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Returning 18 results for 'sing settling adventure'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pronunciations The Siabsungkoh Pronunciations table notes how to pronounce key names in this adventure. Siabsungkoh Pronunciations Name Pronunciation Dyn Singh DIN sing Gammon Xungoon GAH-mun zun
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
Firefly Cellarâs other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
they can sing to make the sand do what they want, but none of them can carry a tune, so theyâre frustrated and ready to smash intruders to pieces. Wandererâs Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the godâs champions might involve themselves in. Karametraâs Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Friendly (or not-so-friendly) competition with a rival has spurred you to adventure. Gem You seek a fabled magic weapon or magic suit of armor. You wonât rest until you find it. Jester You feel like a
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
that many come to her for guidance and for stewarding their own stories. Personality Trait. âI seek to honor the gods with every song I sing and every word I speak.â Ideal. âThe history of our land is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
unassuming structure seems typical of an abandoned house. Impressions of past events and subtle, ambient haunts transpire during this time (see âAmbient Hauntsâ). Awakened. In the course of the adventure
haunts occur throughout the house at this time. Waking the House The house reveals its full haunting at a dramatic moment. The adventure notes events that wake the house, many surrounding the events of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
your gods." 10â12 An elf riding a pegasus with bulging saddlebags asks you for directions to the Aurora Gallery. 13â15 Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to better fit the story you want to create with your players. HAVE WE BEEN HERE BEFORE?
The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possessions. He is very grateful to the characters if they rescue him and eager to accompany them for the rest of the adventure (after which he returns to his tribe). He and his giant eel were captured by
suitable opponent can be found for him to fight in the arena. He has been stripped of his possessions. He is more than willing to go along with the characters on their adventure, then returns to his own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pieces of furniture. She is timid and knows very little about the shipâs history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the godâs hymns. If the characters
or use the information in the Marshal Wreck Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
. These changes are permanent. AWAKEN ANYTHING
Legends are filled with natural forces and mundane objects that take on humanoid characteristics to guide or confound heroes: statues that sing, animals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
THE MIND FLAYER
Nihiloor the mind flayer has carved out its own lair within Xanatharâs lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named
, clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If heâs not with Xanathar in the arena (area X6), Noska Urâgray (see






