circle next to them. The features table in your class description shows your Proficiency Bonus (described in “Running the Game”), which is +2 for a level 1 character
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
proficiencies on your character sheet. On the sample character sheet, you can indicate proficiency in skills and saving throws by marking the circle next to them. The features table in your class description
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class
or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s eyes roll back into his head as he speaks: a telling sign that the goblin is having a second conversation within his mind, and that the words he speaks aren’t entirely his own. Ruxithid the
Chosen Medium Aberration (Goblinoid), Neutral Evil
Armor Class 15 (chain shirt)
Hit Points 88 (16d8 + 16)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
19 (+4)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Class 16 (chain mail)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
uses its human-sized arm to draft and sign contracts. When a show of force is necessary or when combat is joined, it attacks with its brutally powerful giant arm. Yagnoloth
Large Fiend (Yugoloth
), Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the world to maintain a divine shroud. 6 Watch the entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal. Hierophant Medusa
Large Monstrosity, Any Alignment
Armor Class 17 (natural armor)
Hit Points 237 (25d10 + 100)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
22 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the gods’ direct intervention
in the affairs of the mortal realm. It is a holy alliance made to cleave the heads from demons and banish devils back to the Nine Hells.
Unicorn
Large celestial, lawful good
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sign of his mercy, Heliod gave the archon a spear that rivaled his own in its brilliance. This was the first archon of falling stars. Archon of Falling Stars
Medium celestial, lawful good
Armor
Class 18 (plate)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws Str +9
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 50 ft.
STR
13(+1)
DEX
14(+2)
CON
13(+1)
INT
4(−3)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Harpy Harpy
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7
presence stole her heart as he fled, vanishing into the woods as if he was never there.
Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
superiority in battle by seeking out enemy spellcasters and destroying them. Hobgoblin Devastator
Medium humanoid (goblinoid), lawful evil
Armor Class 13 (studded leather)
Hit Points 45 (7d8
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
belongings discarded in the middle of the forest. Nothing is missing or damaged. There is no sign of what brought the characters’ possessions here. Mysterious Symbol and Temple Among their belongings, the






